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Thread: Spinning my tires on elixir

  1. #21
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    How Are You Doing It?

    What league are you in, and what's your typical army composition?

    Quote Originally Posted by pikachu975 View Post
    lol I'm a new th9 and I've got 4 elixir buildings going at once. Lab, spell factory, army camp and DE drill. Would've had the 5th one going on elixir but had to do CC. Elixir is fine here!

  2. #22
    New Guy
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    Quote Originally Posted by dkaoboy View Post
    basically you'll have a glut of gold and stagnant on elixir. However, since your elixir is low, there won't be much that can be raided. so use the glut of gold to upgrade your defenses. Hopefully this will make it harder for your elixir to be stolen because your defenses will be strong.
    And then get schlonged in war cuz your weight is way too high for your offense.
    Last edited by Bonkurz; December 22nd, 2015 at 07:22 PM.

  3. #23
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    I'm up to 13 attacks today. Some have been TH snipes, some light barch and some full armies. Factoring in army costs and attacks against me I've net 367k gold, and 2246 DE but lost 340k elixir. So frustrating.

  4. #24
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    Look at my avi. It is nearing a week since my lab started upgrading. I severely regret dropping 6 mil on lavas..

    The problem is the army cost is a heavy burden and tax that hampers our % profit of elixir.. Gold is probably 4x as much profitable based on my data and survey of 251 raiding bases..

    Elixir is necessary for daily use and raiding. Gold is needed for nexting.. Unless you have a defensive upgrade..

    Saving 6 mil elixir is somewhere equivalent to saving 20-24 mil gold and needing to use that gold on donations, raids, war..

    It is unreasonable we collect them at the same rate, have the same storage capacity, and lose them at the same rate.

    It means elixir is relatively more valuable and why average of thousand+ bases shows people are holding onto elixir more. There is actually more elixir in the bases on average of 1000+ base survey data the player's have done (Pm if you are curious)..

    The problem is the heavy tax.

    A scaling league perk with reduced troop cost and time is necessary.. If they want heavier armies up top, give us incentive by decreasing troop time and elixir costs..

    Or raise bonuses. Decrease amount of elixir we can lose. Increase massively the elixir graves on our defenses. Anything along these lines can do..
    Some people like to complain about a game. Some people like to complain about complainers

  5. #25
    Senior Member
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    I've done two attacks today. (18 Giants lvl 5, 9 Wizards lvl 5, 8 Wallbreakers lvl 5, 6 Hogs lvl 4, and 28 archers) and got a total of 112,271 gold and 261,332 elixer and 888 DE.

    I've also got 2 defenses, 1 from while I was asleep and shield wore out and 1 because the first attack was 57% but i think he didn't put down enough of his army. Those two attacks took from me: 152,363 Gold and 283,623 Elixer and 1636 DE. At least the second guy got me a shield at 52%...

    So yes I was able to attack through my shield for those two attacks but I started the day off in the whole. I'm actually still negative for the day at -40,092 Gold, -22,291 Elixer and -748 DE without even factoring in my costs for spells and troops. I can attack 1 more time before my shield (2 hours left on it) is up but once it's up I'm opened up to another big negative from a TH9 or 10 crushing me. So I can go positive with my next attack but will immediately be put in the negative as soon as I log out.

    Max Th8 with just walls left in Crystal 1 (is that too high I really don't think so) but I know my base stands no real chance at defeating a TH9 or 10 and if I do it just opens me up to more losses. It's kind of depressing to see the numbers all laid out.

    edit: apparently my army costs a grand total of 170,400 elixer (with 3 lvl 5 heal spells) and 458 DE for Hogs and poison. So put me even further into the red on Elixer today. It's higher than I thought.
    Last edited by LordRaez; December 22nd, 2015 at 07:44 PM.

  6. #26
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    Same here, i dont mind doing stronger attacks but elixir is being hard to accumulate.

  7. #27
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    I just tried to boost the other night and start my giant 7 upgrade (7 million). It took me 2 days to save up enough elixir, I eventually dropped from champions 2 down to Masters 3 and started using the following army:

    It seems impossible now to farm for DE and regular Elixir at the same time....

    16 balloons, 80 minions, 2 lighting (that i try to never use), 2 earthquake, the rest haste spells.

    It usually costs about 72,000 elixir and i can get 200k to 300k per attack, plus about 80k-110k from the loot bonus.

    If you are ONLY going for elixir it think this is a solid strategy.

    For my TH9 account I adjust my balloonian from 16 balloons and 60 minions if i'm going for elixir (in Crystal 3 or 2), or to 28 balloons and 40 minions if i'm going for DE. Same spells since a haste is cheap, do your best to not use any spells.

    I think a major part of this could be changed if the loot bonus was 100% at 50% destruction and perhaps after 60% or 70% you could start earning back a percentage of your elixir/de spent that would come back as part of the win bonus.

    Also the CC needs to have the same toggle as heroes do (sleep/guard) so war cc troops can be donated without worrying about getting attacked.

  8. #28
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    Quote Originally Posted by ChiefIsaac View Post
    I just tried to boost the other night and start my giant 7 upgrade (7 million). It took me 2 days to save up enough elixir, I eventually dropped from champions 2 down to Masters 3 and started using the following army:

    It seems impossible now to farm for DE and regular Elixir at the same time....

    16 balloons, 80 minions, 2 lighting (that i try to never use), 2 earthquake, the rest haste spells.

    It usually costs about 72,000 elixir and i can get 200k to 300k per attack, plus about 80k-110k from the loot bonus.

    If you are ONLY going for elixir it think this is a solid strategy.

    For my TH9 account I adjust my balloonian from 16 balloons and 60 minions if i'm going for elixir (in Crystal 3 or 2), or to 28 balloons and 40 minions if i'm going for DE. Same spells since a haste is cheap, do your best to not use any spells.

    I think a major part of this could be changed if the loot bonus was 100% at 50% destruction and perhaps after 60% or 70% you could start earning back a percentage of your elixir/de spent that would come back as part of the win bonus.

    Also the CC needs to have the same toggle as heroes do (sleep/guard) so war cc troops can be donated without worrying about getting attacked.
    Yea, pretty much what I found.. Since my heros have been down all week, I've been going lavaloonion and specifically targetting elixir.. Even then, it goes up very slowly as I'm not boosting, donating in clan, donating in clan wars, etc.. Taking max lix losses on defense multiple times a day..
    Some people like to complain about a game. Some people like to complain about complainers

  9. #29
    Trainee tallyhobandit's Avatar
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    Same Issue: Elixir profit is tight and can easily be lost when raided

    So been thinking over how to overcome the tight elixir 'economy' and have a couple of thoughts.

    1) Raid with DE exclusive army: was thinking of 2 golems, 20 Valkyries, and 8 earthquake spells. My apprehension is this army/spell combo costs 5830 DE and just don't know if I want to lose this much DE for 300-400k elixir.

    2) Farm elixir to 2-3 million and then buy 1 week shield to get another 3.5 million (and get my life back for a week). I'm guessing it to would take 5-7 weeks to get 250 gems(between gem boxes and plant harvesting) to buy the shield. Right now I just don't know how else I'd be able to do 7 mil L4 dragon upgrade.

    Stat's: L110 TH9, mix of skull and lego walls, ~90% of defenses maxed. Currently in M2 league.

  10. #30
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    Quote Originally Posted by LordRaez View Post
    I actually had an idea about the elixer drought and it came from Supercell's other game Boom Beach.

    What they should do effective immediately is have any troops not killed return with you to your village. As in you drop a full war attack and at the end half are alive. Then when you go back you only have to recook what got killed. this saves on time, elixer and makes more sense logically.

    Thoughts?
    i would love that

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