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Thread: INCREDIBLE TRAP IDEA WormWear trap read here!

  1. #1
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    Exclamation INCREDIBLE TRAP IDEA WormWear trap read here!

    Hello guys, there is a new trap idea that i want to talk about, it is called WormWear (YOU CAN NAME IT ANYTHING ELSE I MADE THIS NAME UP).

    Okay so the WormWear trap contains multiple worms in it (it is in the floor covered with stone or grass), if an enemy walks on the trap (in the small range of tiles), the trap activates and the worms jumps from the floor and captures the enemy by sticking on its head (and there could be an animation of the worm crawling on to the troops head), by doing this the worm can control the enemy troop and make the troop attack its own friends and allies but as soon the as the worm takes contol of the troop, the allies of the troop will start to attack him and think of him as the enemy.

    The WormWear trap can be upgraded a few levels and is avilable at townhall 7 (This can make people at a lower townhall happy).

    The WormWear costs 75,000 elixer to buy and this price increases everytime you upgrade it.

    WormWear;
    Level 1, cost 75,000 elixer, contains 2-4 worms, require townhall 7
    Level 2, cost 200,000 elixer, contains 3-6 worms, require townhall 7
    Level 3, costs 750,000 elixer, contains 5-9 worms, requires townhall 8
    Level 4 maxed, 1,500,000 elixer, contains 8-11 worms, requires townhall 9

    The worms at level 1 can contol;
    Archers, Barbarians and Goblins
    The worms at level 2 can contol;
    Archers, Barbarians, Goblins, Wallbreakers and Giants
    The worms at level 3 can contol;
    Archers, Barbarians, Goblins, Wallbreakers, Giants and Wizards
    The worms at level 4 can control;
    Archers, Barbarians, Goblins, Wallbreakers, Giants, Wizards and Mini Golems

    Email me if you want to talk to me about this idea (Hassan2226@Hotmail.co.uk) or on this thread, thanks!
    Last edited by XKND; December 6th, 2015 at 04:46 PM.

  2. #2
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    Pretty dang..

    Over powered.

    I think this is cool, but it's OP. Can control Witches? Especially op.
    Last edited by TheHogKing; December 6th, 2015 at 01:50 AM.

  3. #3
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    Quote Originally Posted by TheHogKing View Post
    Over powered.

    I think this is cool, but it's OP. Can control Witches? Especially op.
    XKND

    What about wall breakers?

  4. #4
    Super Member OMCKG's Avatar
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    I think 3 starring th9 and 10 is hard enough. This will upset game balance.

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    Quote Originally Posted by OMCKG View Post
    I think 3 starring th9 and 10 is hard enough. This will upset game balance.
    True, i didn't think about that but they could make something like a troop that can detect traps?

    I'm just guessing since it might be a little op

  6. #6
    Super Member XenonC0C18's Avatar
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    This could balance the game because of the Grand Warden's OP abilities, maybe change up the stats a little bit.


  7. #7
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    Good idea, but you didnt state how many worms would be in a trap, how many troops would be controlled, for how long they are controlled, etc.

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    Quote Originally Posted by bobofclashofclans View Post
    Good idea, but you didnt state how many worms would be in a trap, how many troops would be controlled, for how long they are controlled, etc.
    There would be like 3 worms in level 1

    There would be like 5 worms in level 2

    There would be like 7 worms in level 3

    There would be like 9 worms in level 4 (max)

    each worm controls 1 troop
    It would last 20 seconds before the troop goes back to normal

    What do you think?
    Last edited by XKND; December 6th, 2015 at 04:45 PM.

  9. #9
    Senior Member Domybananas's Avatar
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    Maybe it's OP. But I think it's just disgusting. Worms crawling on their heads and controlling them?! Maybe something else. Like a trap that sends out a signal to all troops in a specific range that controls troops for a few seconds.

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    Quote Originally Posted by Domybananas View Post
    Maybe it's OP. But I think it's just disgusting. Worms crawling on their heads and controlling them?! Maybe something else. Like a trap that sends out a signal to all troops in a specific range that controls troops for a few seconds.
    Cool, so you got any ideas how to make this idea without worms but with signals?

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