
Originally Posted by
tait
Good Morning clash fans, my clan, Onehive, has been looking very carefully into what exactly causes the Eagle Artillery to activate.
I pose these very specific reference points and questions because as a hardcore war guy we want these questions answered so we can figure out exactly what thresholds we can run up against when we are planning our multiphase 3 star attempts against th11s.
We have the following as starting points based on watching replays.
1. 4 golems alone turns on the Eagle (120 troop space)
2. 3 golems does not (90 troop space)
Things we aren't sure of (but think are true) Also based on watching replays
1. Each hero counts as 25 troop space ( we have seen evidence of an eagle off and then turns on when a hero is dropped)
2. Troops that have died prior to activation don't count towards activation total (we have seen multiple raids of wb and giants and wizards that would have easily crossed the barrier over the 120 troop number that haven't triggered, leading us to believe that once a troop is dead it no longer counts towards the actual troop activation number)
Next comes so major questions we DONT have answers to AT ALL
1. What is the minimum number for activation? 110? 115? 120? we don't know yet any further experiments would be awesome.
2. Do spawned troops count up the total (for example using a BK ability to spawn the extra barbs, do those barbs count?)
3. Does phasing the AQ take her off the troop total ? (very specific example but in a raid I did, i had 5 healers and my AQ down (105 troop space) i phased my queen and then dropped a golem (potentially bringing me up to 135 troop space) and the Eagle Didn't activate until the AQ phase wore off)