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  Click here to go to the first staff post in this thread.   Thread: Loot, League Bonuses and Trophy Offers <-- Discuss it HERE!

  1. #761
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    Run for your lives!

    It seems like our congress has gotten hold of super cell. They are turning sweet, simple rules into the tax code.

  2. #762
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    Quote Originally Posted by DredPir8Roberts View Post
    So if the TH is now a storage building, and goblins do double damage to it, does that mean also that it will no longer be affected by spells such as lightning and earthquake like it's other storage counterparts? Same question for the cc.
    I can't seem to find anyone discussing that.
    Lightning em TH! Dark Elixir ♥♥♥♥♥!

    PS: I think it would not be as much as Lightning a DE Storage do. But still worth a try, and they can't easily fix this as this will remove one of the benefit of earthquake spell.

  3. #763
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    Quote Originally Posted by JDPetrillo View Post
    These are my unbiased thoughts without any emotions.

    #1.
    League bonus is now rewarded based on percent of damage, from 0% to 70% damage. The key benchmarks are 0%, 50% and 70% damage as follows:

    • 0% damage rewards 0% of league bonus
    • 50% damage rewards 80% of league bonus
    • 70% damage rewards 100% of league bonus

    In addition to those key benchmarks, the scale for everything in-between them works as follows:

    • You earn 1.6% of league bonus for each 1% of damage starting at 1% through 50% damage
    • You earn 1.0% of league bonus for each 1% of damage starting at 51% through 70% damage

    ​Here are some real life scenarios and the outcome:

    • ​You attack a base and do 20% damage. You will be rewarded 32% of league bonus.
    • You attack a base and do 65% damage. You will be rewarded 95% of league bonus.
    • ​You snipe a town hall and only do 2% damage. You will be rewarded 3.2% of league bonus.

    As you can see in the last example, town hall sniping is officially dead now. As an attacker, you will only receive a very small fraction of the league bonus for a town hall snipe. As a defender, many people are now persuaded to protect their town hall. The end result is outside town halls will be few and far between, because most people moved them inside, and the league bonus received for a town hall snipe will not be sufficient to cover the cost of Next'ing. R.I.P. town hall snipes; it was fun.

    #2. Based on screenshots within the release notes, league bonuses appear to have increased by approximately 12%. For example, 100% league bonus for Champions III is now 200,000. It was 180,000 previously. This is not a "significant" increase, in my opinion. In fact, some can argue league bonuses have been significantly decreased because now it takes a lot more than it used to in order to earn 100% of league bonus payout.

    My comments here are strictly based only on the screenshot within the developers notes, which shows a 200,000 league bonus for Champions III. To the best of my knowledge, this hasn't been officially confirmed and its possible "real" league bonus can be different for better or for worse once the update hits. I will update this section if I receive confirmation of new league bonus values. For now, I'm assuming 12% increase based on the screenshot provided.

    #3. The way forward for farmers, in my opinion, will be a new strategy to push as high in trophies as possible where you can consistently receive 100% of league bonus by consistently doing at least 70% damage. You will want to be as high in trophies as possible in order to get the most league bonus, but you will want to make sure you can do at least 50% damage and aim for 70% damage consistently.

    #4. As a farmer, aiming to do at least 50% to 70% damage every attack means a few things:

    • More time spent training stronger armies
    • More resources spent training stronger armies
    • Less raids per day

    Say for example a person has 6 hours per day to farm. A larger percentage of that person's time will now be spent waiting for armies to train and therefore squeezing in less raids than before during that same 6 hour window, especially with the PBT that will also kick you out at least once during that 6 hours.

    In my view, going forward farmers will not raid as frequently as they do now, but their raids will (should) net more loot than they do currently. However, will these fewer high loot raids be enough to offset the cost of less raids per day and more expensive armies? That's my question.

    If I can currently make 1,000,000 in resources today during a 6 hour timeframe with many small raids, will I still be able to make 1,000,000 in resources after update during the same 6 hour timeframe with fewer but bigger raids? I know Supercell is good at finding a balance, but I'm concerned about this one.

    Its still possible that Supercell will give us more gold mines and collectors, another barracks to train faster, lower training time for certain troops, more spell factories, etc. I know some of these sound like a stretch and I might be going out on a limb, but trying to remain optimistic and hoping for the best.
    Great post, I feel much the same. I really hope league bonus is increase by more than 12% as I think one will need to spend more than that per raid to get that bigger army/better loot bonus. How about getting some DE in Gold League? I also really hope they tighten up the chances of seeing lower TH levels. A decent TH 9 can 3 star a max TH 8 without much "skill", even with just a GiBarch type attack, and if it's a TH10 attacker Forgetaboutit.

  4. #764
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    Quote Originally Posted by estilojamaica View Post


    the supercell would not run the risk of losing so many players , for sure this system will be better. First test. Before getting whining.


    Yes yes! You right ! Now read this: http://arstechnica.com/gaming/2011/07/monocles/

    beleave me... There is still plenty of the stupid greedy company's who did not learn that lesson from others.

    CCP was very close to collapse... And they did lose a lot of player base

  5. #765
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    Quote Originally Posted by bnb525 View Post
    I'm more concerned about the example they provided where the TH has 1/5 of available DE, not 1/4 so I'm confused
    Have you read the full thread on this issue here - http://forum.supercell.net/showthrea...=1#post5869696

    It will give you a fuller explanation of what is going to happen to loot in the new update.

  6. #766
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    Quote Originally Posted by Cburgh17 View Post
    Quote Originally Posted by Griogair View Post
    Sneak peek 1: got rid of farming (not free shields). Helping others is a thing of the past and diverse clans get busted up because no one can tolerate the lvl2 troops they have using because they rarely got attacked.

    Sneak peek 2: further kills the Clan in clash of Clans. I will raid, start an army and get offline for 12 hours. No need to log on to donate (no farming remember so no spare resources to donate anyway). No comaraderie; no personal investment.

    Sneak peek 3: still doesn't fix #1 and further makes farming less. Destruction of CLANS seems to be the goal. Making raiding troops and defending troops the same may have helped at this point. Heaven forbit they remove poison. That would be logical.

    Whoever said next peeks will fix it, lied.

    They had a simple system that appealed to a wide audience. Farm when you want, push when you want, and war when you want. And adults of similar interest and any level could survie in the same clan. Utopia.

    This is what they get for hiring kids. You are diving off your bread and butter. Let's see the cheap azz "gamers" spend money here.



    I'm with these guys. They are ruining the game for all the hard working players that have a 9 to 5 job.
    Last time I checked you will still be able to attack, farm, push,and war when you want...

  7. #767
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    i can't see how casual players(comprises a good amount of total players) will benefit from this system.

  8. #768
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    League bonus scaled according to total destruction... Hallelujah, #2 on my wish list has been granted! Another great change, towards actually making the game fun to play at the higher levels.

  9. #769
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    Originally Posted by AeroCloudSo lets sum this up...

    Update #1: We don't want you to be able to manage your own shield and the ability to get cheap shields.

    Update #2: We don't want you to interact with your clan and chat with them, this will deduct precious time from your 3 hour limit before your kicked off randomly for an undetermined amount of time, minimum 6 minutes up to 3 hours. We also want you to pay 10 gems once a day to get an additional 2 hours of playtime.

    Update #3: We want you to think we are actually increasing the loot bonus, while you will rarely ever get the 70% destruction and if you do it will cost you more in troops/spells than their whole base plus the loot bonus are worth.

    I don't even want to think about update #4 at this point. However there are ways this can be made better.


    Lets be real for a minute here. If you want to keep people addicted to what currently pays your paycheck, I suggest you take ample time out of your day to read through the entire forum about all peoples concerns. If you feel you know better than your customer, you will soon find yourselves without customers. Remember customers are what pays you, you need to listen to them. You need to understand why they play your game, and if you change the basis of what they enjoy doing while playing your game, they soon wont be playing.


    Solutions to Fix the problems with #1 through #3.

    1) Reduce a Full War Armies Training Time down to 15 minutes maximum (Total Troops & Spells)
    2) Reduce the cost of a war army by at least 50-60% if not more. Total Cost should be under 100k Elixir and 1k Dark Elixir
    3) Allow People to stay online while they are forced to be attacked. You can disable attacking until they are attacked, but do not kick out of the game. Communication is KEY in Clan Wars, if you remove this ability, you will start to destroy your war clan community.







    This actually sounds great, it would be a lot more fun to attack with strong armies, problem is time and cost. Supercell, listen to your customers.

  10. #770
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    Quote Originally Posted by bnb525 View Post
    I'm more concerned about the example they provided where the TH has 1/5 of available DE, not 1/4 so I'm confused
    Just noticed that.

    1/4 of 1000 DE available is 250 DE in the Town hall, but it specifies only 200 and 800 in the DE storage whereas it should be 250 and 750!?

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