Results 1 to 3 of 3

Thread: Wallbreaker AI on square base designs.

  1. #1
    Trainee
    Join Date
    Dec 2015
    Posts
    18

    Wallbreaker AI on square base designs.

    Please forgive me for double posting. I posted this in general but it go shuffled down so quickly.


    Hi guys, this is my first question, so please bare with me. I apologize in advanced if this has already been covered, but I'm 42 with a wife and three kids, so I do not have enough time to read through everything.

    My question is regarding Wallbreaker AI and why is it so inconsistent? In particular, using wallbreakers to break through the center section of the outside walls on a square base design. In lew of a fourth jump spell, I have tried about 5 wall breakers to get through the first two layers in the center of my attack. I drop my jumps and 2 golems on either corner of the side I'm entering, and then bust through the first layer right in the center. According to the AI descriptions, my next wall breakers should run through that hole and then straight ahead to the next closest compartment with stuff in it. Instead, they take off through the hole and then veer hard left or right only to break open holes in the second layer right next to the edge of the jump spells I had just placed. This happens on a line of walls that are all the same level, so there should not be a draw for the wallbreakers to find a weaker wall to hit.

    What gives? I just watched a replay of a clanmate trying the same thing. The second layer was all the same level wall. Again his wallbreakers did the same thin: straight through the hole in the center of the first layer, and then veering way off to the right totally screwing up the center push of this attack plan.

  2. #2
    Forum Elder
    Join Date
    Aug 2015
    Posts
    2,686
    wallbreakers target buildings behind walls, not walls themselves. they blow themselves up in front of the wall in front of it.

  3. #3
    Trainee
    Join Date
    Dec 2015
    Posts
    18
    In these cases, there are perfectly good buildings directly behind the walls straight ahead. Do they now perhaps prioritize defenses over general?

    Edit: I just looked at the replay. There was a solid line of defenses with no break in between directly behind the wall layer in question.
    Last edited by Nosetotail; December 21st, 2015 at 01:04 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •