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Thread: New Feature: Village Bounty

  1. #1
    Centennial Club Thortox's Avatar
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    New Feature: Village Bounty

    Since you have removed a lot of resources from the economy via bonus reduction and sniping, I thought of good way to add some back.

    Village Bounty: Create a bounty pool for every village. Whenever some nexts through a village or fails to star them, it goes into a bounty that is displayed next to available loot. You could pay the bounty based on number of stars. I personally next 20-50 times before finding decent raid. You could even match the gold with elixir to make it even more interesting.

    This would also give incentives to attack harder bases. Imagine having a million+ bonus on a hard max base. I'm sure a lot of bases are nexted thousands of times. This would stimulate the economy and add some fun.
    "Mobile video games are meant to be fun, not a tedious grind" said no SuperCell employee ever. 12/2015

  2. #2
    Centennial Club IronFisto's Avatar
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    I like that idea

  3. #3
    Forum Veteran Reav3R's Avatar
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    This is actually a great idea. Maybe save all the next costs and give it to the person that attacks.
    § Reav3R's CoC Guides §

  4. #4
    Trainee
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    Thumbs Up

    Sounds interesting! Hmmm

  5. #5
    Fresh Spawn
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    Seconded!
    Level 115
    Tidal Rage Member

    250/275 Lava Walls |TH10| Level 15 BK 21AQ

  6. #6
    Forum Elder vivian265's Avatar
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    I do like that idea. I prefer it to defensive win bonus.

  7. #7
    Pro Member AceCrusaders's Avatar
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    Great idea!!

  8. #8
    Junior Member
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    Since it's quite easy to roll a TH a level below I'd say the bounty should only be available to TH's your level or above in this idea. It would also actually incentivize going for a TH of your level or above. It's a neat idea.

  9. #9
    Centennial Club Link420's Avatar
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    I like this idea

  10. #10
    Senior Member Golem32's Avatar
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    Nov 2015
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    Love the idea!

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