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Thread: Phorion's Base Review Shop | All TH's | Come on in!

  1. #51
    Millennial Club Orion328's Avatar
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    Quote Originally Posted by Stingray2 View Post
    How does this one look?

    Made it tonight, drew inspiration from Avernicus' Karas.

    Attachment 152295
    Overall, it'll pass as a farming base, but won't climb too high as a pushing base. If that's your intention, you might want to consider:
    -Adding more potential trap space to TH compartment
    -Adding DGB's
    -Reconsidering trap placement (springs between defenses, etc.)
    -Using storages for tanking troop damage

    However, if this is a farming base (probably DE), than there are some more specific adjustments that I am able to recommend to you.

    Let's start with the obvious: The storages are painfully exposed. All of your gold and elixir storages can be barched in the same raid. Even without sacrificing walls, moving around some defenses may help with this issue.

    Another thing for me to recommend would be moving some of your exposed point defenses inside of the walls. You have a couple of clutter buildings (collectors/barracks/etc.) in locations where defenses would be better in the place of.

    The final improvement I can spot would be the trap location. Most of the traps could be relocated for better efficiency than their current state.

    Overall, it's a base that could bring you success against most low-tier armies. However, it may struggle against heavier armies that are more commonly seen in higher leagues.

    Sorry for the late reply! Real life got in the way
    [TH9-F] Inkstar

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  2. #52
    Senior Member GoodOldTom's Avatar
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    One of my first attempt at building a TH9 farming base...
    Probably a horrible fail, but any tips or advice would be appreciated.

  3. #53
    Millennial Club Orion328's Avatar
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    Quote Originally Posted by GoodOldTom View Post
    One of my first attempt at building a TH9 farming base...
    Probably a horrible fail, but any tips or advice would be appreciated.
    The first thing about this design I notice is how it looks like a first generation war base design. It has the hog loop and TH in the center. While this style of design isn't necessarily terrible, or bad in that matter, it has become outdated with the new meta and features of base design today.

    My first issue about the base would be the AD placement. All of the AD's are exposed so much that a few balloons could take them out. This is mad worse by the lack of air mines around them, making the AD's an easy target for a LaLoon attacker. This is the main reason that this style of designs has mostly died off.

    Another thing to consider would be the AS orientation. The way they are pointed would only keep air troops out of that tiny slice of range. While I'm not suggesting that you point them directly towards the center, I'd recommend pointing them about three taps of the rotate button.

    My last issue would be the CC placement. So often I see this simple element of base design overlooked, even though it is one of the most useful out there. It is easy to lure with as little as 5 barbarians.

    Overall, it's a fine base, but it's just a little bit behind the current meta. I don't blame you for being outdated either. Attackers are so versatile that base designers spend most of their time inventing nowadays.
    [TH9-F] Inkstar

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  4. #54
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    Hey Orion, what's up?

    I made this anti 3 star base (TH9) from scratch, using a similar wall structure that I once saw. Here's the link to the base below. Would love any feedback on it, positive or negative.

    http://imgur.com/mKJLSWc

    Also, here's a TH7 war base below. I know there really is no anti dragon base at TH7, but I thought about that TH9 "Anti 2 Star Base" (the really spread out one that everyone was seeing in wars for awhile) and thought, maybe I could make something like that for TH7. Let me know what you think. Again, any feedback is welcome.


    http://imgur.com/ZJjeHOQ

    Cheers,
    Wjjk13
    Wjjk13 | TH9 | Level 114 | War Stars: 1093 | FIN: 66k
    CYBERT00TH | TH9 | Level 109 | War Stars: 781
    Co-Leader | Level 7 Clan | 3 Star Riot | Record: 110-6



  5. #55
    Forum Elder Aphrodi's Avatar
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    Quote Originally Posted by wjjk13 View Post
    Hey Orion, what's up?

    I made this anti 3 star base (TH9) from scratch, using a similar wall structure that I once saw. Here's the link to the base below. Would love any feedback on it, positive or negative.

    http://imgur.com/mKJLSWc

    Also, here's a TH7 war base below. I know there really is no anti dragon base at TH7, but I thought about that TH9 "Anti 2 Star Base" (the really spread out one that everyone was seeing in wars for awhile) and thought, maybe I could make something like that for TH7. Let me know what you think. Again, any feedback is welcome.


    http://imgur.com/ZJjeHOQ

    Cheers,
    Wjjk13
    First, th9 dragonflower designs should be a no no as they are just way too "balanced" to offer surprises and atm no surprises at th9 leads to easy triples. However this might not be an issue if clan's you're facing are using GoWiPe or Spam Hogs which I'm not knocking them for :P just that it's better to have balanced bases in "farm wars"

    Quick fixes to improve dgb pathing would be removing North East golden cannon and tesla beside the dark elixir storage. AD north east can be improved as well as it's currently "walkable". Spring traps are also wasted there as pathing does not make sense atm they have to be between the first layer of defenses and the second to successfully spring off the hogs.

    GL for the th7 base :P
    My TH9 DE Protection Base (Crows) : https://goo.gl/tMhFnK

    Max TH11 : Co Leader - War Snipers 2.4


  6. #56
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    Th9 trophy/dark elixer polarized base.

    Hello I have always been an avid base designer and love making my own designs testing them and adjusting them per defense. I recently made a base that has had absolutely insane results as a farming base, but I would like to know what tweaks do you think I should make to have it be a Great War base. I do know I need a double giant bomb just haven't really decided where or how I should place it and would like to collaborate with other experienced players on how to adjust it. Here is the base http://imgur.com/fEsxx1q

    let me know what you think.

    ps. I have actually had 2 successful defenses for no stars in champs league with this base one against a crappy goho attempt and another on a gibarch farming army.

  7. #57
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    TH 11 Anti 2 Star Trophy/War Base.

    I have come a long way from my original design. Most of my tweaks come from Titan III and Titan II defends. This build does what it was designed to do which sends Golem/Giants around the outside. Dps that focus anything will walk along the inner ring being targeted by xbow/heroes/bombs/spring traps. My design takes out all their dps first so that when the tanks finally goes for the center they get blown up. Ranged dps usually get lagged behind and go for center but that is fine it can take on small armies. Most two stars are from smart attackers that send delayed attack down middle with zerg dps after their tanks split and start walking around the outside. I'm here in hopes people find small changes that send everything along the outside although it's unrealistic. Also moving xbow diagonally one tile towards the inner corner gives it more range, however wizards can target it easily as they round the corners. Queen will always go towards center no matter what. That is why i have towers to single because it forces attacker to use queen ability before getting to townhall and then gets her blown up. My original design had air defenses along the outer ring but it got criticized that a full air attack would 3 star base and sure enough it did. Two versions ago i got 3 starred by air raid with full lavaloon. From that attack i saw they were trying to snipe my archer towers and then send full raid. I fixed that by have two air sweeps aimed to two corners. The remaining corners have wizard towers hugging tower as back up (originally away form it). Air defenses nice and tucked. Xbow set to ground and air. I'm solid against air attacks. Focusing more on ground now.

    Last edited by Crush3r07; January 13th, 2016 at 09:32 AM.

  8. #58
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    Heres a TH6 attempt at a labyrinth. The aim was to make it anti giant as that is whats normally spammed in silver . I tried to make it so that if the giants went into the core, it would path to the mortar then out into the chain of towers outside and avoid the wizard tower.


  9. #59
    Forum Elder Aphrodi's Avatar
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    Quote Originally Posted by Nexiogi View Post
    Heres a TH6 attempt at a labyrinth. The aim was to make it anti giant as that is whats normally spammed in silver . I tried to make it so that if the giants went into the core, it would path to the mortar then out into the chain of towers outside and avoid the wizard tower.

    I don't get it. Why would you want them to go to core?
    My TH9 DE Protection Base (Crows) : https://goo.gl/tMhFnK

    Max TH11 : Co Leader - War Snipers 2.4


  10. #60
    Millennial Club Orion328's Avatar
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    Quote Originally Posted by Aphrodi View Post
    I don't get it. Why would you want them to go to core?
    Because its a labyyyyyyyyyyyyyyyyyyyyy
    [TH9-F] Inkstar

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    When I die, I want "Humble" to be written on my grave.

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