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Thread: Flaw in new shield update (not another I hate changes thread)

  1. #1
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    Flaw in new shield update (not another I hate changes thread)

    As I read the updates and ponder some of these changes and how will they affect the way I clash. I noticed a glaring flaw. To get a shield a village must sustain 30% destruction for a 12 hour shield. Increasing damage grants more shield time. PLUS an attacker must use 1/3 of his/her Army.

    Well, as a decent farmer my goal is to raid for as much "resources" as possible and use as few troops to maximize my gains. I don't raid for percentage points! The flaws lyes with what "incentive" as an attacker to 1. Try and destroy 30% of my opponents village. 2. Why drop 1/3rd or more of my army when I can drop twenty minions(pick your troop) and loot full DE drills (full collectors)? And then move on... No shield for you.

    As a TH 8 I picked on Th7s, as a TH 9 I picked on th8s, as a th10 now it's th9's turn to get looted by me and I rarely if ever use my 1/3rd or my entire army camp.... Why would I? To be nice???
    Now come on guys/gals there were times we Clashers would try and help a Brotha/Sista out with a TH snipe and give them a shield, only to find out it's trapped with Teslas/ bombs etc. I would usually raid till 39% and surrender and screw them over. No shield for you.

    Will this change open up more villages to attack... Sure, but there will be more villages taking a pounding over and over again till their resources are completely emptied till not worth attacking. No shield for you.


    Don't get me wrong, I enjoy updates/changes to COC but this change is definitely confusing-- am I raiding to gain resources while expending the least of my resources so I can upgrade my offense/defensive capabilities or be conscious of the percentage of troops deployed/ percentage of building destroyed?

    To get a shield myself do I leave out an unprotected 30% and a storage to reward an attacker for a cheap shield and hope they use a third of their army capacity??? (as opposed to a exposed TH)

  2. #2
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    Maybe the solution/incentive to an attacker to destroy that percentage of an openents village and to use 1/3 of their army camp is-- rather than making that a requirement for the defender to get a shield but rathera requirement for the attacker to retain his raided loot? Just thoughts after eating too much on thanksgiving lol
    Last edited by ss62vert; November 27th, 2015 at 10:54 AM.

  3. #3
    Senior Member xxNARUT00xx's Avatar
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    First they say 50% of army, but after everyone complaining about how it will screw the game, they reduced that to 1/3rd only. (Btw that 1/3rd is actually of defenders max army space not the attacker).
    Whatever the case, we won't know how good or bad it is for us until the update actually hits. So wait and be patient. I'm sure they will fix things up if something goes bad.

  4. #4
    Forum Master Saleh47's Avatar
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    If you are going for storages you can't use less than 1/3 of your army(assuming you are same townhall as defender) & get good amount of loot at least not every attack unless the player exposes his storages. With 1/3 of army it is fairly balanced imo. I good designed base will always need more than 30% destruction & 1/3 of army to get loot from. If you got examples please show us
    Last edited by Saleh47; November 27th, 2015 at 11:03 AM.
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  5. #5
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    Just to be precise:


    • Full army: Maximum possible space of Army Camp and Heroes (weighted x25 space) of defender TH level


    They spoke about 1/3 of the Defender :-)
    Last edited by Tchoa; November 27th, 2015 at 11:02 AM.

  6. #6
    Forum All-Star TimGinger's Avatar
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    As far as I see it you're this hitting drills/collectors. Why should it matter if these players don't get a shield? As long as you get a shield when someone attempts to hit your storages (try that with under a third of an army).

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  7. #7
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    Oh it's the defenders army ok... I read that wrong.

    If if you watch some of the videos with clash with ash or clash on gan. I believe it's their guides on max farming in an hour. I look for full de drill either exposed or easily assessable. Drop 10-20 archers/barbs take my 500-2000+ and move on. Usually on those villages there gold/elixir collectors free for the taking too with minimal effort troops. I still wouldn't use a1/3 of a th8's camp space.


    No matter what im going to wait for updates to play out and I'm going to clash on no matter what. But I remember when I was a th7 struggling to raid just to have a 8,9,10 coming along and ♥♥♥♥ me. Those TH's are going to get hit a lot more with harder to get shields

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    its not that I CARE... I am at a high enough level in the game I can defend my loot but we need those newer players to keep this game going and a th7 won't stand much of a chance vs a decent 8 or 9 even with the loot penalty.

    I could be be wrong in my hypothesis but it's worth a discussion. Supercell doesn't know everything...and don't always get it right. If they did they wouldn't need to update the game. But keep it going I learned something tonight😊

  9. #9
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    Quote Originally Posted by ss62vert View Post
    Well, as a decent farmer my goal is to raid for as much "resources" as possible and use as few troops to maximize my gains. I don't raid for percentage points! The flaws lyes with what "incentive" as an attacker to 1. Try and destroy 30% of my opponents village. 2. Why drop 1/3rd or more of my army when I can drop twenty minions(pick your troop) and loot full DE drills (full collectors)? And then move on... No shield for you.
    If the base is designed so badly that ppl can pick off most of their resources without having to drop 1/3 of their armies or having destroyed 30% of the base, then they don't deserve a shield. Design a better base where they need to destroy barracks/huts/camps/etc to reach the collectors/drills.
    Last edited by Lilidan; November 27th, 2015 at 11:30 AM.

  10. #10
    Senior Member Yofaux's Avatar
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    With your 10-20 troops, you aren't taking much loot so to the defender it doesn't really matter if you give them a shield or not.

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