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  Click here to go to the first staff post in this thread.   Thread: Why Town Hall 10 Should Have Access to Grand Warden (Level 5)

  1. #151
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    Just sitting here laughing at all the TH 9s who think that they could stand up to a TH 10s army, farming or not, access to GW or not.

  2. #152
    Forum Elder SoldierNumber2178281828's Avatar
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    Quote Originally Posted by FisherPrice View Post
    Right after you give the archer queen to TH8 so that they can use a raid army to attack TH9
    Asking for TH10s to be capable of attacking TH10s isn't comparable to TH8s attacking TH9s. TH8s shouldn't be attacking TH9s.

  3. #153
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    Quote Originally Posted by SoldierNumber2178281828 View Post
    Asking for TH10s to be capable of attacking TH10s isn't comparable to TH8s attacking TH9s. TH8s shouldn't be attacking TH9s.
    Tell that to the person I quoted, that I was directly responding to, who thinks TH9 should be able to 2* max TH10 lol

    There are a lot of very good choices for opening up realistic possibilities for non-che@ters to three star max TH10's as a TH10 without taking away 90% of what makes TH11 a thing.

    We're still waiting for that new dark troop, unlocked at TH10, and then perhaps maxed at TH11. Or level 5 valks, or level 6 hogs, or hell make a dark spell unlocked at TH10 that allows heal spells to work through it when stacked, maybe give a rage level 6 and unlock it at TH10 since you know rage currently maxes at TH8 lol

  4. #154
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    Quote Originally Posted by Ashlain View Post
    Hey Clashers!

    In two of my last three videos on YouTube I've stressed the need to add Grand Warden to Town Hall 10 with a max level of 5 (unlocking Eternal Tome ability). In this post I hope to outline my thought process behind that assertion and hopefully address any possible concerns some may have to the change (in Q&A form). Before I get to that, though, I realize that the main concern on most player's minds right now is the current farming system. I have thoughts on that, too, but for now I'd just like to flesh out the big balancing issue in the game.

    I am also of the opinion that Town Hall 9 is now a bit too easy in clan wars (not in farming). I will link a video below this post that shares my current thoughts on Th9 and how to fix the imbalance at that level. This post will just discuss the Th10 issue.

    Thesis: Town Hall 10 is imbalanced and there is currently NO incentive for players to stay there. Any smart player will simple max out Town Hall 9 and upgrade to Town Hall 10.5.5 aka Town Hall 11 with only Th9 defenses.

    Why is town hall 10 imbalanced?
    Town Hall 10 is currently imbalanced in all three phases of the game. Farming, pushing, and clan wars.


    • Clan Wars - Town Hall 10's don't have the necessary offensive firepower to be successful on three star attempts in Clan Wars. Any fair play, skilled attacker has at least a 33% chance (some would argue much greater) at three starring at their own Town Hall level. Town Hall 10 is a huge exception to this rule. The Th10 3 star rate is dramatically lower than all others (even Th11) at below 10% (some would argue much less)
    • Farming & Trophy Pushing - In PVP Town Hall 10s are also at a disadvantage. They can't farm nearly as effectively as Town Hall 11. At Th11 I'm able to use Grand Warden Eternal Tome ability to neutralize 1 or even 2 inferno towers while my troops move through the center of the map. This leads to a huge increase in % and net loot gained. % is not pivotal in the game to take advantage of the league bonus. The small loot penalty incurred at Th11 does NOT offset the huge advantage of the Grand Warden. In trophy pushing Town Hall 10's are also at a significant disadvantage as they don't have the benefit of GW on defense (statue) and are going to be forced to defend against Th11s and have to attack Th11s in matchmaking (another flaw in the system IMO)


    How does Grand Warden at Level 5 fix these issue.
    1. Grand Warden at level with will unlock Life Aura Level 5 and Eternal Tome level 1, which will re-balance Town Hall 10.
    2. LA ability will provide a 24.4% (max 94) Hitpoint buffer to all units within range of GW. Eternal Tome will provide a 3.5 second period of invincibility to troops within range of effect.
    3. This will be just enough to increase the farming, pushing, and 3 star clan war capability of Town Hall 10, causing people to stay Th10 instead of rushing to Th11.



    Answers to possible critiques to this proposal:

    Q: Why do you want people to stay Th10 so badly?
    A: The normal progression of the game is to spend more time at each increasing Town Hall level. There should not be a "random" town hall that people rush past because it doesn't make sense to stay there. Town Hall 10 is the most expensive Town Hall both in terms of upgrade cost and duration, it should therefore be the longest "stepping stone" in a Clash player's progression. Right now it is not because there is no incentive to stay there (people should upgrade to 10.5 only for access to Grand Warden).

    Q: Then why not add AQ to Th8? Heroes are available every other town hall, keep it that way!
    A: Heroes being available every other Town Hall level is arbitrary (as there is only a three hero sample size) but there is a very good reason why AQ being added to Th8 makes no sense. Because Town Hall 8 is already balanced! They do not need additional access to a hero to help balance things. Offense and defense are already appropriately balanced at Th8. Just as I would never advocate for Th9 to get access to Grand Warden because Town Hall 9 is already balanced (or at least was) perfectly.

    Q: But if you give Town Hall 10 level 5 Grand Warden there will be no incentive to upgrade to Th11!
    A: Wrong! If you give Town Hall 10 access to level 5 GW it will finally incentivize players to stay Town Hall 10 and even max out because they'll have plenty of firepower for the Town Hall. (Just as most Th9 players currently do) There are four reasons that players will still want to upgrade to Th11.
    1. Players will want to have access to level 3 witches, level 7 minions, and any additional added levels of troops in the future.
    2. Players will want to eventually add the additional defenses (Eagle Artillery, new Xbow, new Wizard tower (and levels), Archer Tower, and Cannon.
    3. Players will want access to level 6-20 of Grand Warden.
    4. Players who max Th10 will have nothing left to do, so will naturally be inclined to upgrade to Town Hall 11 and continue with their natural progression.


    Q: What will make Town Hall 11 special?
    A: New defense, new troop levels, new defensive levels, additional Grand Warden levels, new art, and access all additional new content added in the future.

    Here is the video I mentioned earlier outlining the balancing issues in the game and how I think Supercell can solve them, feel free to give it a listen and share your feedback here or in the comment section there.

    https://www.youtube.com/watch?v=oJ4YJ9iWhVM



    Thanks for taking the time to read through my proposal! Can't wait to hear your thoughts
    Ashlain it's a great idea buddy but it's 2 late if they do that it would be ridiculously unfair for everybody who jumped th11 just for the warden (including me) they really have worse thing to fix aswell

  5. #155
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    Quote Originally Posted by Xdpker View Post
    It will change a lot. TH10's with a farming army (gibarch) and level 20 heroes can barely roll over a maxed TH9. With the GW, it will allow TH10s to roll over any TH9 with a cheap farming army.
    A solution to this is if they did add the GW to th10 drop the loot % for th10 fighting th 9's down to say 70% leaving less incentive to fight a th9

  6. #156
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    /signed
    Right now the game is unbalanced between town hall 9 and town hall 10.
    8s can take 8s with T1 troops
    9s can take 9s with T1 troops
    10s struggle to take 10s with T1 troops

    Adding the warden to 10 would make it more fair for everyone...if th10s can attack other 10s and get more or as much loot as they would a th9, th9s would most likely be attacked less by th10s.

  7. #157
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    Quote Originally Posted by ItsZez View Post
    /signed
    Right now the game is unbalanced between town hall 9 and town hall 10.
    8s can take 8s with T1 troops
    9s can take 9s with T1 troops
    10s struggle to take 10s with T1 troops

    Adding the warden to 10 would make it more fair for everyone...if th10s can attack other 10s and get more or as much loot as they would a th9, th9s would most likely be attacked less by th10s.
    Exactly. Th10 farm troops Vs Max TH10 Storage raid is just ♥♥♥♥♥♥ed. Even with Heros and spells TH10 def far outweighs TH10 offence...

    Very interesting proposal Ash I like it but I'm biased as a TH10. I agree wholeheartedly TH10 is imba as ♥♥♥. In war there's no reason why good strategy shouldn't be able to 3star a similar base strength of your own, I mean really it's just silly...The concentration on defence over offence is crazy, used to 3 ten's then they add inferno skeletons sweepers Nerf several troop types buff traps eg gbs.... It has all contributed to the imbalance at th10 with very little to offset the problems. The DE spells really arent that great. Thx for the post Ash you got my vote.
    New TH11;BK:40;​AQ:40}GW:11

  8. #158
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    Totally against it. The only reason to go to th11 is the grand warden. It's easy enough for a th10 to get a good 2 star on th11s as it is. I totally agree that th10 needs more offense for war, but not at the expense of lowering th11s lead over them, it's waayyy too close right now between the two. Another troop is need at th10 with an upgrade at th11. It's not the solution.

    I'm a th10 btw.
    Last edited by Micker99; December 21st, 2015 at 05:59 AM.

  9. #159
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    Totally agree with Ashlain

    As a th 10 who is experiencing the imbalance I think Ashlain's suggestion makes absolute sense. I'm not surprised that the th9s and th11s disagree though. I really hope SC do seriously consider these ideas. It saddens me that my only option is to upgrade to th11 to be able to participate on more equal terms, and my real challenge is to raid the resources needed to accomplish that.

  10. #160
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    Quote Originally Posted by Micker99 View Post
    Totally against it. The only reason to go to th11 is the grand warden. It's easy enough for a th10 to get a good 2 star on th11s as it is. I totally agree that th10 needs more offense for war, but not at the expense of lowering th11s lead over them, it's waayyy too close right now between the two. Another troop is need at th10 with an upgrade at th11. It's not the solution.

    I'm a th10 btw.
    So you're saying we should rush to 11? The day before ash released this video, I was saying I might as well just go, at least I would be able to loot so I could finish my th10 upgrades. Screw it, just put the GW down and nothing else and be a TH10.5. They're not way to close, yeah 10 can get a 2 star on an 11, barely, yet an 11 can crush other 10s and 11s.

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