Forum All-Star
The Potential of the Warden (Discussion)
So here is some info on the Warden
evel
Damage per Second
Damage per Hit
Hitpoints
Regen Time
Ability Level
Training Cost
Training Time
Town Hall Level Required
1
50
90
1,000
30m
N/A
6,000,000
N/A
11
2
52
93.6
1,021
32m
N/A
2,500,000
12h
11
3
54
97.2
1,042
34m
N/A
3,000,000
1d
11
4
56
100.8
1,064
36m
N/A
3,500,000
1d 12h
11
5
58
104.4
1,086
38m
1
4,000,000
2d
11
6
60
108
1,108
40m
1
4,500,000
2d 12h
11
7
63
113.4
1,131
42m
1
5,000,000
3d
11
8
66
118.8
1,155
44m
1
5,500,000
3d 12h
11
9
69
124.2
1,180
46m
1
6,000,000
4d
11
10
72
129.6
1,206
48m
2
6,500,000
4d 12h
11
11
75
135
1,233
50m
2
7,000,000
5d
11
12
78
140.4
1,261
52m
2
7,500,000
5d 12h
11
13
82
147.6
1,290
54m
2
8,000,000
6d
11
14
86
154.8
1,320
56m
2
8,400,000
6d 12h
11
15
90
162
1,350
58m
3
8,800,000
7d
11
16
94
169.2
1,380
1h
3
9,100,000
7d
11
17
98
176.4
1,410
1h 2m
3
9,400,000
7d
11
18
102
183.6
1,440
1h 4m
3
9,600,000
7d
11
19
106
190.8
1,470
1h 6m
3
9,800,000
7d
11
20
110
198
1,500
1h 8m
4
10,000,000
7d
11
Life Aura Effect Ability Level
% HP Increase
Max HP Increase
1
20.0%
70
2
21.1%
76
3
22.2%
82
4
23.3%
88
5
24.4%
94
6
25.6%
101
7
26.8%
108
8
28.1%
116
9
29.5%
125
10
31.0%
135
11
32.6%
146
12
34.3%
158
13
36.1%
171
14
38.0%
185
15
40.0%
200
16
42.0%
215
17
44.0%
230
18
46.0%
245
19
48.0%
260
20
50.0%
275
Please take a look at the life warden ability and the fact that the Warden can grant invulnerability
Now I found this extremely interesting because medium strength units get the most buff.
Let me illustrate
1 Golem gets 275 more hp at the maxed level
Total 6575
Plus Mites - 3,070
Total: 9645
Now Giants
6 Giants - 275 more Hp X 5 = 1375
Total Hp: 8250
Previous Comparison 6,600 to 9095
2495 difference
With Hero 1395
I am sure you see my point.
What do you think this will mean for medium strength compositions?
Forum All-Star
Hello?
I thought this was a good observation :/
Pro Member
Three star strategy ?
Well, what's old is new. I recommend goho for th11s thanks to the power of the great mage (Grand Warden). Hogs can now be shielded when they are targeted by annoying infernos. Goho starts at th8 and often used at th9. Bring that 3 strat back up?
Senior Member
Bump just for nio.
I can't talk much about the game anymore, much less about th11. Retiring.
Last edited by Kazouma; December 13th, 2015 at 07:28 PM .
Forum Elder
Hogs and witches.....this is the new army for th11s
Bases will need to get creative to stop hogs now (warden>giant bombs and discos).
Trainee
Nice thread
As already mentioned hogs and witches are hugely helped by the Warden ability. Loons get a real nice HP boost too. Split style attacks with multiple fronts will obviously be huge with the warden heading toward the core with your loons/hogs/witches/even giants/etc. Obviously need to get him to level 5 first which is taking me a while
Last edited by Squaboush; December 14th, 2015 at 01:56 AM .
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