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Thread: Wallbreakers still dumb?

  1. #1
    Pro Member MrX's Avatar
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    Question Wallbreakers still dumb?

    I noticed this some while back raiding abandoned bases with double walls that the wallbreakers never go for the double walls if there is a single wall anywhere nearby making them walk around long enough to get killed.
    I used double walls on three sides of my base leaving 1 spot empty at the corners with a spring trap and any WBs coming from those sides would run into the spring traps. This was to make sure that the attacker took out my town hall on the 4th side.
    P.S. I had lots of extra walls and have found that at TH6 segmentation will lead to you losing at least one storage and will lead to you not centralising more than two of these- CC, AD, WTs and mortars.

  2. #2
    Forum Champion Zombiebender's Avatar
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    Yes, all troops are dumb in their own special way.
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  3. #3
    The patch meaning to fix them seems to have made them even worse. Now they will literally walk for 10 seconds even if you drop them next to a wall if that wall doesn't close somewhere. They always target closed walls, and people have abused this and made maze type villages where wallbreakers simply do not work at all.

  4. #4
    Forum Champion Zombiebender's Avatar
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    Quote Originally Posted by FixTheDamnLightningSpells View Post
    people have abused this and made maze type villages where wallbreakers simply do not work at all.
    Hmmmm... that sounds awfully familiar, but how... where... when?
    GC - zombiebender
    Clear your mind, free yourself.

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