The "Trap Spell" should make traps visible for attackers (or trigger them to create a way to e.g. the center as more op version).
It would be helpful for GoWiPe or Hog Rider attacks, because you can set your units where no dangerous traps are (for P.E.K.K.A.s = teslas, for Hog Rider = giant bombs and so on).
Defenders could place their traps all over the pitch and they could defend with their normal defending buildings.
The spell deals no damage and lasts for 7 seconds (tier 1) and 10 seconds (tier 2) in a 5 tiles radius. The costs are 27000 elexier for tier 1 and 30000 for tier 2.
The housing space is 2.





