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Thread: Improved Laboratory

  1. #1
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    Improved Laboratory

    New idea: Explosive lab.

    Since the laboratory is dangerous in nature, I suppose it could have some role in the defense. Of course I won't suggest it to attack (Would make some sense, as they share the "top" coil of a tesla 7, but it is not a defensive building - they should be busy researching, not firing away), but to explode on destruction, dealing moderate damage around it.

    This would have some impact on defensive layouts as the laboratory is considered to be just a time-waster and since it occupies a large space (same as TH) it could have some use on defense besides making attacking troops waste time.
    Last edited by MrStudMuffin69; December 3rd, 2015 at 07:54 PM.

  2. #2
    Millennial Club gregenstein's Avatar
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    Bomb

    I'd like to see it blow up once destroyed. It could have similar damage to a small bomb, that way it doesn't totally unbalance the attack/defense strategy of the game. Just basically a large area "poof" that hurts troops via shrapnel.

    I like it!

  3. #3
    Millennial Club A2K's Avatar
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    Sure, why not. It could increase dmg with every level. Starting from 1-2dmg up to maxed small bomb, with area of 1,5tiles around itself.

    But, would hogs, balloons, golems, etc target to it as they target teslas and defensive buildings? If not, it would become even more interesting, as it could kill low life hogs while they clean up the base.

    Just a thought.

  4. #4
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    Would like to see this but this would be too much like stacking buildings which is ruled out. SO I don't think this will happen.


  5. #5
    Senior Member LemoneyFresh937's Avatar
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    Well in that case, the spell factory should explode too, because of all the spells inside. And the barracks should explode also, because it's full of bombs for wallbreakers and balloons. And gold mines should explode too because of the TNT that the miners use to dig deep into the earth, which would detonate when rubble falls into the opening. And elixir pumps should explode because of the intensely pressurized air in the pipes. You know what, I'll just start a list of things that should explode.

    -Mortars, because of the explosive shells inside.
    -Cannons, because they are full of gunpowder.
    -Any archer tower above level 10, because of the explosive tipped arrows they fire, which I can only assume are stockpiled inside the tower itself.
    -Wizard towers, because of the magic energy released from the broken crystal.
    -Walls above level 10, because they're full of lava or some s**t.
    -Air defenses, because what did you expect to happen when you set fire to a barrel of rockets.
    -Dark elixir storages and drills, because dark elixir becomes wildly unstable when released from its cubical form of storage.
    -Teslas, because you release the storm cloud trapped inside.

    Pretty much the only things that should not explode are heroes, but they do because...reasons.
    Last edited by LemoneyFresh937; December 4th, 2015 at 04:39 PM. Reason: Speling misteak

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
    -Proof that dreams do come true!

  6. #6
    Senior Member LemoneyFresh937's Avatar
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    But no, let's continue talking about this idea.

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
    -Proof that dreams do come true!

  7. #7
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    You went very far on irony, but did you realize 1- this is a game and 2- some troops already have this feature? The golem is made of stone and explodes on death, dealing high damage to buildings/enemy troops near it. I just think it would be nice to see the lab helping in defense somehow.

  8. #8
    Super Member XenonC0C18's Avatar
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    Quote Originally Posted by MrStudMuffin69 View Post
    You went very far on irony, but did you realize 1- this is a game and 2- some troops already have this feature? The golem is made of stone and explodes on death, dealing high damage to buildings/enemy troops near it. I just think it would be nice to see the lab helping in defense somehow.
    There are enough already exploding stuff in real life and Clash, if you catch my drift. This probably won't be added because I proposed an idea that involves a Town Hall transforming into a robot that does 50,000 damage per second with MANY cons, didn't work out well.


  9. #9
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    Quote Originally Posted by XenonC0C18 View Post
    There are enough already exploding stuff in real life and Clash, if you catch my drift. This probably won't be added because I proposed an idea that involves a Town Hall transforming into a robot that does 50,000 damage per second with MANY cons, didn't work out well.
    Should I remember you SC did NOTHING about farming bases since the game started (literally) until now, after 3+ years since release? Same goes for DE storage zapping, something that was broken since the introduction of DE, according to version history - also, the balloons didn't deal damage on death, too. I guess anyone would complain if that suggestion was made back in the day, right?

    I just think the lab should explode to contribute in defense. Since it has pressurized elixir/DE I think it makes sense

  10. #10
    New Guy
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    Or..... since there is DE and elixer in those buildings why not make them hold some of it for looting. Let goblins target those buildings 2x. Elixer gets taken before destruction, no boom.

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