Last edited by daz258; December 21st, 2015 at 11:25 PM.
What you mad because you gemmed to Townhall 11 and got everything by spending actual money and now that people want to have Warden at townhall 10 you're upset because you decided to spend real money on gemming up and the people want Warden at townhall 10.
Your issue you spent tons of money on this. Take your bootyhurt self out of here if you're going to get mad at a nice idea such as this![]()
Agree
As a newish th10 I now know what its like to be the ugly step child with no love
I agree that this may be more prudent than adding the GW to Th10. What if, instead of nerfing the actual damage, we instead reduce the damage radius by 1-2 tiles? That may be significant enough for hogs to be a viable solution on a more consistent basis. The current damage radius is massive, and one of the most limiting factors when deciding how to attack, imo.
Last edited by nemo1107; December 21st, 2015 at 11:43 PM.
Its not about the damage..i dont give a bull**** about it,Its about the negate healing.
I dont really have so much problem with eagle artillery..but inferno,ohh good thing th11 didnt have 3 of them..or else im over with this game forever.
Just make the inferno decrease healing effect by like 60-80% something like that.
Yeah, healing reduction as opposed to healing cancellation also a viable option.
The problem is Multi Infernos are overpowered. Not necessarily the lack of offensive power at TH10. Because if you hit a max base, say a 9.5 without Infernos and lv 40 heroes...you walk over it ridiculously easily.
Also I find bases that use Single Infernos are sooooo much easier to deal with.
I know a lot are 'signing' here because TH10 is tough. But Warden is not the answer, the Infernos need to be corrected. Especially if/when inevitably SuperCell give it a level up at TH11.
Last edited by daz258; December 21st, 2015 at 11:49 PM.
Signed
Tooshort
Last edited by LordHalestorm; December 22nd, 2015 at 12:03 AM.
Any TH9 can be three starred by a TH9. It may take max heroes and a very good attack, but it is certainly possible, and without che@ting.
Any TH9 should be three starred by a moderately upgraded TH10 offense 99% of the time (camps, CC, spell factory, and either golems or hounds depending on air or ground attack, and the TH10 really should never fail)
All these people saying yes or agreeing for whatever reason is basically throwing all Th9 under the bus just to make Th10 more viable.
This is NOT the RIGHT TYPE of solution