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Thread: Solution to PBT

  1. #1
    Trainee
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    Sep 2014
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    37

    Solution to PBT

    Quote Originally Posted by Stitch View Post
    The game absolutely has to have a PBT (personal break timer). It's the only way you can make it fair so that people are made available to be attacked. Otherwise players could remain online 24x7, never losing loot or cups.

    The problem a lot of players have right now is that they do not know when that will kick in and it's affecting other parts of their game, like leading a clan or participating in wars etc.

    Now I'm not saying Supercell are going to put a timer in-game. I do not know what they are planning to do.
    I think most people would agree a mechanic is needed so people can't avoid attacks, but the main problems with the current PBT are that it's cumulative and it kicks you repeatedly. Even very casual players are finding themselves repeatedly kicked from the game. Also, the automatic village guard does nothing for me except cost 15 minutes more worth of collector loot after each successive failed attack.

    Before the patch you were given 6 hours and booted for about 10 or 15 minutes and it wasn't cumulative. It reset to 6 hours anytime you put it down more than 15 minutes. I concede this might not have been enough as a good base might often go 15 minutes without being attacked.

    The way to stop people from staying on 24/7 is use the old system, but also count the OFFLINE time cumulatively. If someone doesn't stay logged off enough over a certain interval, then kick them for an extended period.


    It would look something like:

    20 minute break forced every 6 hours.
    If (offline time < 90 minutes over past 18 hours) 1 hour break forced

    This example has them offline for nearly the same time as the current system and for even longer periods. It allows players to put in long sessions and ensures they stay offline for extended periods at least once a day. Figure it needs to be a good chunk of a day to focus more on exploiters rather than people enjoying long sessions.
    Last edited by 002002; December 16th, 2015 at 02:37 PM.

  2. #2
    Trainee
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    Sep 2014
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    From the announcement:

    • Fixed a bug in the Personal Break system that could force players into Personal Break even after being offline for a while
    • Personal Break online-time limit has been increased from 3 to 4 hours
    • Personal Break limit now fully resets when being 15 minutes offline without Shield or Guard (was 30 minutes)


    This may help some, but it's still going to kick people repeatedly which is especially annoying.

    My solution still allows for longer sessions, doesn't kick people repeatedly, focuses more on exploiters and would actually require people to be offline even more over a day than this new system will.

  3. #3
    Fresh Spawn
    Join Date
    Dec 2015
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    7

    Best solution ?

    1) When your village is attacked, you are only a spectator. You cannot act to improve your defense or anything else during the attack. If you don't see the attack in live, you can use the replay mode.
    Your village doesn't need you to activate its defense and so on.
    2) When you are in-game, you want to chat with your clanmate, organize your strategy for the war, prepare your troop and so on. Normally you are an actor and you want to play.

    With the PBT, You must not play in the hope of your village can play (use its defense by itself)

    The both system have to be separated. If you have a shield, your village is invisible otherwise it's visible and can be attacked even if you are online.
    Why ? because the village doesn't need your help.
    The online game it's a way for the player to get some pleasure.
    The village can be attacked, it's not a problem because I created my defense. it should be transparent for the player, maybe just with an alert to say "your village is under attack". But you can continue to play.
    If it's the system who say "Yes you can plan" "No, you can't play because I have to let other people attack your village". I will stop playing because I want ti decide when I can play and not the opposite.

  4. #4
    Centennial Club
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    Dec 2014
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    135
    Let people to be online 24/7, but make villages vulnerable for attacks and appear in search system when shield is gone even when we are playing the game and while we are online!

    A little message pops up you are Under or have been attacked! Do you want to see the replay or Follow the attack live; Your Villages reloads, you see the damage done...


    This would be the most honest way for everybody to appear in the search system, and nobody would be able to exploid it!
    Last edited by pitchke; December 17th, 2015 at 02:40 PM.

  5. #5
    Fresh Spawn
    Join Date
    Dec 2015
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    7

    Exactly

    Quote Originally Posted by pitchke View Post
    Let people to be online 24/7, but make villages vulnerable for attacks and appear in search system when shield is gone even when we are playing the game and while we are online!

    A little message pops up you are Under or have been attacked! Do you want to see the replay or Follow the attack live; Your Villages reloads, you see the damage done...


    This would be the most honest way for everybody to appear in the search system, and nobody would be able to exploid it!
    It's exactly what I think

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