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Thread: The Potential of the Warden (Discussion)

  1. #1
    Forum All-Star NioTheDreamer's Avatar
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    The Potential of the Warden (Discussion)

    So here is some info on the Warden

    evel Damage per Second Damage per Hit Hitpoints Regen Time Ability Level Training Cost Training Time Town Hall Level Required
    1 50 90 1,000 30m N/A 6,000,000 N/A 11
    2 52 93.6 1,021 32m N/A 2,500,000 12h 11
    3 54 97.2 1,042 34m N/A 3,000,000 1d 11
    4 56 100.8 1,064 36m N/A 3,500,000 1d 12h 11
    5 58 104.4 1,086 38m 1 4,000,000 2d 11
    6 60 108 1,108 40m 1 4,500,000 2d 12h 11
    7 63 113.4 1,131 42m 1 5,000,000 3d 11
    8 66 118.8 1,155 44m 1 5,500,000 3d 12h 11
    9 69 124.2 1,180 46m 1 6,000,000 4d 11
    10 72 129.6 1,206 48m 2 6,500,000 4d 12h 11
    11 75 135 1,233 50m 2 7,000,000 5d 11
    12 78 140.4 1,261 52m 2 7,500,000 5d 12h 11
    13 82 147.6 1,290 54m 2 8,000,000 6d 11
    14 86 154.8 1,320 56m 2 8,400,000 6d 12h 11
    15 90 162 1,350 58m 3 8,800,000 7d 11
    16 94 169.2 1,380 1h 3 9,100,000 7d 11
    17 98 176.4 1,410 1h 2m 3 9,400,000 7d 11
    18 102 183.6 1,440 1h 4m 3 9,600,000 7d 11
    19 106 190.8 1,470 1h 6m 3 9,800,000 7d 11
    20 110 198 1,500 1h 8m 4 10,000,000 7d 11
    Life Aura Effect
    Ability Level % HP Increase Max HP Increase
    1 20.0% 70
    2 21.1% 76
    3 22.2% 82
    4 23.3% 88
    5 24.4% 94
    6 25.6% 101
    7 26.8% 108
    8 28.1% 116
    9 29.5% 125
    10 31.0% 135
    11 32.6% 146
    12 34.3% 158
    13 36.1% 171
    14 38.0% 185
    15 40.0% 200
    16 42.0% 215
    17 44.0% 230
    18 46.0% 245
    19 48.0% 260
    20 50.0% 275

    Please take a look at the life warden ability and the fact that the Warden can grant invulnerability


    Now I found this extremely interesting because medium strength units get the most buff.


    Let me illustrate

    1 Golem gets 275 more hp at the maxed level

    Total 6575

    Plus Mites - 3,070

    Total: 9645


    Now Giants

    6 Giants - 275 more Hp X 5 = 1375

    Total Hp: 8250


    Previous Comparison 6,600 to 9095

    2495 difference

    With Hero 1395

    I am sure you see my point.


    What do you think this will mean for medium strength compositions?

  2. #2
    Forum All-Star NioTheDreamer's Avatar
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    Hello?


    I thought this was a good observation :/

  3. #3
    Pro Member Sazuri's Avatar
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    Three star strategy ?

    Well, what's old is new. I recommend goho for th11s thanks to the power of the great mage (Grand Warden). Hogs can now be shielded when they are targeted by annoying infernos. Goho starts at th8 and often used at th9. Bring that 3 strat back up?

  4. #4
    Senior Member Kazouma's Avatar
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    Bump just for nio.

    I can't talk much about the game anymore, much less about th11. Retiring.
    Last edited by Kazouma; December 13th, 2015 at 07:28 PM.

  5. #5
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    Hogs and witches.....this is the new army for th11s

    Bases will need to get creative to stop hogs now (warden>giant bombs and discos).

  6. #6
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    Nice thread

    As already mentioned hogs and witches are hugely helped by the Warden ability. Loons get a real nice HP boost too. Split style attacks with multiple fronts will obviously be huge with the warden heading toward the core with your loons/hogs/witches/even giants/etc. Obviously need to get him to level 5 first which is taking me a while
    Last edited by Squaboush; December 14th, 2015 at 01:56 AM.

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