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Thread: New Feature: Village Bounty

  1. #31
    Centennial Club Thortox's Avatar
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    Quote Originally Posted by Jcman View Post
    I said this 2 years ago, it is a core component of game improvements which will fix everything in this game we are currently experiencing. Maybe posting these ideas over and over and over SC will take the hint. Costs are too high, too many resources are leaving the game.

    Now the game has a baseline to accurately account for what is happening in the game for the first time! Once they realize the game will probably be elixir and dark elixir poor due to all the millions of real expensive armies that are barely profitable if at all are draining the economy, they will lower their costs or address them in some way. That's pretty obvious.


    These are some constructive changes that help address the only significant problems left in this game... We should all be addressing the real issues, pushing real solutions...

    1. Nexting gold disappears from the economy. Make each base have a kitty, every time a base gets nexted over, that gold goes into the kitty for the eventual conquerer. This increases loot in loot poor bases and turns loot rich but crazy hard bases into better targets and the victor gets the added spoils. Whether the loot added is exactly the nexted over, a set amount of gold/elixir/de generated from SC, or a % increase based on league, the result is better raids.

    2. With the new league bonuses based on % SC is encouraging big armies all the time. While this is good in many ways, it is also challenging to maintain profits. Large armies cost a TON of Elixir and Dark Elixir, arguably as much as your potential winnings or a significantly high percentage to be discouraging
    . On a successful win, refund a % of the army cost based on the % destruction and also ties to leagues. This would encourage shield breaking, large army usage, proper leagues based in your TH level and general competitiveness.

    3. Make defense wins matter more then trap re arming, lost clan castle troops, and even more lost loot. Defense wins should get a % of the league bonus in some form or another. This could easily be added in such a way that it isn't abusable. Enough to cover the trap re arming and some of the lost loot. We should be excited about the opportunity to win a defense, not strategizing how to lose a defense with the least damage to our resources.

    4. Army cost and cook times. These really need addressed. With the loss of TH snipes and shortened playtime due to PBT and forced defenses and likelihood of massive loot losses, large armies cost far too much and take too long to make. No army should take longer then 1 hour to make (boosted to 15 min). That means 15 minute golems, 10 minute dragons, 15 minute pekkas. Cut spells to 15 minutes a spell. In order to take out 70% (the new full league bonus) on a th10 or 11 (good luck with that) is not a common occurrence and costs 2500-4000 DE and potentially 300k to 500k elixir with spells. There is little room for profit even if you managed to take most of the loot offered. Cut costs of longer cook time troops in half at least to make it more reasonable using large armies with the huge price tags, particularly DE troops.

    Sorry I'm new to forums, didn't realize it was already brought up. Sucks that you gave them great idea a year ago and it hasn't been implemented. Such a waste.

    Great idea btw. Lol
    "Mobile video games are meant to be fun, not a tedious grind" said no SuperCell employee ever. 12/2015

  2. #32
    Forum Champion Smolson's Avatar
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    Support this idea! Another nuance to encourage people to attack difficult bases!

  3. #33
    Senior Member
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    Seen threads requesting this many, many times, and I still completely agree with it! Maybe enough threads on it will get the message through to supercell
    Not playing CR till the next update

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