One of the main challenge we face as clashers is finding a good base to attack. We hit search like 10 times and end up wasting a lot of gold! Why? 1)Base has lot of loot but is too tough(th7 v/s th9 ) 2)Base is either weak enough to attack {your th7 with good troops v/s a 1 week old th7(?)} or is very weak (th7 v/s th5) but they have not much loot. Like my army cost is 140,000 elixer; my target is 86,000.
So here's an update idea.
Depending on a person's th lvl, his exp, troops lvls and hero lvls- a person gets a PvE ticket a day that offers the loot like this:-
1) Elixer= Total amount of elixer used by troops DEPLOYED {not trained, so elixer received is calculated according to your attack} + ..... dunno how to explain this so here's an example:- if cost of army trained is 20,000- you get 10,000. If training cost is 140,000- you get 100,000. If training cost is 242,423- you still get 100,000... hope you got the 2nd part
2) Gold= 1/4 of gold in storage if stored gold<1 mil; 1/5 of gold storage at gold>1 mil; 1/6 at gold>2 mil and so on.
3) Dark elixer= Available from th8:- {total cost of troops DEPLOYED +100)
Make this available starting from th6!!
BTW I am th7 when I post this so don't go saying DE should be unlocked at th7 itself. I suggested th8 coz that's when it becomes more necessary {at-least according to me}
Please leave your reply and let's see if supercell replies or not.



