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Thread: Eagle Artillery Activation Discussion (looking for answers!)

  1. #1
    tait's Avatar
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    Eagle Artillery Activation Discussion (looking for answers!)

    Good Morning clash fans, my clan, Onehive, has been looking very carefully into what exactly causes the Eagle Artillery to activate.

    I pose these very specific reference points and questions because as a hardcore war guy we want these questions answered so we can figure out exactly what thresholds we can run up against when we are planning our multiphase 3 star attempts against th11s.



    We have the following as starting points based on watching replays.

    1. 4 golems alone turns on the Eagle (120 troop space)
    2. 3 golems does not (90 troop space)




    Things we aren't sure of (but think are true) Also based on watching replays

    1. Each hero counts as 25 troop space ( we have seen evidence of an eagle off and then turns on when a hero is dropped)

    2. Troops that have died prior to activation don't count towards activation total (we have seen multiple raids of wb and giants and wizards that would have easily crossed the barrier over the 120 troop number that haven't triggered, leading us to believe that once a troop is dead it no longer counts towards the actual troop activation number)




    Next comes so major questions we DONT have answers to AT ALL


    1. What is the minimum number for activation? 110? 115? 120? we don't know yet any further experiments would be awesome.

    2. Do spawned troops count up the total (for example using a BK ability to spawn the extra barbs, do those barbs count?)

    3. Does phasing the AQ take her off the troop total ? (very specific example but in a raid I did, i had 5 healers and my AQ down (105 troop space) i phased my queen and then dropped a golem (potentially bringing me up to 135 troop space) and the Eagle Didn't activate until the AQ phase wore off)
    LVL 142 TH 11, 2 bil gold stolen. 10.3 mil Heroic Heist. 700+ war stars. 275 magmas. AQ 40/BK40/GW20

    http://onehivefamily.com/saturday-night-hive/


  2. #2
    Centennial Club GranteIsles's Avatar
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    149 troop spaces and eagle does not activate 150 and it starts

    troops that have died do count towards the 150 troops

    extra troops generated via hero activation or hounds popping/witches generating also count towards the 150
    Last edited by GranteIsles; December 23rd, 2015 at 12:36 PM.
    IGN: Grant (Lv 181) | TH11 | Walls left 23 | Magmas 277/300 | BK: Lv40 | AQ:Lv40 | GW:Lv20 |GG: 1.7 Billion | EE: 1.7 Billion | HH: 7.4 Million | SV: 4023 | FIN: 175k



  3. #3
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    Very interesting! lack of information on such an important defense.
    I really eager to know if any max th11 could 3* another fully max th11 with good base design until now? any video?

  4. #4
    Centennial Club TrolololKing's Avatar
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    Its good to know but in war its only few moments that we delay our army deployment.

    Would it really matter delaying the eagle to shoot?


    People will not notice a professional troll.

  5. #5
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    Dont bother with eagle artillery, they are useless. Before the eagle destroys your major troops , it has been taken down already.

  6. #6
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    Quote Originally Posted by tait View Post
    Good Morning clash fans, my clan, Onehive, has been looking very carefully into what exactly causes the Eagle Artillery to activate.

    I pose these very specific reference points and questions because as a hardcore war guy we want these questions answered so we can figure out exactly what thresholds we can run up against when we are planning our multiphase 3 star attempts against th11s.



    We have the following as starting points based on watching replays.

    1. 4 golems alone turns on the Eagle (120 troop space)
    2. 3 golems does not (90 troop space)




    Things we aren't sure of (but think are true) Also based on watching replays

    1. Each hero counts as 25 troop space ( we have seen evidence of an eagle off and then turns on when a hero is dropped)

    2. Troops that have died prior to activation don't count towards activation total (we have seen multiple raids of wb and giants and wizards that would have easily crossed the barrier over the 120 troop number that haven't triggered, leading us to believe that once a troop is dead it no longer counts towards the actual troop activation number)




    Next comes so major questions we DONT have answers to AT ALL


    1. What is the minimum number for activation? 110? 115? 120? we don't know yet any further experiments would be awesome.

    2. Do spawned troops count up the total (for example using a BK ability to spawn the extra barbs, do those barbs count?)

    3. Does phasing the AQ take her off the troop total ? (very specific example but in a raid I did, i had 5 healers and my AQ down (105 troop space) i phased my queen and then dropped a golem (potentially bringing me up to 135 troop space) and the Eagle Didn't activate until the AQ phase wore off)
    Interesting post and one I'd like to see answers to. SC description is poor to say the least when they say' many units activate it'.

  7. #7
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    Lvl1 single target inferno is way stronger than this eagle toy gun.

  8. #8
    Forum Veteran ropepirate's Avatar
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    I assume you have checked the Wiki? - http://clashofclans.wikia.com/wiki/Eagle_Artillery
    Quote Originally Posted by Holps View Post
    Why when I drop toast does it always land butter side down?
    Quote Originally Posted by TullSadum View Post
    Because you spread the butter on to the wrong side!

  9. #9
    tait's Avatar
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    Quote Originally Posted by ropepirate View Post
    I assume you have checked the Wiki? - http://clashofclans.wikia.com/wiki/Eagle_Artillery

    Yes I have checked and its not accurate. We have multiple replays from within clan in which 4 golems alone activated the eagle. no other troops or heroes on the board.



    Quote Originally Posted by TrolololKing View Post
    Its good to know but in war its only few moments that we delay our army deployment.

    Would it really matter delaying the eagle to shoot?


    Yes because if you want to 3 star the best strategies currently usually involve long queen walks in which lots of defenses can be eliminated before the eagle is even activated. in some situations you can kill the eagle without it ever activating with a well planned walk and poorly designed base.
    LVL 142 TH 11, 2 bil gold stolen. 10.3 mil Heroic Heist. 700+ war stars. 275 magmas. AQ 40/BK40/GW20

    http://onehivefamily.com/saturday-night-hive/


  10. #10
    Forum Veteran ropepirate's Avatar
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    Quote Originally Posted by tait View Post
    Yes I have checked and its not accurate. We have multiple replays from within clan in which 4 golems alone activated the eagle. no other troops or heroes on the board.
    Fair enough, I just wanted to cover all bases.

    Oh, and by the way, the thread on shield changes in the announcements section of the forums clearly states that Heroes are counted as 25 troop spaces.
    Quote Originally Posted by Holps View Post
    Why when I drop toast does it always land butter side down?
    Quote Originally Posted by TullSadum View Post
    Because you spread the butter on to the wrong side!

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