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Thread: Structure: Personal Banner (A suggestion for shields, defenses, and the economy)

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    Structure: Personal Banner (A suggestion for shields, defenses, and the economy)

    So, what is the Personal Banner structure?

    Unlike other structures, the Personal Banner will be the first building that must be re-armed like a trap. Chiefs will need to pay 100,000 gold and 100,000 elixer to re-arm it whenever it is destroyed, and until it is re-armed it will not function at all. The building has no defensive firepower and cannot train any troops or spells, and does not hold any troops or spells either. It will, however, store the 100,000 gold and 100,000 elixer paid to re-arm it, and 100% of the re-arm cost will be raidable by attackers. However, if it is armed and the defense wins, the defender will gain a loot bonus equal to the win bonus of the league they are in. If this building is destroyed, the defender will lose the battle, and if the town hall is not destroyed, will have it counted as a one-star defeat, and the attacker will obtain a one-star victory. However, unlike the town hall, Destruction of this building will give the defender a 10-hour shield. If 30% or more of the base is then destroyed, the player will receive a 12-hour, 14-hour, or 16-hour shield as usual, and the destruction of the personal banner will make no difference.

    The Personal Banner structure is available for TH8 and up and can be used to boost several issues that have developed since the TH11 update is here: losing loot on 28% raids that give no shield (more ways to get a shield), protecting upwards of 4 million gold/elixer to buy more expensive upgrades (can move the Personal Shield outside and give attackers an incentive to end their raid before wiping your base), and giving high-level players an incentive to push to higher trophy league (win bonus on defense is substantial, and gives incentive for active players to not purposefully drop to farm inactives and rushed bases in bronze/silver). For TH7 and below, upgrade costs are generally low enough that active farming can outgain the loss of the farming-base town hall layout. Since players pay to re-arm the Personal Banner with their own loot, running a turtle-style farming base for shields will be less practical without an active play-style to support the cost. It is, additionally, completely optional... Chiefs who do not wish to use the Personal Banner structure at any given time can simply choose to not re-arm it. While not armed, it will not provide any shields or defense bonuses, and will not provide any loot for attackers. The personal banner is just a name for something I came up with on the fly... It really doesn't need to be called a personal banner and can be called something completely different.

    I did make a note about the economy as well. The previous economy was greatly boosted by 100% win bonuses from town hall snipes in all leagues; a passive bonus to defenses and 33% bonuses from (much more occasional) Personal Banner snipes will provide a surge to the whole economy of the game at town hall 8 and up, whose economy was inadvertently hurt by the loss of free loot on snipes.

    Below I attached a link to two screenshots of hypothetical uses for the building. The first one is a traditional hybrid/defense oriented base, where the defender hopes to gain a loot bonus from a successful defense:

    https://drive.google.com/open?id=0Bz...TNOU0tTdS1ld1E

    Defense_Base.jpg

    And another where, hypothetically, the chief has a large amount of loot stored for an upgrade, and would prefer to lose the 100,000 gold and 100,000 elixer to an attacker and gain a shield, rather than lose 20% of the 300 million or so in their storages:

    https://drive.google.com/open?id=0Bz...jhocndyWldhOXM

    Farming_Base.jpg

    If you like what you see, please leave a comment with a suggestion or just to vocalize your support! Personally I hope very much that Supercell will implement this!
    Last edited by mjgood; December 16th, 2015 at 06:32 PM. Reason: added clarification to chiefs who choose not to re-arm

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