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Thread: [TH7 War Base] Dovahkiin (anti-dragon, anti-3star)

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  1. #1
    Millennial Club rhymquimghyf's Avatar
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    [TH7 War Base] Dovahkiin (anti-dragon, anti-3star)

    Dovahkiin, TH7 anti-dragon war base.





    "Skyrim legend tells of a hero known as the Dovahkiin (Dragonborn),
    a warrior with the body of a mortal and soul of a dragon,
    whose destiny it is to destroy the evil dragon Alduin."
    More on the name on Skyrim wiki

    Original outdated 2AD first post is moved here

    There are TH7 prototypes for 3 AD >>here<<

    Latest revision is >>here<<
    (6.08.2016)

    Stats are here

    Also, if you don't mind a bit of engineering, or just going to TH8, I strongly recommend using TH7.1 version below. With 3 lvl6 ADs it's pretty good against zapquakes.
    On my mini, I went straight to TH7.1 after maxing TH6, and it helped my clan tremendously.





    Table of Contents
    I. Introduction
    II. The Base
    III. Mechanics / Concepts
    IV. Pros / Cons
    V. Conclusion
    VI. Logs
    VII. The Final Test
    VIII. Future

    I. Introduction
    II. The Base
    III. Mechanics / Concepts
    IV. Logs
    VI. Pros / Cons
    VII. Conclusion
    VIII. Future
    Last edited by rhymquimghyf; August 6th, 2016 at 08:44 PM.

  2. #2
    Millennial Club rhymquimghyf's Avatar
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    This is TH7.1 version of Dovahkiin.

    What is 7.1? It's TH8 with only traps and storages added, nothing else. Get your ADs to 666 asap, but leave all other defenses at TH7 level. The idea is to ease transition from TH7 to TH8 by keeping your war weight at the TH7 level, while working on your offense, and leveling non-defensive buildings such as storages and barracks.

    Is it perfect? No! It was designed in 15 minutes, because one of our elders let the spy in on the very end of prep day. I had 40 minutes to redesign 2 bases. I see some minor and major mistakes. But I have reasons to not touch anything.

    Does it work?
    Hell yeah!
    Suffice it to say that it wasn't EVER 3-starred by dragons over the course of 20+ wars.
    It is regularly hit by maxed TH8 zapquakes, but it is literally immune to dragons.
    It's "GoWiPe or ♥♥♥♥" kind of base.

    Here are few examples where it won wars for us that would otherwise resulted in a draw. We have all kinds of maxed out anti-3 at the top, everyone was 3-starred, but the base with war weight of a TH7 saved the day.

    1) 8 attacks on two bases, still undefeated at the end of the match.



    2) 8 attacks on one base, still undefeated








    Base:

    Last edited by rhymquimghyf; February 19th, 2016 at 06:44 PM.

  3. #3
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    I applaud you. Amazing work!


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    Base DESIGN seems decent...Few problems

    The base design looks decent, but, frankly denoting, the base mechanics doesn't seem to be that Outrageous. You haven't used the storages as meatshields, The cc is Compromised completely, No proper Building placement has been done. Though, the logs seem to be Satisfactory to the original post, still, The attackers must be BIGGEST NOOBS cause the base can get 3* ed easily with lvl2 dragons, lightning spells and balloons from the Western and the Northern part.



    RED: Improper trap placement, BIGGEST MISTAKE IN THE DESIGN.....Try to spread those TRAPS a bit. The Tesla's don't seem to be a problem with someone who's smart enough.

    DARK BLUE: The colour shows the 95℅ chance of getting 3* ed by ground and Air troops both. Only, the cc has to be switched with the Tesla's already popping cuz they Pop out after deploying a few troops automatically.

    GREEN: Improper Junctions mate, Pay a bit focus on them. Wall breakers would kill half of the wall skeleton.

    LIGHT BLUE: Bad storage buffering, the storages should be evenly spread, 99.99℅ chances are that a Noob who's a bit smart wouldn't attack from this side.


    Hope you understood my Concern, The base is well thought, but, Try to imply the calculations behind the mechanics. Good job bro!!

  5. #5
    I must admit, I was really looking forward to seeing this base design, specially after you told about the war against the 1man engineered clan. It looks nothing like I had imagined, nice work! We all know all TH7 are vulnerable to mass dragons and lightnings, hence the need of some trickery to fool our opponents.

    Just some questions. In average, how many dragons remained alive at the end for the attackers who managed to 3star the base? How many people that insisted in attacking from the storages side 3star this base?

  6. #6
    Forum Veteran ChosenW's Avatar
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    Great base design been using it for weeks not trickery definitely gets people to fail on this at least once a war almost.
    Chosen Gods|Town Hall 12+ Horde|Level 194|War Hero - 1784|Crystal Farming
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  7. #7
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by KnightK View Post
    I must admit, I was really looking forward to seeing this base design, specially after you told about the war against the 1man engineered clan. It looks nothing like I had imagined, nice work! We all know all TH7 are vulnerable to mass dragons and lightnings, hence the need of some trickery to fool our opponents.

    Just some questions. In average, how many dragons remained alive at the end for the attackers who managed to 3star the base? How many people that insisted in attacking from the storages side 3star this base?
    If the person knows how to cut the circle and funnel dragons, brave enough to violate textbook rule and go AGAINST air sweeper, it's all over under 2 minutes, very easy 3 star.

    But most people do it by the book ("Destroy higher level AD with lightnings. Do not attack against air sweeper if given a choice")

    Even flawless attacks on the trapped side have good chance to fail. In the "final test", first two attempts were made on the side with storages, third one (successful) on the air sweeper.

    Bad attacks on the air sweeper side have a decent chance to fail too, but sometimes can succeed (and this is painful to watch). On average, we saw 80-90% win rate against weak clans, 20% win rate against strong clans.

    This base needs to be rotated 180˚ (to make it into souther teaser) to improve percentage of wins against bad attackers even more.


    Can't do it myself, not TH7 anymore.
    Last edited by rhymquimghyf; December 9th, 2015 at 12:02 AM.

  8. #8
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by POPPININ View Post
    The base design looks decent, but, frankly denoting, the base mechanics doesn't seem to be that Outrageous. You haven't used the storages as meatshields, The cc is Compromised completely, No proper Building placement has been done. Though, the logs seem to be Satisfactory to the original post, still, The attackers must be BIGGEST NOOBS cause the base can get 3* ed easily with lvl2 dragons, lightning spells and balloons from the Western and the Northern part.
    This base design was created to defend in real wars.
    I knew that it can't defend on the forums with this looks, that is exactly the reason why I included a metric ♥♥♥♥ ton of logs for it, and mapped them on our month-long war log. Real wars, real logs.

    Yes, it's an obvious trap.
    Yes, attackers must be BIGGEST NOOBS to fall for it. But those same biggest noobs will 3-star any other TH7 base out there because of how overpowered dragons are at TH7.

    Storages are used in a way to make dragons that were deployed in one spot, or in a single line self-funnel to the middle ring, and not to the core.

    CC: Most Th7 designs go with centralized CC. But centralized CC lures dragons to the center, from ANY SIDE!

    CC is compromised completely, yes.
    So, what are you gonna do with it? Tell me.
    Trade two dragons for a killsquad of archers?
    Deploy two dragons in that corner to kill CC dragon, while your main attacking force in on the other side?
    Attack from that side just because CC is there?
    Ignore it and let the dragons figure it out for you? (very bad idea, but that is exactly what most people do)

    I'm not saying the base is perfect - it can be improved, see "The future" in the original post. But it's not that simple.

    "No proper Building placement has been done." - please elaborate, that's an interesting claim.



    RED: Improper trap placement, BIGGEST MISTAKE IN THE DESIGN.....Try to spread those TRAPS a bit. The Tesla's don't seem to be a problem with someone who's smart enough.

    DARK BLUE: The colour shows the 95℅ chance of getting 3* ed by ground and Air troops both. Only, the cc has to be switched with the Tesla's already popping cuz they Pop out after deploying a few troops automatically.

    GREEN: Improper Junctions mate, Pay a bit focus on them. Wall breakers would kill half of the wall skeleton.

    LIGHT BLUE: Bad storage buffering, the storages should be evenly spread, 99.99℅ chances are that a Noob who's a bit smart wouldn't attack from this side.


    Hope you understood my Concern, The base is well thought, but, Try to imply the calculations behind the mechanics. Good job bro!!

    1. Trap placement. Base design is all about compromises. This base makes a bet on bait AD being zapped.
    All traps protect second AD from lvl5 hogs and balloons. This is the strongest point of the design.

    2. Teslas work very well. Real people don't check empty corners.

    Dark blue - yes, 95% chance of getting 3-starred by dragons if attacked from that direction by a person that knows how to cut a circle. The ring is very thin in that spot.

    Improper junctions? Can you propose a better version? I can't think of any.
    Also, this base NEVER was 3-starred by ground forces despite numerous attempts (see full logs).

    "the storages should be evenly spread" - evenly spread storages make your base weak. Only those storages that have to be destroyed BEFORE air defense matter, the rest is wasted.
    Last edited by rhymquimghyf; December 2nd, 2015 at 06:42 AM.

  9. #9
    Millennial Club GarlicAK's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    This base design was created to defend in real wars.
    I knew that it can't defend on the forums with this looks, that is exactly the reason why I included a metric ♥♥♥♥ ton of logs for it, and mapped them on our month-long war log. Real wars, real logs.

    Yes, it's an obvious trap.
    Yes, attackers must be BIGGEST NOOBS to fall for it. But those same biggest noobs will 3-star any other TH7 base out there because of how overpowered dragons are at TH7.

    Storages are used in a way to make dragons that were deployed in one spot, or in a single line self-funnel to the middle ring, and not to the core.

    CC: Most Th7 designs go with centralized CC. But centralized CC lures dragons to the center, from ANY SIDE!

    CC is compromised completely, yes.
    So, what are you gonna do with it? Tell me.
    Trade two dragons for a killsquad of archers?
    Deploy two dragons in that corner to kill CC dragon, while your main attacking force in on the other side?
    Attack from that side just because CC is there?
    Ignore it and let the dragons figure it out for you? (very bad idea, but that is exactly what most people do)

    I'm not saying the base is perfect - it can improved, see "The future" in the original post. But it's not that simple.

    "No proper Building placement has been done." - please elaborate, that's an interesting claim.




    1. Trap placement. Base design is all about compromises. This base makes a bet on bait AD being zapped.
    All traps protect second AD from lvl5 hogs and balloons. This is the strongest point of the design.

    2. Teslas work very well. Real people don't check empty corners.

    Dark blue - yes, 95% chance of getting 3-starred by dragons if attacked from that direction by a person that knows how to cut a circle. The ring is very thin in that spot.

    Improper junctions? Can you propose a better version? I can't think of any.
    Also, this base NEVER was 3-starred by ground forces despite numerous attempts (see full logs).

    "the storages should be evenly spread" - evenly spread storages make your bases weak. Only those storages that have to be destroyed BEFORE air defense matter, the rest is wasted.
    Don't get so defensive. Makes you look arrogant even though I'm sure you don't intend to be but that's how it appears. Also logs for war bases mean pretty much nothing as they can only convey basic information like troops levels. Seems like a one trick pony kind of base where you rely on the attacker to fall into all into your traps the first time around. But what do I know :P
    Last edited by GarlicAK; December 1st, 2015 at 04:37 AM.

  10. #10
    Fresh Spawn
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    Awesome base man... Attack 5 times in war and only last attack 3 starred me from North side.. Otherwise this is super base.. Thank you for making it

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