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Thread: 100% Goblin Army NEW Farming Standard After Update!!!

  1. #1
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    100% Goblin Army NEW Farming Standard After Update!!!

    For all those farmers out there, struggling to make their way in CoC wondering how they will farm after this update, I have an answer: just go 100% max goblin with 3 max jumps and 2 max heals for MAXIMUS loot and starzzz!

    I have done this strat before, but it's flaw has been that you eventually lose too many trophies to be in a good league to raid. Now there is no downside to you! With the TH changes, now you can just go with 100% goblin on any base and get most or all of their loot as well as their TH for massive lootz and trophies! Sure we won't get much loot bonus with the new changes, but you will get everything else!! I kinda feel bad the person defending will never get a shield, so will suck to be them, but we'll be okay for now as we can keep cleaning bases out over and over while gaining trophies!

    This dawned on me in bed this morning, and I am now looking forward to the LOOTZ from this new update!

    Happy farming everyone!!!


    EDIT:

    For those wondering how this can be fixed without massively changing the update: SuperCell could just give a shield to those who lose 50% of their loot to an attacker.

    I have also run it with 2 Jumps and 3 heals. Both work fine.

    Army cost is about 177,000 elixir, so that is your breakpoint for profit.
    Last edited by Ironfalcon; November 26th, 2015 at 09:26 PM. Reason: Added Edit Section
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  2. #2
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    Don't forget to bring the new hero, the Goblin King!

  3. #3
    Senior Member joshthegreat83's Avatar
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    Nice idea. Maybe I will start upgrading my goblins after all. Up til now, they were pretty useless go me.
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    Forum Veteran Goempel's Avatar
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    What about the people that dont have all spells unlocked? How will they fit 3 jump and 2 heal?
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    Senior Member Curendaro's Avatar
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    5 spells are too much for a farm army

    just barch with 0 spells and take da loot^^

  6. #6
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    Quote Originally Posted by Goempel View Post
    What about the people that dont have all spells unlocked? How will they fit 3 jump and 2 heal?

    Two jumps should still get goblins to the TH, so it shouldn't be an issue. Just go 2 jumps 1-2 heals then. The 3 jumps is so you can get everything!
    Last edited by Ironfalcon; November 26th, 2015 at 06:03 PM.
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  7. #7
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    3 jump spells = 1hr and 30 mins 2 heal spells = 40 mins. You get 3hrs of free time (or pay to get another 2hrs), this means non-gemmers will be doing 1 raid per "free session". Thats not farming lol
    Last edited by AIhunter; November 26th, 2015 at 06:06 PM.

  8. #8
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    What % is destroyed with this strategy?

    Considering the following, will this mass goblin army do 30% damage to the enemy base? Also, remember that the TH has to be destroyed to get any of its loot. So a well protected TH will probably repel a goblin attack, leaving the attacker with no star, no bonus, and a loss of trophies. Still, the defender gets raped and is left with no shield if less than 30% of his base is destroyed.... Gets you thinking huh?

    Shields:



    • No shield given from Town Hall destruction
    • [UPDATED] No shield given if attacker does not deploy at least 1/3rd of a full army
      • Full army: Maximum possible space of Army Camp and Heroes (weighted x25 space) of defender TH level


    • 12 hours shield given at 30% destruction
    • 14 hours shield given at 60% destruction
    • 16 hours shield given at 90% destruction

  9. #9
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    Quote Originally Posted by Curendaro View Post
    5 spells are too much for a farm army

    just barch with 0 spells and take da loot^^

    Not if you get 100% loots, and they have at least 177,000 elixir... That is your break point with 240 max goblins and 3 max jumps, and 2 max heals, not counting any league bonus.
    Clash Name: Immortal_Frog
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  10. #10
    Super Member bobbychan193's Avatar
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