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A major focus area in the coming update affects how people play Clash of Clans every single day: shields. Improving the shield system is a complex and delicate job, so coming update includes a broad package of changes designed to make village defense fairer, play sessions more flexible, and attacking more encouraged.

Shields:

  • No shield given from Town Hall destruction
  • No shield given if attacker does not deploy at least 1/3rd of a full army
    • Full army: Maximum possible space of Army Camp, Heroes (weighted x25 space) and Spells of defender TH level

  • 12 hours shield given at 30% destruction
  • 14 hours shield given at 60% destruction
  • 16 hours shield given at 90% destruction


Attacking Through Shield:

  • Can now enter Multiplayer matchmaking or Revenge without affecting shield
  • Executing Multiplayer or Revenge attack while shielded deducts 3 hours of shield
  • Additional attacks in the same shield deduct more hours (4, 5, 6, 8, 10, 12 hours)
  • Shields can be dismissed manually (to intentionally take a defense)


=> Read the complete "From the Dev's Desk: Shields - Part I: Attacking and Defending" post, here.


Village Guard:

  • Village Guard prevents you from being attacked while shield is down
  • Can go online, offline and attack with no penalty under Village Guard
  • Free Village Guard activates when a shield expires:
    • Titan I / Legend League: 3 hours free Village Guard
    • Titan II League: 2 hours free Village Guard
    • Titan III League: 1 hour free Village Guard
    • Champion League (all levels): 30 minutes free Village Guard
    • Master I League and below: 15 minutes free Village Guard

  • 2 hours extra Village Guard available in Shop for 10 gems while shield is down (23 hour cooldown)
  • Village Guard can be dismissed manually (to intentionally take a defense)


Personal Break Timer (PBT):

  • PBT is 3 hours: forced offline for 6 minutes after 3 hours cumulative online time without shield
  • PBT resets when gaining shield, or in other reset cases below
  • Buying 2-hour Village Guard from shop extends current PBT by 2 hours
  • PBT paused during server maintenance, but not reset


PBT reset cases:

  • After defense with shield: Full PBT reset
  • After a defense without shield OR 6-minute PBT kickout without defense: PBT extended (+15 minutes to PBT, +15 minutes Village Guard)
  • After 2nd consecutive defense without shield OR 6-minute PBT kickout without defense: PBT extended (+15 minutes to PBT, +15 minutes Village Guard)
  • After 3rd consecutive defense without shield OR 6-minute PBT kickout without defense: Full PBT reset + Free Village Guard based on League
  • After 30 minutes consecutive offline time without defense: Full PBT reset (no Village Guard given)


=> Read the complete "From the Dev's Desk: Shields - Part II: Village Guard and Personal Breaks" post, here.


Loot:

  • Town Hall contains much more loot (shares available loot with storages)
  • Town Hall has loot worth of 1 Gold & Elixir Storage + 1/4th Dark Elixir Storage
  • Town Hall and Clan Castle count as resource buildings - Goblins will attack them for x2 damage
  • Available loot % slightly increased for TH6 through TH10
  • Available loot reduced for attacking one TH level lower


League Bonus:

  • All League Bonuses increased
  • League Bonuses is now progressive, from 0% to 100%, based on destruction percentage
  • 100% League Bonus earned at 70% destruction


Trophy Rebalancing:

  • Trophy offers from lower players increase with League level (from +1 minimum at Bronze to +6 minimum at Titan 1 and Legend)
  • Trophy offers from higher players decrease with League level (e.g. from +56 at Bronze to +48 at Titan 1 and Legend)



=> Read the complete "From the Dev's Desk: Loot, League Bonuses and Trophy Offers" post, here.
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