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  Click here to go to the first staff post in this thread.   Thread: Why Town Hall 10 Should Have Access to Grand Warden (Level 5)

  1. #251
    Forum Master daz258's Avatar
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    Quote Originally Posted by Roas View Post
    The only thing that TH10's need and have needed for a long time is nerf the Infernos, then it would be great.

    .oO(My only wish for x-mas is that all modders get a lifetime ban from the game )
    Another small Inferno nerf would be a far more sensible decision than adding a new hero to TH10.

    Example

    Lv 2 Multi Inferno 35 DPS
    Lv 3 Multi Inferno 40 DPS
    Lv 4 Multi Inferno 45 DPS [future TH11 upgrade]
    Last edited by daz258; December 21st, 2015 at 11:25 PM.
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  2. #252
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    Quote Originally Posted by KingD67 View Post
    All your new stuff is at TH11 so just upgrade! Isn't that what you guys always tell everyone else, but you think your special so you should get what 11 has!

    Upgrade!

    What you mad because you gemmed to Townhall 11 and got everything by spending actual money and now that people want to have Warden at townhall 10 you're upset because you decided to spend real money on gemming up and the people want Warden at townhall 10.

    Your issue you spent tons of money on this. Take your bootyhurt self out of here if you're going to get mad at a nice idea such as this

  3. #253
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    Agree
    As a newish th10 I now know what its like to be the ugly step child with no love

  4. #254
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    Quote Originally Posted by daz258 View Post
    Another small Inferno nerf would be a far more sensible decision than adding a new hero to TH10.

    Example

    Lv 2 Multi Inferno 35 DPS
    Lv 3 Multi Inferno 40 DPS
    Lv 4 Multi Inferno 45 DPS [future TH11 upgrade]

    I agree that this may be more prudent than adding the GW to Th10. What if, instead of nerfing the actual damage, we instead reduce the damage radius by 1-2 tiles? That may be significant enough for hogs to be a viable solution on a more consistent basis. The current damage radius is massive, and one of the most limiting factors when deciding how to attack, imo.
    Last edited by nemo1107; December 21st, 2015 at 11:43 PM.

  5. #255
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    Quote Originally Posted by daz258 View Post
    Another small Inferno nerf would be a far more sensible decision than adding a new hero to TH10.

    Example

    Lv 2 Multi Inferno 35 DPS
    Lv 3 Multi Inferno 40 DPS
    Lv 4 Multi Inferno 45 DPS [future TH11 upgrade]
    Its not about the damage..i dont give a bull**** about it,Its about the negate healing.

    I dont really have so much problem with eagle artillery..but inferno,ohh good thing th11 didnt have 3 of them..or else im over with this game forever.

    Just make the inferno decrease healing effect by like 60-80% something like that.

  6. #256
    Forum Master daz258's Avatar
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    Quote Originally Posted by Vanguard15 View Post
    Its not about the damage..i dont give a bull**** about it,Its about the negate healing.

    I dont really have so much problem with eagle artillery..but inferno,ohh good thing th11 didnt have 3 of them..or else im over with this game forever.

    Just make the inferno decrease healing effect by like 60-80% something like that.
    Yeah, healing reduction as opposed to healing cancellation also a viable option.

    The problem is Multi Infernos are overpowered. Not necessarily the lack of offensive power at TH10. Because if you hit a max base, say a 9.5 without Infernos and lv 40 heroes...you walk over it ridiculously easily.

    Also I find bases that use Single Infernos are sooooo much easier to deal with.

    I know a lot are 'signing' here because TH10 is tough. But Warden is not the answer, the Infernos need to be corrected. Especially if/when inevitably SuperCell give it a level up at TH11.
    Last edited by daz258; December 21st, 2015 at 11:49 PM.
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  7. #257
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    Tooshort

  8. #258
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    Quote Originally Posted by daz258 View Post
    Another small Inferno nerf would be a far more sensible decision than adding a new hero to TH10.

    Example

    Lv 2 Multi Inferno 35 DPS
    Lv 3 Multi Inferno 40 DPS
    Lv 4 Multi Inferno 45 DPS [future TH11 upgrade]
    I agree with this. Although I could almost see myself making a case for the GW in war, having taken down 600 ITs the last 3.5 months, I see zero need for GW for "farming" at TH10.
    An IT nerf would help farming and wars without giving TH10s too much of a buff.
    Last edited by LordHalestorm; December 22nd, 2015 at 12:03 AM.

  9. #259
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    Quote Originally Posted by SkidsUP View Post
    I disagree you would destroy every th9 and yes I'm a th9 lol
    Any TH9 can be three starred by a TH9. It may take max heroes and a very good attack, but it is certainly possible, and without che@ting.

    Any TH9 should be three starred by a moderately upgraded TH10 offense 99% of the time (camps, CC, spell factory, and either golems or hounds depending on air or ground attack, and the TH10 really should never fail)

  10. #260
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    All these people saying yes or agreeing for whatever reason is basically throwing all Th9 under the bus just to make Th10 more viable.

    This is NOT the RIGHT TYPE of solution

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