
Originally Posted by
hoopstime98
Here's the problem with all of these types of ideas to this point...there are far more casual players than hardcore players. I probably land higher than casual, let me give an example of how a lot of people I know play the game now, and will play it in the future even more.
I build my army, it's not built to snipe, it's built to raid storages.
I see your base, I could get 50% of your worthless buildings, or a I could Next, or I could full on attack you.
If I get 50% of your worthless buildings I get a little league bonus, but then I have to either wait for my army to rebuild or I have to logoff and come back later (not worth it).
Here's the thing people don't seem to understand, the TH snipe offered something attractive to the attacker. They could snipe, go back to their base, and just search again right away. It was basically a free league bonus for nothing. Putting out 50% means I have to either use a few small troops (in which case you get no shield), or I have to deploy 1/3 of my army to benefit you. Where's my benefit? Almost nobody cares about trophies, and the league bonuses aren't so great that it's worth 1/3 of my army to get it and then wait while my troops cook again.
You're failing to provide any real advantage to the attacker in order to get your cheap shield. All you're really doing is making it easier to raid your storages with all these spread out buildings and discombobulated defenses.
The key to TH snipes was not the cheap shield the defender gets, it was the benefit to the attacker to do it and move on. A new approach that benefits only the defender won't take hold, it has to benefit the attacker in a real and meaningful way.