View Poll Results: ONLY ANSWER IF YOU HAVE READ THE WHOLE THREAD

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  • This spell is great and should be in Clash of Clans ONLY ANSWER IF YOU HAVE READ THE WHOLE THREAD

    7 25.00%
  • Needs some changing ONLY ANSWER IF YOU HAVE READ THE WHOLE THREAD

    11 39.29%
  • Not wanted ONLY ANSWER IF YOU HAVE READ THE WHOLE THREAD

    10 35.71%
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Thread: New dark spell: Skeleton spell!!!

  1. #41
    Millennial Club Temur's Avatar
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    Quote Originally Posted by Iotapaw View Post
    Whoa, that would make it super over powered I think. You could end up with 30 skeletons per spell! Again, even at Th9 you could end up with 330 skeletons just from spells and over 400 for th10!

    If the spell is to work that way, I think you need to reduce the skeletons quite a bit and possibly the waves per spell too
    But there is time delay

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  2. #42
    Millennial Club Temur's Avatar
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    Quote Originally Posted by Iotapaw View Post
    Whoa, that would make it super over powered I think. You could end up with 30 skeletons per spell! Again, even at Th9 you could end up with 330 skeletons just from spells and over 400 for th10!

    If the spell is to work that way, I think you need to reduce the skeletons quite a bit and possibly the waves per spell too
    And also I changed it up, now that is for the last level witch is only for TH10
    read the statistics
    Last edited by Temur; December 3rd, 2015 at 07:39 PM.

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    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  3. #43
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    Quote Originally Posted by Temur View Post
    And also I changed it up, now that is for the last level witch is only for TH10
    read the statistics
    Looking really good now. I think it's becoming a lot more balanced, whilst still being an awesome spell.

    I think at this point it might be worth putting tactical attack strategies in to see how at different levels it can affect battles in war/farming

    Ps. Sorry for constantly commenting on it, but I genuinely believe it's a really cool idea and would love to see it.

  4. #44
    Millennial Club Temur's Avatar
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    Ok, and don't apologize, you did right, you helped me, and I thank you.

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
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    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  5. #45
    Millennial Club Temur's Avatar
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    Thank you for all the feedback!!!

    If you ever have questions, comments, or ideas, don't be afraid spill

    Made by KingKappa! Thanks a lot man!
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    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  6. #46
    Millennial Club Temur's Avatar
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    I want to hear your opinion on something. Should I make the dark spell factory level 4 for this and put it on this thread?

    Made by KingKappa! Thanks a lot man!
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    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  7. #47
    Junior Member xCaffex's Avatar
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    Sadly It has some loopholes

    I didn't get to read all the responses so if someone already said the next two things spare me hah:
    1. If this spells can be used anywhere they are just very exploitable to take CC out easily or to take down double giant bombs, I attack a base with hog riders and a few of this spells and I'm really likely to 3star if complemented well.
    2. If the spell wasn't meant to be deployed anywhere, and u just make it deployable on the outside of the base this would take some major coding ( cause all spells are usable everywhere and ur just trying to change that)
    If it wasn't for this couple of things and I would love to see this dark spell out there

  8. #48
    Junior Member xCaffex's Avatar
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    Quote Originally Posted by Temur View Post
    Oh, yeah I already took care of that, they don't activate giant bombs
    Just saw this.. But again, other thing that takes coding, cause all ground troops activates ground traps, that is just how things are.. And I think that giant bombs are required to keep the balance cause they make splash damage and that is one of the only ways to take down the huge hordes of skeletons that this spell could generate

  9. #49
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    Question

    With these many skeletons , might there be any lag ?
    PokeManiac Is Back!
    But where are the sub-forums?

  10. #50
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    Quote Originally Posted by xCaffex View Post
    I didn't get to read all the responses so if someone already said the next two things spare me hah:
    1. If this spells can be used anywhere they are just very exploitable to take CC out easily or to take down double giant bombs, I attack a base with hog riders and a few of this spells and I'm really likely to 3star if complemented well.
    2. If the spell wasn't meant to be deployed anywhere, and u just make it deployable on the outside of the base this would take some major coding ( cause all spells are usable everywhere and ur just trying to change that)
    If it wasn't for this couple of things and I would love to see this dark spell out there
    You really need to read the whole thread or you would have not said more than half of this

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
    PM me with you cards and there levels I can hook you up with a high quality deck!
    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

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