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Thread: Goblins now do double damage on Th - New attack strategies?

  1. #1
    Super Member Erebos29's Avatar
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    Goblins now do double damage on Th - New attack strategies?

    This is something major... can anyone develope a new strategy? in my opinion... Goblins can now sort of replace barch... im not sure though. dont hate me
    SORYE GE TON!

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    Forum Veteran Kingzenith's Avatar
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    There are clans already that specialize in using goblins. It seems like now you just would funnel a path through the storages/collecters/CC to the town hall. Don't know what spells you would bring.
    Quote Originally Posted by Bmille3 View Post
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    Super Member Badzmaru's Avatar
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    collectors outside the base with the TH centralised inside the base... how you going to get the goblins into the core without the collectors and storages as distractions? Lets see you use a GOWIPE attack, and this clears a path to the TH, you might as well use your GOWIPE army to get the TH....

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    It's going to be tough getting goblins to the Th without dying and they might target collectors and storages

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    Super Member Erebos29's Avatar
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    Quote Originally Posted by Kingzenith View Post
    There are clans already that specialize in using goblins. It seems like now you just would funnel a path through the storages/collecters/CC to the town hall. Don't know what spells you would bring.
    Say bye bye to hybrid bases... now since they target TH can this be used in war to ensure a one star? they r like upgraded barbarins... they run fast and dodge traps
    SORYE GE TON!

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    Forum Veteran Kingzenith's Avatar
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    Quote Originally Posted by Badzmaru View Post
    collectors outside the base with the TH centralised inside the base... how you going to get the goblins into the core without the collectors and storages as distractions? Lets see you use a GOWIPE attack, and this clears a path to the TH, you might as well use your GOWIPE army to get the TH....
    In the sneak peek note, they did mention GoGobWipe.
    Quote Originally Posted by Bmille3 View Post
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  7. #7
    Forum Superstar ElfLiya's Avatar
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    I have tried a few, one of them is with hog riders in clan wars. hog riders clears all defensive structures, goblins cleans up the rest. They are fast movers with a reasonable damage count, they can clear out a base faster then archers and cheaper then wizards


    dual abilities? yeah! keeps your weapons heavy

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    1-2 Golems rest goblins and jump spell



  9. #9
    Super Member Erebos29's Avatar
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    can anyone think of a new army composition?
    SORYE GE TON!

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    Super Member Erebos29's Avatar
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    Quote Originally Posted by Asad6113 View Post
    1-2 Golems rest goblins and jump spell
    1. the golems wont last long is its the only unit attcking defs
    2. goblins would go for loot and miss army camps and etc...

    = no three strs
    SORYE GE TON!

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