Overall, it'll pass as a farming base, but won't climb too high as a pushing base. If that's your intention, you might want to consider:
-Adding more potential trap space to TH compartment
-Adding DGB's
-Reconsidering trap placement (springs between defenses, etc.)
-Using storages for tanking troop damage
However, if this is a farming base (probably DE), than there are some more specific adjustments that I am able to recommend to you.
Let's start with the obvious: The storages are painfully exposed. All of your gold and elixir storages can be barched in the same raid. Even without sacrificing walls, moving around some defenses may help with this issue.
Another thing for me to recommend would be moving some of your exposed point defenses inside of the walls. You have a couple of clutter buildings (collectors/barracks/etc.) in locations where defenses would be better in the place of.
The final improvement I can spot would be the trap location. Most of the traps could be relocated for better efficiency than their current state.
Overall, it's a base that could bring you success against most low-tier armies. However, it may struggle against heavier armies that are more commonly seen in higher leagues.
Sorry for the late reply! Real life got in the way![]()





. I tried to make it so that if the giants went into the core, it would path to the mortar then out into the chain of towers outside and avoid the wizard tower.
