It seems like our congress has gotten hold of super cell. They are turning sweet, simple rules into the tax code.
It seems like our congress has gotten hold of super cell. They are turning sweet, simple rules into the tax code.
Great post, I feel much the same. I really hope league bonus is increase by more than 12% as I think one will need to spend more than that per raid to get that bigger army/better loot bonus. How about getting some DE in Gold League? I also really hope they tighten up the chances of seeing lower TH levels. A decent TH 9 can 3 star a max TH 8 without much "skill", even with just a GiBarch type attack, and if it's a TH10 attacker Forgetaboutit.
Yes yes! You right ! Now read this: http://arstechnica.com/gaming/2011/07/monocles/
beleave me... There is still plenty of the stupid greedy company's who did not learn that lesson from others.
CCP was very close to collapse... And they did lose a lot of player base
Have you read the full thread on this issue here - http://forum.supercell.net/showthrea...=1#post5869696
It will give you a fuller explanation of what is going to happen to loot in the new update.
i can't see how casual players(comprises a good amount of total players) will benefit from this system.
League bonus scaled according to total destruction... Hallelujah, #2 on my wish list has been granted! Another great change, towards actually making the game fun to play at the higher levels.
Originally Posted by AeroCloud
So lets sum this up...
Update #1: We don't want you to be able to manage your own shield and the ability to get cheap shields.
Update #2: We don't want you to interact with your clan and chat with them, this will deduct precious time from your 3 hour limit before your kicked off randomly for an undetermined amount of time, minimum 6 minutes up to 3 hours. We also want you to pay 10 gems once a day to get an additional 2 hours of playtime.
Update #3: We want you to think we are actually increasing the loot bonus, while you will rarely ever get the 70% destruction and if you do it will cost you more in troops/spells than their whole base plus the loot bonus are worth.
I don't even want to think about update #4 at this point. However there are ways this can be made better.
Lets be real for a minute here. If you want to keep people addicted to what currently pays your paycheck, I suggest you take ample time out of your day to read through the entire forum about all peoples concerns. If you feel you know better than your customer, you will soon find yourselves without customers. Remember customers are what pays you, you need to listen to them. You need to understand why they play your game, and if you change the basis of what they enjoy doing while playing your game, they soon wont be playing.
Solutions to Fix the problems with #1 through #3.
1) Reduce a Full War Armies Training Time down to 15 minutes maximum (Total Troops & Spells)
2) Reduce the cost of a war army by at least 50-60% if not more. Total Cost should be under 100k Elixir and 1k Dark Elixir
3) Allow People to stay online while they are forced to be attacked. You can disable attacking until they are attacked, but do not kick out of the game. Communication is KEY in Clan Wars, if you remove this ability, you will start to destroy your war clan community.
This actually sounds great, it would be a lot more fun to attack with strong armies, problem is time and cost. Supercell, listen to your customers.