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Thread: Trap Spell

  1. #1
    Fresh Spawn
    Join Date
    Dec 2015
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    1

    Trap Spell

    The "Trap Spell" should make traps visible for attackers (or trigger them to create a way to e.g. the center as more op version).
    It would be helpful for GoWiPe or Hog Rider attacks, because you can set your units where no dangerous traps are (for P.E.K.K.A.s = teslas, for Hog Rider = giant bombs and so on).
    Defenders could place their traps all over the pitch and they could defend with their normal defending buildings.
    The spell deals no damage and lasts for 7 seconds (tier 1) and 10 seconds (tier 2) in a 5 tiles radius. The costs are 27000 elexier for tier 1 and 30000 for tier 2.
    The housing space is 2.

  2. #2
    Voracious Messenger Cheeserman's Avatar
    Join Date
    Jul 2014
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    1,072
    The point of traps is for you to not see them and for them to be, well, traps..

    Don't think this spell will be implemented. Also, some more detail and stats would be nice, more fleshed and thought out.

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