As I read the updates and ponder some of these changes and how will they affect the way I clash. I noticed a glaring flaw. To get a shield a village must sustain 30% destruction for a 12 hour shield. Increasing damage grants more shield time. PLUS an attacker must use 1/3 of his/her Army.
Well, as a decent farmer my goal is to raid for as much "resources" as possible and use as few troops to maximize my gains. I don't raid for percentage points! The flaws lyes with what "incentive" as an attacker to 1. Try and destroy 30% of my opponents village. 2. Why drop 1/3rd or more of my army when I can drop twenty minions(pick your troop) and loot full DE drills (full collectors)? And then move on... No shield for you.
As a TH 8 I picked on Th7s, as a TH 9 I picked on th8s, as a th10 now it's th9's turn to get looted by me and I rarely if ever use my 1/3rd or my entire army camp.... Why would I? To be nice???
Now come on guys/gals there were times we Clashers would try and help a Brotha/Sista out with a TH snipe and give them a shield, only to find out it's trapped with Teslas/ bombs etc. I would usually raid till 39% and surrender and screw them over. No shield for you.
Will this change open up more villages to attack... Sure, but there will be more villages taking a pounding over and over again till their resources are completely emptied till not worth attacking. No shield for you.
Don't get me wrong, I enjoy updates/changes to COC but this change is definitely confusing-- am I raiding to gain resources while expending the least of my resources so I can upgrade my offense/defensive capabilities or be conscious of the percentage of troops deployed/ percentage of building destroyed?
To get a shield myself do I leave out an unprotected 30% and a storage to reward an attacker for a cheap shield and hope they use a third of their army capacity??? (as opposed to a exposed TH)




