Note: Sorry for bad english :c

The TH 11 and the Grand Warden arrived!! A beautiful visual and inspiration arrived with they!!
Then how about a beatufil beautiful barrack and a new elixir troop based on the Grand Warden?

I show you the Disciple! Even the Grand Warden was a disciple before be comming a powerfull hero with protecting powers! This troop can be called by "Tiny Warden" or by "Half Warden" or other name that means "a small portion of Grand Warden". This nickname because the Disciple can be turn yourself into a statue to protect your allies!!


Without further ado... the DISCIPLE:

Description: The Disciple run to the enemy defenses like the giant absorbing the damage to protect the other troops. When he take damage, he will rise your stick and turn yourself into a statue, he cant attack or move in this state but will create a small shield around yourself, preventing damage caused to your troops. The shield will least up to 3 seconds, if a troop will receive damage, that damage will caused to the shield instead. After the duration over or the shield hit points reachs zero, the shield is destroyed and the disciple come to normal state. He can use your shield again after 20 seconds. He can't active the shield while is attacked by Inferno Tower.

Appearance: He is like a Giant and the Grand Warden, a big man(not too big like Giant) with purple and white clothes, holding a big wood stick. He attacks in vertical with your stick and become all gray on active your ability. In the level 3, his stick become white.

Name Disciple (DIS)
Preffered Target Defenses
Attack Type Melee(Ground only)
Housing Space 10
Training Time 8 minutes
Movement Speed 18
Attack Speed 1.5s
Barracks Level Required 11

Level Damage
per Second
Damage
per Attack
Hit Points Shield Points Training Cost Research Cost Laboratory Level Required Research Time
1 45 67,5 525 150 10000 N/A 9 N/A
2 60 90 650 225 12000 8000000 9 10 days
3 75 112,5 775 300 14000 9000000 9 12 days


Offensive Strategy:
  • He can used with Giants to protect him of Wizzard Towersą! His shield will protect all Giants!
  • Drop one or two at a time with barbarians against your goal(Resources or a Priority Defense to destroy). After the first shield broke, send another one or two Disciples to get another shield;
  • Drop one Disciple and rest of Hogs or Ballons(the shield protect air troops too). The Disciple will distract the defense while the another troops do your job. The disciple is better than a Giant because your shield can protect the troops from a trap. If the troops can destroy the defense before the Disciple die, most likely that Disciple can live to use your shield one more time.
  • Use Healers or Heal Potion to protect he in your statue form, he can recover your hit points while use your ability. After the shield expire, use Heals Potion to expand your life time, after 20 seconds, he can use shield again.
  • Try don't make the Disciple by focus of much defenses, use another tank troops to protect him. If he is target of many defenses, your shield will be destroyd too much fast. Try use the shield to protect splash damage.


Deffensive Strategy:
  • Disciples are a good Clan Castle Troops, if the attacker can't to put away he from the another troops, your shield will can block the most of damage from Poison Spell or Lighthining Bolt Spell;
  • All traps can be much effective against the Disciple. Like Giants, Springs are your nightmare!! Another traps like Giant Bombs and Bombs will cause the damage and will force he to use your shield. Place some bombs before the defenses, to try force the shield before he get close the defense;
  • If he is defending, pull the Disciple away from the defenses and another troops, use a Minion or a Archer to force your shield out, after the shield expire drops another troops to kill he.
  • Mortars are good against Disciples, the shield expire before the Mortar do another attack.


Notes:
Wizzard Towersą - Splash damage will cause only 25% of damage to the shield. If you send a Disciple with 4 Giants against a Wizzard Tower level 7 with 52 Attack Damage(damage by attack and not Damage per Second). When activating the shield, he will take: (52 x 5) x 0.25 = 260 x 0.25 = 65 damage per attack. The shield of Disciple level 3 have 300 hit points, then he will need 5 attacks of Wizzard Tower level 7 to be destroyed!! (But! The shield will expire by time - 3 seconds. Wizzard Tower have 1.3 seconds between your attacks, then the shield will block only 3 attacks, preventing 156 damage on each troop, up to 780 total damage).

Another examples - 1 Disciple with same barbarians level 7 against Wizzard Tower level 7:
Number of Barbarians

Damage caused to Shield per Attack Number of Attacks to Destroy the Shield Damage blocked for each Barbarian Total Damage Blocked of All troops
1 (52 x 2) x 0.25 =
26
300 / 26 = 12,5 52 x 3 = 156 (52 x 3) x 1 = 156
10 (52 x 11) x 0.25 =
143
300 / 143 = 2,09 52 x 3 = 156 (52 x 3) x 10 = 1560
20 (52 x 21) x 0.25 =
273
300 / 273 = 1,09 52 x 2 = 104 (52 x 2) x 20 = 2080
30 (52 x 31) x 0.25 =
403
300 / 403 = 0,74 52 x 1 = 52 (52 x 1) x 30 = 1560
This table show the best number os barbarians to use with one Disciple. Droping 20 barbarians with one Disciple, you can block up until 2080 damage from a Wizzard Tower level 7! The Barbarian level 7 have 125 hit points, dying with 3 attacks, but with the shield, the barbarians will endure 5 attacks. The damage of Barbarian level 7 is 30 per second, if 20 barbarians attacks during 3 seconds, they will cause 1800 damage. With more 2 seconds, the damage will up to 3000(8100 with Rage Spell level 5). This shield can be very useful!!

I hope you like it!! Thanks!
Comment suggestions, opinions and errors above.