A topic of huge popularity since the update is forcing us all to defend properly is to introduce a league bonus when we win a successful defence.
So how exactly will we make that happen?
From reading ideas of other members, and adding some thoughts of my own this is a possible solution I've come up with. Feel free to discuss it and offer some tweaks.
Our intention here is to make us all want to defend, right now we just are thinking of ways to get 30% destruction and minimise losses. As opposed to actually winning the defence as best possible. This update is trying to get to the core intentions of the game. Well winning defence as efficiently as possible no doubt would be part of that intent.
If you win a defence, and the attacker uses more than 1/3 of their army; you are eligible for a league bonus.
That bonus, will be calculated based on the league you are in at the time. The league the attacker is in is irrelevant. So an inactive player who has not attacked at least once every season to join a league will not be eligible for it.
This also means the higher league you are in, the more bonus you can potentially win which may further encourage players into high level play.
Your reward, will be 50% of the maximum attacking league bonus. As I believe the reward should be for successful attacks more, but never ignore the value of a good defence.
When you win a defence, that bonus is automatically allocated to your Clan Castle.
Which means if you start a season attack once, and go inactive you will eventually be capped on how much you can get. And it also allows other clashers to try and steal it. This will assist in putting some of the lost loot from hall sniping back into the economy. In a more competitive way rewarding both good attacking & defending.
TL-DNR.
Defence bonus
Must be in a league.
Attacker must use over 1/3 of their army.
You get 50% of the maximum league bonus of the league you are in.
Bonus get's allocated to your Clan Castle.



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