New Dark Spells (Resurrection, Confusion, and Invisible)
I have thought of 2 dark spells that could replace the "Coming Soon" icons.
Resurrection Spell Function: Creates a ring where skeleton troops spawn out of (like the witch).
Level 1:
Troops Spawned: 5
Maximum Troops: 11
Duration: 10 seconds
Cost: 150 Dark Elixir
Level 2:
Troops Spawned: 6
Maximum Troops: 14
Duration: 13 seconds
Cost: 175 Dark Elixir
Level 3:
Troops Spawned: 7
Maximum Troops: 17
Duration: 16 seconds
Cost: 200 Dark Elixir
Level 4:
Troops Spawned: 8
Maximum Troops: 20
Duration: 18 seconds
Cost: 250 Dark Elixir
NOTES:
- Can be placed anywhere on the base (not just out of the red area).
Confusion Spell Function: Confuses enemy defenses into attacking other buildings / defenses.
Level 1:
Damage Percentage: 20%
Duration: 8 seconds
Cost: 195 Dark Elixir
Level 2:
Damage Percentage: 30%
Duration: 12 seconds
Cost: 215 Dark Elixir
Level 3:
Damage Percentage: 40%
Duration: 16 seconds
Cost: 235 Dark Elixir
Level 4:
Damage Percentage: 50%
Duration: 20 seconds
Cost: 260 Dark Elixir
NOTES:
- Damage Percentage is the percent damage the defense does to other towers when it is affected by the spell (for example, if an Archer Tower does 100 damage per second, when affected by a level 1 confusion spell it will only do 20 damage per second (20% of original) to other buildings.
- Air Defenses and Inferno Towers are not affected (There are no flying buildings that an Air Defense could target, and an Inferno Tower would be too overpowered.
- Town Halls will not be targeted unless the affected defense can not target anything else (excluding walls, traps, and non-revealed Hidden Teslas).
Invisible Spell Function: Turns the attacker's troops invisible for a short period of time.
Level 1:
Duration: 5 seconds
Cost: 120 Dark Elixir
Level 2:
Duration: 7 seconds
Cost: 130 Dark Elixir
Level 3:
Duration: 9 seconds
Cost: 140 Dark Elixir
Level 4:
Duration: 11 seconds
Cost: 150 Dark Elixir
NOTES:
- The spell radius is only about the size of a Jump Spell radius.
- The effect is similar to the Archer Queen's Royal Cloak ability.
- Traps can still be triggered even when troops are affected by the spell. However, Hidden Teslas will not be triggered to pop up if they haven't been revealed yet.
- This is included last on the list because it may be too overpowered. For example, troops targeting the Town Hall could turn invisible and nothing would be able to stop them.
Last edited by noble2018; December 6th, 2015 at 02:10 AM.