
Originally Posted by
Foreigner
From the first glance, I think I like #2 and #6 the most.
#6 has a lot of compartments at the center and it protects DE very well, I especially like having a hero beside DE storage since my lvl 40 AQ is always available. But I don't like having 2 storage in one compartment. Attacker from southwest can probably snatch 1 gold storage + 1 elixir storage + maybe town hall without heavy army.
#5 is very similar to #6 but without a hero at the core.
#4 is also very good but I dislike the inferno tower coverage, and a freeze spell can freeze both inferno towers. (I'm not sure if other bases suffer the same problem, but this one is relatively easier.)
#3 is again very good but I think the moat is vulnerable to jump spell, which everyone will bring if they want to get into the core.
#2 has inherited the feature from my favorite farming base (which is conventionally known as "the Asian base" from the other thread) that can pull giants away from badly planned attacks, while keeping them inside the range of inferno tower.
#1 is very similar to #5 and #6 but without a hero at the core. Also the town hall is relatively exposed; it worth 1 gold storage + 1 elixir storage + 1/4 de storage after all.
This is my train of thought while picking a base out of 6. What do you guys think?