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  Click here to go to the first staff post in this thread.   Thread: Why Town Hall 10 Should Have Access to Grand Warden (Level 5)

  1. #321
    Forum Master daz258's Avatar
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    Quote Originally Posted by TheDevilsLuck View Post
    I have said it a millions times and even maybe even a year ago. The inferno tower is the combination of everything awesome about a defense which makes it awful for raiding.

    Looking at multi mode alone:
    it does 205 dps (41*5)
    It shoots at xbow levels (6 ticks a second = very little damage loss)
    It is pseudo splash damage
    It negates healing
    It forces freeze spells to be used (some armies don't but that is just 6 golem spam)

    Do people honestly look at these stats and think, "Yep seems balanced".? Come on.
    Exactly, Infernos are imbalanced. Always have been.

    The add a hero approach is nothing more than a band aid solution, punishing TH9s more heavily than ever before and creating future problems. Just imagine when TH11 inevitably comes out with a 3rd Inferno at lv 4. Let me guess, everyone will come crying out about how Infernos are OP and need to be nerfed.

    So then a nerf comes, and suddenly TH10 is so terribly overpowered it's not funny because of a Warden vs weaker Infernos. Everyone will be crying about TH10s getting 3 stars in war too easily.

    Infernos MUST be nerfed to fix the balance. Cutting their heal block to a % reduction for example would fix many issues. Or perhaps dropping their range by a tile? Not sure exactly how, but they must be nerfed; again. The 1 DPS reduction is a start and is clear proof SuperCell knows they are still very OP.

    You not only need to consider where the game is now, you need to consider where it will end up in the future.
    Last edited by daz258; December 23rd, 2015 at 12:07 AM.
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  2. #322
    Centennial Club Barbie114's Avatar
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    As a th10 I think I'm qualified to address some of the misconceptions apparent in this thread. I don't enjoy raiding th9s. I spend ages nexting good loot on th11s and th10s because I don't have the offensive capability to attack them and access the resources. If I had access to the grand warden I would be looting th9s less NOT more. The argument that th10s would attack th9s even more if they had a GW simply does not make sense, and th9s saying that it would be a bad idea to have GW at th10 clearly don't appreciate the frustration, time and resource costs th10s currently experience. The only reason there are so many th9s angry about th10 raids (and understandably fearful of more) is because they are a victim of the current imbalance as much as th10s. You guys should be supporting this idea! Not only will you experience fewer th10 raids but you won't experience this misery when you upgrade to th10.

    I have thought about the suggestion that inferno towers are nerfed in some way and initially thought this could be a possible solution. However, after seeing the large and growing number of th11 three star attacks including maxed th11s on youtube, it seems to me that nerfing the inferno towers would only compound this. Three starring th11s with relatively skillfree spammed attacks should not be happening. Clearly the solution is one that would give th10s alone some additional offensive support, and is easily accomplished by SC with a straightforward patch that allows Garden Warden to be available to th10s and up to level 5. Please Supercell make this so and make my Christmas a very very happy one😃😃😃

  3. #323
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    Game balance!

    TH10s that are rushed and mostly horrid can't wreck well-developed TH9s with solid bases. However, with a TH10 with upgraded troops, most 9s will get wrecked regardless.

    A little about my profile in the game, I have a max TH10 with max war troops and 40/40 heroes and I'm in an elite fair play clan that wars everyday and participates in arranged wars almost every weekend. For almost half a year I've been a part of the highest fairplay scene and I've watched some of the best compete without third party assistance.

    Give the TH10s a GW, let us have more chances against other TH10s that are maxed. Right now even the best TH10s in the game without using outside assistance of bunnies are failing to TH10s of their equal at the highest level of competition with well-developed Anti-3 TH10 bases religiously. We're not talking about the usual bases you see in match making with centralized town halls, those are easier to demolish because they're not focusing on protecting the whole base, just one building.

    Farming is dead, if wars die for th10s because it's too hard, 2/3s of the pre-update population of TH10s will find something else to progress in outside of this game. Maybe another game. What's left will be the trophy pushers that will still just compete amongst each other.

    Also this is just my opinion, everyone is entitled to them and some leaves no merits of credibility except for the personal experiences we hold and that may not be much. I don't care. It just feels good to leave a comment.
    Last edited by NJ6; December 24th, 2015 at 01:26 AM.

  4. #324
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    So basically your idea is to do what SC did. Put a band aid on an issue. Instead of just rolling back some of the power of an inferno you basically just want to move the new hero to th10. Don't get me wrong it sounds good on a th10 but then th11 doesn't have that power over th10. ues we can say SC will give more to th11 but that just means we are shifting the issue from th10 to th11. Imo they just need to balance out infernos not buff th10 up. At the end of the day, we all know th7 is still the most jacked up.

  5. #325
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    Quote Originally Posted by Barbie114 View Post
    As a th10 I think I'm qualified to address some of the misconceptions apparent in this thread. I don't enjoy raiding th9s. I spend ages nexting good loot on th11s and th10s because I don't have the offensive capability to attack them and access the resources. If I had access to the grand warden I would be looting th9s less NOT more. The argument that th10s would attack th9s even more if they had a GW simply does not make sense, and th9s saying that it would be a bad idea to have GW at th10 clearly don't appreciate the frustration, time and resource costs th10s currently experience. The only reason there are so many th9s angry about th10 raids (and understandably fearful of more) is because they are a victim of the current imbalance as much as th10s. You guys should be supporting this idea! Not only will you experience fewer th10 raids but you won't experience this misery when you upgrade to th10.

    I have thought about the suggestion that inferno towers are nerfed in some way and initially thought this could be a possible solution. However, after seeing the large and growing number of th11 three star attacks including maxed th11s on youtube, it seems to me that nerfing the inferno towers would only compound this. Three starring th11s with relatively skillfree spammed attacks should not be happening. Clearly the solution is one that would give th10s alone some additional offensive support, and is easily accomplished by SC with a straightforward patch that allows Garden Warden to be available to th10s and up to level 5. Please Supercell make this so and make my Christmas a very very happy one😃😃😃
    So would nerfing a th10s defense really effect th11? Especially if they had higher levels available. Buffing th10 offense gives them more strength to fight th11, which is nice, but a higher th level should be stronger. Bringing inferno damage down would fix the defense issues at th10 with out cause an imbalance when attacking other th levels

  6. #326
    Centennial Club Barbie114's Avatar
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    Quote Originally Posted by Alvear View Post
    So would nerfing a th10s defense really effect th11? Especially if they had higher levels available. Buffing th10 offense gives them more strength to fight th11, which is nice, but a higher th level should be stronger. Bringing inferno damage down would fix the defense issues at th10 with out cause an imbalance when attacking other th levels
    Yes nerfing inferno will definitely effect th11 since they have inferno towers too. My point is this, if th11 can currently be easily two or three starred then nerfing the inferno towers will only compound this. Clearly th11 shouldn't be easily 3 starred by a spammed attack since this is contrary to the intent of supercell who confidently predicted at clashcon that a multi phased attack would become necessary to three star a th11. This has not happened and nerfing inferno towers which are still important defensive structures would simply increase the occurrence of three stars. I believe the falcon artillery could be made stronger to address this. But the solution to the th10 imbalance needs to be something that affects th10s alone. The addition of new troops, and changes to existing defensive structures will simply have a trickle on effect for th11.

  7. #327
    Forum Veteran o0oAnnyo0o's Avatar
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    TH11 only have a glory mortar and a hero. That the only two thing new for Th11.

    The mortar sucks. Many people, including me, upgrade to TH11 just because of the new hero. If they bring new Hero to TH10, nobody will upgrade to TH11. No reason to.

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  8. #328
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    Quote Originally Posted by TheDevilsLuck View Post
    I have said it a millions times and even maybe even a year ago. The inferno tower is the combination of everything awesome about a defense which makes it awful for raiding.

    Looking at multi mode alone:
    it does 205 dps (41*5)
    It shoots at xbow levels (6 ticks a second = very little damage loss)
    It is pseudo splash damage
    It negates healing
    It forces freeze spells to be used (some armies don't but that is just 6 golem spam)

    Do people honestly look at these stats and think, "Yep seems balanced".? Come on.
    This is the only valid response. Th10 shouldn't get grand warden. Imagine a th10 3 starring th9's with barch and 3 heroes....

  9. #329
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    You got my vote

    Signed/ I agree ash

  10. #330
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    Quote Originally Posted by Barbie114 View Post
    Yes nerfing inferno will definitely effect th11 since they have inferno towers too. My point is this, if th11 can currently be easily two or three starred then nerfing the inferno towers will only compound this. Clearly th11 shouldn't be easily 3 starred by a spammed attack since this is contrary to the intent of supercell who confidently predicted at clashcon that a multi phased attack would become necessary to three star a th11. This has not happened and nerfing inferno towers which are still important defensive structures would simply increase the occurrence of three stars. I believe the falcon artillery could be made stronger to address this. But the solution to the th10 imbalance needs to be something that affects th10s alone. The addition of new troops, and changes to existing defensive structures will simply have a trickle on effect for th11.
    The eagle artillery is clearly too weak right now and the infernoes are overpowered. Clearly a buff to the artillery and a nerf to inferno is the right thing to do.

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