Hello people,
I was thinking of changing how the Eagle Artillery defends:
-Splash range increases (I'd say about twice as big)
BUT,
-Damage depends on amount of troops in the splash range.
For example say you have 7 lvl 6 wizards on the same spot and the Eagle Artillery locks on to it, it splash damages all the wizards (normally it would kill them) but because there are 8 (wizards) .4 (housing spaces) =32 units (I would count this in army spaces ,heroes being equal to 35 or 40), the damage is decreased to reduce them to 1/4 of their health instead of killing them.
Would there be only 5 or less wizards, they would all die.
This way, the Eagle artillery actually gives Heroes/golems a chance to proceed into the base.
Because the damage is reduced, The Eagle Artillery is now activated when 1/2 of the original amount of troops is placed on the map (I think it is 1/4 of the army then).
This was an on the fly idea so sorry for the writing mistakes and stuff.
Thanks,
Happy Clashing! GodAshen




