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Thread: Proof that supercell vanish dead bases.

  1. #11
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    Fyi this is not new. I've had several bases do this from time to time for almost a year now.

  2. #12
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    I don't know what more needs to be said.

    It's obvious that all of these changes amount to one purpose: attempting to bully us to using gems for upgrades because of the high cost of upgrading, an additional Town Hall goal for many players, and no fast, advantageous methods now to acquire loot.

    They did everything they could to entice us to spend while doing everything possible to stifle the acquisition of resources.

    Enjoy your plummeting success, Supercell. Morons.

  3. #13
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    Quote Originally Posted by CerebralKnievel View Post
    I don't know what more needs to be said.

    It's obvious that all of these changes amount to one purpose: attempting to bully us to using gems for upgrades because of the high cost of upgrading, an additional Town Hall goal for many players, and no fast, advantageous methods now to acquire loot.

    They did everything they could to entice us to spend while doing everything possible to stifle the acquisition of resources.

    Enjoy your plummeting success, Supercell. Morons.
    correct. they only want our money.

  4. #14
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    Quote Originally Posted by Coyle View Post
    Or... Here's a novel idea. It's a bit out of the box, so bare with me. You could have posted on those pre existing threads.
    kek. I like you :d

  5. #15
    Pro Member KarmicJustice's Avatar
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    It's not exactly vanishing...

    As has been stated multiple times by moderators and above, bases that go inactive after a long time just get pushed further down the matchmaking queue.

    Normally whem a shield drops for an active player aand a base is thrown into matchmaking by logging off, they are at the top of the queue. By being nexted, they are thrown a little further down, but not nearly as far as inactive bases. This has always been how the matchmaking algorithm works with regards to dead bases

    What's different is SCORES of bases are continuously added to the queue now due to the drop of TH snipe shields, meaning the liklihood of a inactive base popping up is slimmer/less likely.
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  6. #16
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    Quote Originally Posted by CerebralKnievel View Post
    I don't know what more needs to be said.

    It's obvious that all of these changes amount to one purpose: attempting to bully us to using gems for upgrades because of the high cost of upgrading, an additional Town Hall goal for many players, and no fast, advantageous methods now to acquire loot.

    They did everything they could to entice us to spend while doing everything possible to stifle the acquisition of resources.

    Enjoy your plummeting success, Supercell. Morons.
    Ironic that you added the word moron at the end. These 'changes' have been here for longer than most have been playing. They weren't added this update.

  7. #17
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    Quote Originally Posted by KarmicJustice View Post
    As has been stated multiple times by moderators and above, bases that go inactive after a long time just get pushed further down the matchmaking queue.

    Normally whem a shield drops for an active player aand a base is thrown into matchmaking by logging off, they are at the top of the queue. By being nexted, they are thrown a little further down, but not nearly as far as inactive bases. This has always been how the matchmaking algorithm works with regards to dead bases

    What's different is SCORES of bases are continuously added to the queue now due to the drop of TH snipe shields, meaning the liklihood of a inactive base popping up is slimmer/less likely.
    🐇 good job on explaining this. True.

  8. #18
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    I dont know, ppl in my clan seem to be coming across 600k each bases every day. And I saw someone yesterday with a 900k+ gold and 800k elixir base haul.

    I think its partly people are more active after the update so there are less, and with bases unable to hide they are getting picked off more often.
    I got nothing

    ME: SoulCutter: #YVUUYGLC; TH13

  9. #19
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    Quote Originally Posted by Genos1213 View Post
    Ironic that you added the word moron at the end. These 'changes' have been here for longer than most have been playing. They weren't added this update.
    Well, they surely have changed something, as my rush account hasn't been attacked even twice since the update. I log on every day, but don't get attacked, while i was raided within two minutes after shield was broken before the update

  10. #20
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    Quote Originally Posted by KarmicJustice View Post
    As has been stated multiple times by moderators and above, bases that go inactive after a long time just get pushed further down the matchmaking queue.

    Normally whem a shield drops for an active player aand a base is thrown into matchmaking by logging off, they are at the top of the queue. By being nexted, they are thrown a little further down, but not nearly as far as inactive bases. This has always been how the matchmaking algorithm works with regards to dead bases

    What's different is SCORES of bases are continuously added to the queue now due to the drop of TH snipe shields, meaning the liklihood of a inactive base popping up is slimmer/less likely.
    I did not know this before, but...

    In my theory, once a Guard on an inactive base ends, it should be thrown right back into multiplayer, correct? But if Supercell is pushing inactive bases to the bottom of the matchmaking queue, requires hours of nexting to find that base, they are essentially hiding those bases. Yes, they were doing this from the beginning, but more bases entering multiplayer is making dead bases harder to find.

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