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  Click here to go to the first staff post in this thread.   Thread: Why Town Hall 10 Should Have Access to Grand Warden (Level 5)

  1. #271
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    ....Just catching up

    Hey guys! Just had a chance to catch up on the thread and can't say thanks enough for staying on point and keeping the topic moving forward instead of just talking in circles. I picked out a few comments along the way (mostly against the idea) to respond to. One thing I can't stress enough is to read the entire post before you comment. Some of the criticism could be answered easier by the original post if it had been read over in its entirety.

    Also I must admit that quite a few people have fleshed out areas I hadn't thought much about before posting (I thought I had covered every angle). I'd say 90% of the folks anti hero have that stance for the following reason, so we'll start here:

    Quote Originally Posted by zombielore View Post
    All these people saying yes or agreeing for whatever reason is basically throwing all Th9 under the bus just to make Th10 more viable.

    This is NOT the RIGHT TYPE of solution
    As I said in the original post, people need to at first look at each Town Hall level in a vacuum before we look at things globally. I have a hunch that many people complaining about Th9s being trampled due to this proposal have, in fact, never been beyond Town Hall 9 to witness the level of imbalance beyond it.

    I understand the concern of Town Hall 9s in regards to being trampled in pvp farming by 10s. But that is already happening and that is an entire separate issue with its own merit. I don't think we Town Halls of different levels should have NEARLY the chance at matching in pvp as they currently do. That would much better solve the problem than saying "We're not going to balance Th10 because we're afraid they'll beat up on Th9s more while farming". I don't see the logic in that.

    Moving on.....

    Quote Originally Posted by Roynice152 View Post
    Hey Ash, I saw your video on Youtube and I agree. So what I am doing is going to TH11. There is no reason to stay at TH10 anymore. A TH11 is just a TH10 with better offense and defense. Sitting in Champion II, I see no difference in attacking a TH10 w max defenses or a rushed TH11 with now a Eagle artillery, which I would easily 2 star but can't get that now that they have a Eagle. The Grand Warden makes it so unfair to a TH10, so I am going to get myself an Eagle so I can make my way to Titan.
    This is sort of making my overall point. I hear most war minded people rushing to Th11 just like this, and that's not what should be happening in this game. There was a reason nobody rushed to Th10 from Th9 before. It was because Archer Queen was not unlocked at Th10. It was unlocked at Th9 and went all the way to level 30. Th9 was properly balanced, as Th10 should now be with the addition of Grand Warden to level 5.

    Quote Originally Posted by nerf713 View Post
    As much as I agree with you Ash, I would be really mad if they did because I rushed only for the GW.

    Hopefully Supercell combats that off balance with a new spell at TH10, since TH9 got Freeze, and a new Dark Troop, as it has been more than a year without a new one. Not signing for GW at TH10, but signing for new Spell and Dark Troop at TH10.
    I think some of those things will definitely be coming (spells, a new troop, etc) but I'm trying to propose viable balancing options within the content and game we already have. You're right, though, if they add a new troop to Th10 only it may serve the same purpose. But you'll still get all the Th9s complaining that they can be beat up on easier in pvp (see above)

    You make a valid point about the people who rushed to Th11 go get Warden being upset by the proposed change, of course. But you have to keep in mind that the additional 15 levels of Life Aura and 5 levels of Eternal Tome unlocked in levels 6-20 are a hugely significant advantage that you'll still be able to capitalize on as a Th10.5. Not to mention Witches and future offensive additions to the game.


    Quote Originally Posted by ThatAsianBradah View Post
    I oppose this idea for a few reasons:

    1) Maxed TH9s will get wrecked so easily now. TH9.5s will have no trouble with army comps like GiWiVa, Balloonian, and skilled users of GiWizBarch to 3* TH9s within 2minutes 30seconds. Thus encouraging players to step up to TH10 as a non maxed TH9 than maxing TH9 because those players want to keep up with the TH10s attacking them.

    2) TH10s already have means of combating other TH10s, especially non maxed TH10s, and it's possible for TH10s to 2* non maxed TH11s. The power that TH10s have over their -1 and +1 TH counterparts makes TH10 a significant power jump necessary to reach TH11 eventually.

    3) TH10s, if Warden lvl 5 is given, will raise the weight of those TH10s in clan wars and will increase the chance of pairing a clan with a possible TH11 mirror with Higher leveled defenses, heroes, and the EA defense. It will be detrimental to have such weight in clan wars and will increase the possibility of losing clan wars.

    4) TH11s are recognized for the Grand Warden Hero. You take that exclusiveness away, you take away a part of why TH11 was created. Maxed TH10s would be able to go toe to toe against even maxed TH11s because right now, the truth is, TH11 doesn't offer much besides the Grand Warden, Eagle Artillery, lvl 3 witches, lvl 7 minions, Xbow, AT, Cannon, and WT. All of which can be handled well if the maxed TH10 is a good attacker for an easy 60% 2*

    TH11s are supposed to do what TH10s are pre-update and post-update doing to TH9s and that is to WRECK them. TH10s with Warden will make it harder for skilled TH9s to fight back when the advantage TH10 has is already present, and it makes it easier for TH10s to hit TH11s when the power to do so is already present.

    Don't even desire Warden when it's your own greed that prevents you from realizing that he needs to be earned by working towards TH11.
    This is a perfect example of someone who didn't read the original post :-P Nearly all your points I addressed in the original post and you didn't acknowledge any of my rebuttals....

    Also, to say "it's my own greed that prevents me from realizing he needs to be earned by working towards th11," really makes no sense. I already gave a Grand Warden in game. I'm already Th11. I think unlocking lvl 6-20 is a significant advantage to Th11 and this thread was created to provide proposition to rebalance the most "broken" Town Hall level. Not as a way for me to assert my greed on the Clash community.

    Quote Originally Posted by 1Lov3 View Post
    Great post Ash and I agree completely. I was quite surprised SC didn't give GW in the first place. Thought it was the natural answer to fixing the IT imbalance. Gotta say I hate passing on preemie th10s that have max loot and gold/crystal walls but 2 max infernos right in the base just because I run gibarch. GW would be a great fix.

    And to to those who say th9s would get recked...1. After this update I barely see any th9s when I am farming and those I do have 0 loot to steal and 2. th9s already get recked so does it even matter?
    +1

    Quote Originally Posted by Micker99 View Post
    Totally against it. The only reason to go to th11 is the grand warden. It's easy enough for a th10 to get a good 2 star on th11s as it is. I totally agree that th10 needs more offense for war, but not at the expense of lowering th11s lead over them, it's waayyy too close right now between the two. Another troop is need at th10 with an upgrade at th11. It's not the solution.

    I'm a th10 btw.
    Hey Micker. I disagree with you on Grand Warden being the only reason people go to Town Hall 11. It is a big reason, but put yourself in the shoes of a Max Th10 in the new system. Are you asserting that when you're max Th10 you'll have no reason to UG to Th11 when and just remain Th10 forever? If do you'd be passing on the following for essentially no valid reason (unless I'm missing something)

    • Level 6-20 Grand Warden
    • Eagle Artillery
    • Max level Wizard Towers
    • 4th X-bow and additional Cannon, Wiz Tower, and Archer Tower
    • Level 3 Witches
    • Level 7 Minion

    Why wouldn't that entice someone who was already max th10 from going Th11? Especially considering Th11 is balanced better than Th10 in the current system.

    Quote Originally Posted by irmtfan View Post
    I agree with your proposal but im sure sc will not add GW to th10.
    SC staff dont have an average IQ to find the very basic flaws in the game and your expectation from sc to understand balancing is too much.
    It takes 7 days for them to add a pbt clock. I repeat 7 days for just a simple fix that we found in 5 seconds.
    How sc works 1 year on this update and dont see very obvious lack of a clock for PBT?

    The huge amount of dropping occurred in the game and even a child can predict this huge dropping because of the funny increasing of bonus.
    I tell you that I only back to crystal if sc increase bonuses by 300% = 150k/150k/600 de in crystal 2


    I repeat sc will not add that warden to th10 in the following year (2016) even if you gather 2,000 signs.
    I didn't mention this in the original post but I've actually had fairly extensive chats with the Clash Team regarding my proposal to add GW, lvl 5, to Th10. I can say that they were receptive and seemed to consider the idea. Time will tell, but I can assure you they will look over this post.

    Quote Originally Posted by TrolololKing View Post
    Nice idea but will fall to def ears.
    See above comment

    Quote Originally Posted by TheRealchrism View Post
    I am so tired of this ♥♥♥♥, bunny users etc. Warden at TH10 won't make me stick around. The only thing that will keep me in the game is getting rid of bunnies....I am fed up with it. I love war, but not those who have to modify to win. Warden won't make a difference for me.
    Off topic, but I'm with you on the first part. My number one wish in 2016 for Clash is Clan War Tournaments. And those will not be possible with 3rd party users. I expressed this to the Clash Team and it was certainly seemed like a priority to them.

    Quote Originally Posted by megatronnnnn View Post
    I don't like the idea. With that logic th8 should get a lvl 5 AQ.

    TH10s aren't impossible to 3 star. It takes the right base and near perfect timing, but it can be done. It's much more rewarding destroying a th10 as it stands. I'm no expert attacker as some bases I still haven't figured out, but I would say in the past 15 wars I probably have 4 three stars on max 10s (with one 97% in there). This was all before the little healer nerf they did (doesn't make a queen walk impossible, just need to be even more precise with your timing, right base etc)

    And I second the point that it would make it even harder for a th9 to defend against. As a TH10, you should be able to 3 star any th9 base as the system is now anyways
    You're making my point. You say that "as a Th10, you should be able to 3 star any th9 base in the current system anyways." By that logic, why would adding a level 5 grand warden effect Th9? You just said they can already easily 3 star you anyway ;-)

    Also, if you re-read the original post I actually answer the question regarding "why not add AQ 5 to Th8?" The answer is beyond simple. Because Th8 is already balanced. There is no need to add a level 5 archer Queen to Th8....


    Thanks for the positive replays guys! Loving the intelligent conversation in this thread so far. Please try to keep things constructive and not persona in nature

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  2. #272
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    Quote Originally Posted by shaz1nba View Post
    Who here just love being TH10? State your reason. Apart from the fact that you need to do TH10 for progress, everything else is bad. War sucks, less war hero stats, farming sucks, matching mostly active TH10, loot penalty
    Went to TH10 shortly after CW came out so never knew the joy of consistently getting 3 stars in war.
    Couldn't care less about war stats, but the war bonus is pretty decent at TH10 (other than DE)
    Never had a problem getting loot when I wanted it, so I wouldn't say farming sucks. (well, sucked I guess)
    I love flipping fellow TH10s the bird and taking their DE.
    No loot penalty hitting other TH10s.

    Sorry that TH10 is such a miserable experience for you. I rather enjoyed it.

  3. #273
    Senior Member AngryGroceries's Avatar
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    Logged in just to say this is a brilliant solution to balancing th10 vs th10.

    Th10's crush th9's in the first place, just as th9's destroy th8's and th8's destroy th7's. That's fine with me, it gives the incentive to keep leveling up to max my base and not just stick at a lower town hall just because the next one isn't worth it.

    The balancing problem arises when facing the equal town hall level. Max Town Hall 8's with experience can triple other max th8's, just as th9's with experience can triple th9's. However, just as Ash explained, you don't see nearly as many th10's three starring other th10. Sure, you don't want th10's three starring other mid-max th10's with ease, but with the current system (excluding the "elite" clans), most th10's will find it near impossible to three star a th10 and will just be thinking about how to obtain a high percentage two star. That may be fun to some, but it can be frightening to step up from th9 to th10 especially from a warring perspective. You used to be counted on to get three stars in your th9 wars, and now you're struggling getting two stars at your own level?

    It's imbalanced, and Ash's idea is genius.

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    Quote Originally Posted by daz258 View Post
    Agreed, I'd take my TH9 mini straight to TH10 is that was the case. The amount of TH9 bullying you could do in matchmaking would reach unprecedented levels.

    Higher halls should always be stronger than lower halls, but this suggestion is absolutely a bridge too far.

    As you can see, my opposition to this is not solely based on me being TH11. Infernos are the problem, fix them to re-balance TH10.
    I really don't see, or want, an inferno nerf.

    We all know they will roll out more stuff for TH11 as updates come and go, including defensive buffs. New levels to archer towers, cannons, maybe tesla, air defense, mortars, more traps, etc. And possibly stronger offense as we go as well. Only two troops getting a level up, one air and one ground, isn't going to remain.

    As that happens it makes sense, IMO, to balance TH10 more by increasing its offense. That way they can do more than throw spitwads at TH11...BUT it needs to be expensive/slow troops that cost the attacker time/resources to bring to bear so that TH9 don't just get obliterated in regular matchmaking.

    That's why it can't just be dropping the warden to TH10.

    We are still waiting on that new dark troop...TH10, you can do it SC

  5. #275
    Forum Superstar ElfLiya's Avatar
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    ohh he didn't look at my question


    dual abilities? yeah! keeps your weapons heavy

  6. #276
    Forum Champion Micker99's Avatar
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    Ash I respect your clash knowledge and like your videos a lot. But I have to,disagree on this.

    Some people are going to th11 because they are max th10 and just want something to do. Others who aren't max(I'm upgrading now max troops/heroes but not max d), are going for the grand warden. If I could get the grand warden to 5 now, I would not be going to TH11. There has to be a definite large offensive advantage of a th one level higher. I shouldn't have to max a hero, just to see a small improvement over a th10s offense. I would be beyond upset if suddenly you could get th grand warden at th10. I'm giving up farming th9s and a 20% penalty for raiding th10s. It wouldn't be fair or worth it.

    Now, your proposal would have a chance, if TH11 had more offensive upgrades. If a TH11 got the usually camp space upgrades, extra spell slot, level 6 golems, level 7 loons etc, then sure maybe a GW at TH10 would be ok. But right now the GW is the entire offensive difference between the two THs and it can't happen until TH11 gets several upgrades.
    Last edited by Micker99; December 22nd, 2015 at 03:49 AM.

  7. #277
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    Makes sense to me. Would seem to be the best solution to the problem we're all seeing at the moment.

  8. #278
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    I'm a th10 and I'm against the warden for TH10.
    There's already too much difference in power between TH9 and TH10.
    Giving TH10 will make it even bigger (in both defence and offence) in both war and mm.

    It will unbalance even further the current situation.

  9. #279
    Centennial Club Kaaleor's Avatar
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    Totally agree, this would help balance th10. A th11 vs th11 has more chance of getting 3* than a th10 vs th10 at the moment

    I just hope sc don't nerf th11 offense, its th10 that needs a buff, not the other way round
    lvl 124 || low th10 || 274 lavas , 1 magma || AQ 38 || BK 30 || member of War Whales, fair play clan



  10. #280
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    Yes and no, As A th9 I do not want townhall tens farming me with GW ✌🏼️

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