Sanctuary Spell
Spell Requirements:


  1. TH11 in order to increase spell factory to lvl 6
  2. Spell Factory level 6

Costs:
Level
  1. 23000
  2. 25000
  3. 29000
  4. 34000
  5. 39000
  6. 45000


Area of effect per Level:
  1. 3
  2. 3.5
  3. 4
  4. 4.5
  5. 5
  6. 6


Rules this spell must follow:
  1. A troop being teleported must never teleport to the red zone.
  2. Any troop teleporting into the red zone will automatically be pushed back to the closest non red zone.
  3. Any troop teleporting beyond the borders of the map will automatically be pushed forward to the allowable zone.
  4. Troops being teleported will be granted 1 second of invisible status as an element of surprise.
  5. Troops being teleported will recieve a heal of 10% of the troops max health.
  6. Troops will orientate based on the angle that they are to the center of the map. (this will be complicated to explain but here is how it goes. Lets say you have 1 golem and 2 wizards behind the golem the golem is directly south of center of the map. The spell is placed on all 3 troops and the teleport zone is directly west of center. The troops will orientate 45° clockwise so that the golem will be in front of the 2 Wizards once again. Hope this makes sense)


How this spell works:
The player will first select the Sanctuary site and then will select the center of the spell's Area of effect. Any troop that exists within that area of effect will teleport to the new area.

why we need this spell.

1. Mostly because golems listen to a lot of heavy metal music and love to bang their head against a wall.
2. in order to get creative and have Hogs avoid Double Bomb locations
3. For those bases where you desperately want to use your heroes in 2 locations.

Dark Spell Version

no longer will this spell heal 10% of the units health. And the spell will not grant any invisibleness. (Teleport only)