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Thread: A pro-active solution to keep the economy stable

  1. #1
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    A pro-active solution to keep the economy stable

    In order to get people into higher leagues WHILE also not draining the economy, I've come up with an idea. I definitely love this game and don't want it to to die. I can't maintain this high pressure, raid 3 times at best unboosted then get raided myself. I think I will burnout on this game very soon if things don't change.

    My solution:

    - Lower the amount of loot each base is offered. This needs to be drastically lower. For example: A townhall 9 that's capped on DE should only offer 1k. In order to balance this out, adjust the league bonus to make up for the 1500 that's missing... but only in higher leagues. This way actually provides a massive incentive for high level gameplay, does not hurt those who only have time for 1 or 2 raids a day, and makes it so a 3 star full-clear isn't nearly as demoralizing as it is now. You could even keep with the progressive better bonus for more damage. Solves a lot of problems and wouldn't hurt the economy.

    Now that sniping is gone, loot bonuses are no longer easily exploitable, so this should be implemented.

    Thoughts?

  2. #2
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    honestly they should've just done defensive win bonuses. Trophies are worthless unless you're pushing.

  3. #3
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    That's true. There is no incentive for defense. However, by reducing the amount of loot offered up and then supplementing that by a huge bonus, you're keeping everyone storages growing. And since they obviously want everyone to be in titan and legend, this is a way to encourage people to go up to at least Crystal.

    I'm not sure how a defensive win bonus would help if you're always getting cleared (I'm not but I know how rough town hall 8 is)

  4. #4
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    Quote Originally Posted by chesapeake View Post
    In order to get people into higher leagues WHILE also not draining the economy, I've come up with an idea. I definitely love this game and don't want it to to die. I can't maintain this high pressure, raid 3 times at best unboosted then get raided myself. I think I will burnout on this game very soon if things don't change.

    My solution:

    - Lower the amount of loot each base is offered. This needs to be drastically lower. For example: A townhall 9 that's capped on DE should only offer 1k. In order to balance this out, adjust the league bonus to make up for the 1500 that's missing... but only in higher leagues. This way actually provides a massive incentive for high level gameplay, does not hurt those who only have time for 1 or 2 raids a day, and makes it so a 3 star full-clear isn't nearly as demoralizing as it is now. You could even keep with the progressive better bonus for more damage. Solves a lot of problems and wouldn't hurt the economy.

    Now that sniping is gone, loot bonuses are no longer easily exploitable, so this should be implemented.

    Thoughts?
    Farming DE in Gold would basically be impossible. Thanks.

  5. #5
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    But then you would also lose less.

    The majority of the loot won needs to come from loot bonuses or else transferring will not work.

    Just look at how successful clan wars is... because the loot is generated by Supercell. Besides the team aspect, the village suffers no resource loss outside of army building.

    Maybe adjust the numbers so that in Gold you make the capped equivalent with the bonus, and then Crystal and up make additional loot on top of the capped number.

    It may make progressing too easy, but it also makes poor bases worth attacking if you want

  6. #6
    Senior Member kanwulf's Avatar
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    Quote Originally Posted by chesapeake View Post
    But then you would also lose less.

    The majority of the loot won needs to come from loot bonuses or else transferring will not work.

    Just look at how successful clan wars is... because the loot is generated by Supercell. Besides the team aspect, the village suffers no resource loss outside of army building.

    Maybe adjust the numbers so that in Gold you make the capped equivalent with the bonus, and then Crystal and up make additional loot on top of the capped number.

    It may make progressing too easy, but it also makes poor bases worth attacking if you want

    War isn't popular because of the loot. From TH7 up you can't profit in war. The loot falls short of covering the troops and spells. (A little bit of gold is made, but that is it)


  7. #7
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    Defensive bonus would help!!

    And everyone, read this guy´s analysis :
    http://forum.supercell.net/showthrea...em-Than-PBT%29

  8. #8
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    Defensive bonus based on troop price expended during attack

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