I believe this is part of the problem. The casual player feels as though we don't have a place anymore in the game we love.
This update was hard for the person used to playing in the 'farming mentality'. I've listened to Jonas' interview and now understand what he's saying, but it doesn't change the fact that there are a lot of people who made this game what they wanted as they played it a certain way.
Now that way of playing is gone for so many and are having a hard time finding another way and even feciding if it is a way they are willing to play.
As for me, I'm slowly getting the arguments. I am still trying to see if I can and am willing to change my mentality of the game. What I'm becoming more and more frustrated with is feeling as though I am not worth being heard.
I may have been playing this game with a mentality some of you don't agree with but nonetheless I have put time and effort into it and now feel as though it was all for nothing.
Don't get me wrong, I'm trying to adapt. But I really want to know if SC cares about where I'm coming from.
Thanks Ricardo for trying... I like this train of thought.
OK, I read things over again, and pictured it better.
It seems like "farming" is the term for finding bases that are ripe with "low hanging fruit", rather than also grinding to shake down lower Town Hall level people, as well as doing half strength raids for a large part of a specific kind of loot from a base.
As for trophy droppers, it just seems like people that are addicted to the easy wins are just desperately chasing down those kind of bases, rather than look up how to better attack. I would prefer to just attack while in a higher league, since the loot bonuses make it more viable to use stronger armies. But I would already be there, having fun, if I could.
Attacking across Leagues just seems to go against the main idea of having a League system; which is to sort players (more or less) into groups with similar skills. Obviously, that isn't happening, but also Town Halls were supposed to be protected at all times, but that didn't happen either until recently.
If you want people to move up into higher leagues, which I see as being preferable, you need a way to to enable them to get there and want to stay up there. Right now, the main thing that stops " farmers" is the troop cost to break into tougher bases, as well lack of player skill or experience at their Town Hall level. Obviously there are some able to Clash it and have a workable system to get up into those rewarding leagues, and stay there; so the cost isn't insurmountable at some point.
We can't just keep chasing and scavenging off of abandoned villages. There is a lot more to CoC than just Barcher a base. Reason for my thread advertising was that I knew that kind of farming was bad. Now I'm a TH9 with barely a clue on how to break into other bases at my level! Why? Barchered too much, and what little TH8 tactics I had for real attacks are all but obsolete now.
So damn it, show me how to fish already! I'm tired of farming. I want to get to the real meat of this game!
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon!|REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker
The idea of being able to attack across the leagues is a way to appeal to the farm-minded scavengers. They will have higher chances to find collector raids by staying in upper leagues.
You mentioned that the idea of leagues is to groups players with similar skills. This is correct, but not for the farmer. For them and many other people the trophies do not have any value, it is not appealing enough. Therefore we see now this phenomenon of trophy dropping. I thought that being able to attack across leagues only to farm is a positive way give the trophies some value in the farmer-minded player.
Yet, the attack across the leagues is indeed debatable. However, the second feature of the Farming Mode is more straightforward: Increase the weight in the matching-making for bases with loot. Yes, this means higher chances of collector raids but also higher changes of storage raids.
The most frustrating thing in this game for many (I am sure you will agree) is the amount of "Nexting" to find a base with loot to raid. Just putting more weight in bases with loot would make many people happy.
Best, Ricardo.
I think SC should triple the loot bonus in order to sustain our best troop cost. :3 mere 100k elix and 500de bonus is not enough to cover gowipe, giwipe, barpewizhog in master iii. That way I'll be more than happy to raid any maxed th9 even with their available loot only 1000 elix and gold :3
I agree, move up in leagues until the bonus gives you what you can farm from the weak saps down in bronze and silver. leave the noobs alone. Keep dumping trophies and dumping all this ♥♥♥♥ on their heads and soon enough the entire generation of th6-7-8 will quit and there'll only be elite players playing with themselves.