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Thread: SUGGESTION: Move dead bases higher up in search queue

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    Centennial Club lordvishnu's Avatar
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    SUGGESTION: Move dead bases higher up in search queue

    It is a well known fact that supercell 'hides' inactive bases/ sends them lower down the search queue. Pre-update, people were still able to find these bases as most of the active bases had their THs outside, and were effectively shielded. Post-update, these active bases are not shielded, and show up more often in search, thereby making nice juicy bases relatively rare, and this is probably the reason people are complaining about loot. If the dead bases queue is adjusted such that they show up more frequently, or atleast the rate at which they used to show up pre-update, everyone will probably be happy, and this will put an end to all the whining.

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    No, moving dead bases higher in the queue would mean less people getting hit, and therefore less incentive to farm efficiently, which isn't good for the game.


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    Forum Superstar WarrenJames's Avatar
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    Low effort, high gain, attacks is what got people into this mess in the first place.

    Face it, you, like me, like others, are addicted to the gameplay wrecking flaw. You got too used to the idea of getting max loot with cheap and fast to train armies.

    Go down in leagues and hope to find more loot-crack bases, or go up and farm the bonus loot from doing more interesting attacks.

    Days of being a slacker at CoC is pretty much over. You got Shields you can attack through. You can train two or three armies, at your leisure (for the day) and not get attacked back until the Shield is used up. And then here's the kicker! You get progressively better Village Guard time as you get to the higher leagues.

    People are good at using and abusing the system to their advantage, why not use it what was just given to compensate for taking away TH sniping?
    Last edited by WarrenJames; December 15th, 2015 at 08:44 PM.
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    Centennial Club lordvishnu's Avatar
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    I, personally, don't have any problem with gameplay and loot as I have a max th10 going to 11. I gave this suggestion seeing the endless whining about loot drying up and about quitting the game. While I agree that this would make the game more competitive, lets just hope people are able to handle all the pressure and, and don't quit. If people start to quit because they can't adapt, that would make the whole thing counterproductive.

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    I agree with you 150%

    Quote Originally Posted by lordvishnu View Post
    It is a well known fact that supercell 'hides' inactive bases/ sends them lower down the search queue. Pre-update, people were still able to find these bases as most of the active bases had their THs outside, and were effectively shielded. Post-update, these active bases are not shielded, and show up more often in search, thereby making nice juicy bases relatively rare, and this is probably the reason people are complaining about loot. If the dead bases queue is adjusted such that they show up more frequently, or atleast the rate at which they used to show up pre-update, everyone will probably be happy, and this will put an end to all the whining.


    • They took away shield TH sniping to avoid saving your loot - stop easy trophy pushers
    • They put loot in the TH
    • Now they have taken away dead juicy bases which were rare to begin with


    I am with you on this one. Bring the dead bases back.

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    Super Member OMCKG's Avatar
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    Best to make dead bases have equal chance to be found as active bases. That way they won't get drained that easily and we still see them.
    12/10/2015. The start of the great clash depression.
    The day farming died.

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    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by lordvishnu View Post
    I, personally, don't have any problem with gameplay and loot as I have a max th10 going to 11. I gave this suggestion seeing the endless whining about loot drying up and about quitting the game. While I agree that this would make the game more competitive, lets just hope people are able to handle all the pressure and, and don't quit. If people start to quit because they can't adapt, that would make the whole thing counterproductive.
    What I think is likely the case is that SC found an acceptable plan to tackle the systemic problems that were plaguing it since almost from the start. The short answer to it, is that people were addicted/accustom to the high loot gains from easy wins. Gameplay wise that is devastating to the life span and quality of a game, since to short curcits the point of trying hard and getting large rewards. The problem doesn't rear its ugly head until when you try to fix it; which at that point people will often act like drug addicts and complain about the cut in rewards.

    I think this update is only the first steps towards fixing things and 'rehabilitating' the affected playerbase. I can't see just fixing a couple years worth of bad gameplay, which is one heck of an ugly and complex issue that most people don't bother to touch once it sets in, with just one update, no matter how comprehensive the update is.

    There are going to be those that can't adapt to the change and leave, and it is a calculated risk on SC's part. If the loses aren't too bad, and if they can keep up the rate of new players joining, then the new players won't face the same corrupting issue of easy loot like we did. So there is a good chance the game will survive, but not with as many of the veteran players as it once had.
    Quote Originally Posted by prosper12 View Post
    • They took away shield TH sniping to avoid saving your loot - stop easy trophy pushers
    • They put loot in the TH
    • Now they have taken away dead juicy bases which were rare to begin with


    I am with you on this one. Bring the dead bases back.
    Quote Originally Posted by OMCKG View Post
    Best to make dead bases have equal chance to be found as active bases. That way they won't get drained that easily and we still see them.
    They didn't take them away the dead base. They added a bunch of bases that used to be hidden by Town Hall snipes.

    And no, they are not going to make it 5 times more likely to be given an inactive base because there are now 5 times as many bases available to be attacked now.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
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    Quote Originally Posted by WarrenJames View Post
    What I think is likely the case is that SC found an acceptable plan to tackle the systemic problems that were plaguing it since almost from the start. The short answer to it, is that people were addicted/accustom to the high loot gains from easy wins. Gameplay wise that is devastating to the life span and quality of a game, since to short curcits the point of trying hard and getting large rewards. The problem doesn't rear its ugly head until when you try to fix it; which at that point people will often act like drug addicts and complain about the cut in rewards.

    I think this update is only the first steps towards fixing things and 'rehabilitating' the affected playerbase. I can't see just fixing a couple years worth of bad gameplay, which is one heck of an ugly and complex issue that most people don't bother to touch once it sets in, with just one update, no matter how comprehensive the update is.

    There are going to be those that can't adapt to the change and leave, and it is a calculated risk on SC's part. If the loses aren't too bad, and if they can keep up the rate of new players joining, then the new players won't face the same corrupting issue of easy loot like we did. So there is a good chance the game will survive, but not with as many of the veteran players as it once had.




    They didn't take them away the dead base. They added a bunch of bases that used to be hidden by Town Hall snipes.

    And no, they are not going to make it 5 times more likely to be given an inactive base because there are now 5 times as many bases available to be attacked now.
    Totally agree with you here Warren (not so much on PBT). I happily exploited dead bases over the past year and had a 400mil take of each resource. I now have to create a more diverse army for each raid and, in many ways, have found the game to be more interesting. Trophy count has risen immensely and therefore loot bonuses have increased as well. Cheap barch raids were becoming tedious. I have also enjoyed a far greater take of dark elixir as raids now require a deeper push to the core for any substantial loot gains. To everyone else, I still often find the occasional dead base that is good for an easy 300k of each resource, just not quite as commonly as before. Now, if SC would fix the ludicrous PBT...

  9. #9
    Centennial Club lordvishnu's Avatar
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    Quote Originally Posted by WarrenJames View Post
    What I think is likely the case is that SC found an acceptable plan to tackle the systemic problems that were plaguing it since almost from the start. The short answer to it, is that people were addicted/accustom to the high loot gains from easy wins. Gameplay wise that is devastating to the life span and quality of a game, since to short curcits the point of trying hard and getting large rewards. The problem doesn't rear its ugly head until when you try to fix it; which at that point people will often act like drug addicts and complain about the cut in rewards.

    I think this update is only the first steps towards fixing things and 'rehabilitating' the affected playerbase. I can't see just fixing a couple years worth of bad gameplay, which is one heck of an ugly and complex issue that most people don't bother to touch once it sets in, with just one update, no matter how comprehensive the update is.

    There are going to be those that can't adapt to the change and leave, and it is a calculated risk on SC's part. If the loses aren't too bad, and if they can keep up the rate of new players joining, then the new players won't face the same corrupting issue of easy loot like we did. So there is a good chance the game will survive, but not with as many of the veteran players as it once had.
    You do have a point there.

    But you shouldn't be managing 'drug addicts' by abruptly stopping the 'drug', which will cause all sorts of withdrawal symptoms. Tobacco addiction is treated by giving a nicotine patch, which substitutes for the tobacco, and the dose of which can be gradually brought down, ultimately to zero.

    Supercell is facing all these complaints because they abruptly stopped dead base/easy farming. If they take this as a temporary measure to move dead bases up in queue, and move them down gradually over a period of 5-6 months, that will give people the time they need to adapt to the system, rather than quitting.

  10. #10
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by Mcgoozery View Post
    Totally agree with you here Warren (not so much on PBT). I happily exploited dead bases over the past year and had a 400mil take of each resource. I now have to create a more diverse army for each raid and, in many ways, have found the game to be more interesting. Trophy count has risen immensely and therefore loot bonuses have increased as well. Cheap barch raids were becoming tedious. I have also enjoyed a far greater take of dark elixir as raids now require a deeper push to the core for any substantial loot gains. To everyone else, I still often find the occasional dead base that is good for an easy 300k of each resource, just not quite as commonly as before. Now, if SC would fix the ludicrous PBT...
    As for the PBT problem, check out the new link on my signature.

    I admit it doesn't talk about what the PBT values should be, since no matter at what angle I looked at it, I couldn't see any way to generate numbers that would be better than what SC could get with theirs statistics experts and server log files; but it does talk about more common sense game transparency improvements that should help smooth over the very sharp edges the PBT has caused. Blame the always-logged-on bot users for the PBT system. It is there mostly because of those guys, not because SC liked to kick players off of their game.
    Quote Originally Posted by lordvishnu View Post
    You do have a point there.

    But you shouldn't be managing 'drug addicts' by abruptly stopping the 'drug', which will cause all sorts of withdrawal symptoms. Tobacco addiction is treated by giving a nicotine patch, which substitutes for the tobacco, and the dose of which can be gradually brought down, ultimately to zero.

    Supercell is facing all these complaints because they abruptly stopped dead base/easy farming. If they take this as a temporary measure to move dead bases up in queue, and move them down gradually over a period of 5-6 months, that will give people the time they need to adapt to the system, rather than quitting.
    I really can't see a practical way of slowly tapering off all aspect of the systemic problems. You cannot 'taper off' TH sniping; at least I can't see how.

    SC is really cautious with their game, and this move even surprised me. But I know they are seeing all the options I've thought of, what options practically everyone else has thought of (they read the forums... all of it), and some options no players will never likely realize. Knowing that I don't know all the facts, but knowing their best interest is making a honestly good game, I have to go on the assumption that this update is the best option they saw. Who knows, this could be the first 'gradual' step. I hear the first day of 'detox', being abruptly or gradually, is always rough. Maybe they toned down somethings in past updates in preparation for this, because I do remember tweaks that could be seen as leading up to this.

    Anyway, there had to have been some pretty limited, and mostly bad, options on the table for them to pick what they did. Which now that I think about it, makes sense. There is a very good reason why most game developers shy away from overhauling something to this extent, the operation could cause the patient to die on the table.

    But as I said, I was surprised they got this successful with the game in the state that it was in. So... if anyone could do this stunt, SC likely could.
    Last edited by WarrenJames; December 16th, 2015 at 06:45 AM.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

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