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  Click here to go to the first staff post in this thread.   Thread: Loot, League Bonuses and Trophy Offers <-- Discuss it HERE!

  1. #331
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    Quote Originally Posted by MrPrash View Post
    AWESOME! AMAZING! WONDERFUL! A BETTER CLASH INDEED! Love everything of Sneak Peek #3!
    I love how the 3 sneak peeks come together to make things so much better! Can't wait for the new Clash of Clans!
    Let me guess...you gem a lot and are in Titan league?
    "From then on I knew...God doesn't make the world this way...We do." - Rorschach

  2. #332
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    SC getting the bad news out the way before the fun stuff that comes with the th11, new troops, new spells, new levels of everything.

    If they really want to improve how we attack they would reduce the time it takes to make strong enough armies to properly attack bases.

  3. #333
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    it's official now. Supercell wants to control how EVERYONE is playing. they had a vision of a game in mind, but people played it differently from what they intended. Now they remove everything that makes it possible to play in a different way than sc wants.
    free shields? nope, th doesnt give a shield anymore.
    putting your th outside? nope, better make it hold a bunch of loot now, so everyone has to put it inside.
    farming in low leagues? nope, we want everyone to push, so we make the shield mechanic ♥♥♥♥ty, give high loot bonus for high leagues. But wait, just barching for 1 star is still possible? better make the loot bonus dependant on the destruction.
    farming in sessions? nope, we kick you off every 6h. and if you dont hold loot, so nobody attacks you, better kick you off every 15 mins for 6 mins, so you can pause for about 45mins before farming again.

    Basically, Sc only supports the playstyle of trophy pushers that attack with strong, expensive armies and doesnt want to see anything else in matchmaking.

    Holding loot without constantly attacking will be impossible for everyone below th10/11, because you just cant defend 4 storages of each, de storage AND th.

    And then there is this cheap money grabbing concept of village guard, that makes you want to buy one for 10gems each day. doesnt sound like much, but it adds up quickly.

    I'm seriously annoyed by most of these changes. I hope there comes ANYTHING decent in this update, or this will be a terrible flop for me.


    I know most of you will say that I shouldnt judge so early and wait until the update is released, but I dont see a way where these changes would turn out in a positive way for me. So, from what i've read so far, this update will be terrible.

    Of course, since i am a war enthusiast, I have to make the obligatory comment, that there is nothing announced for clan wars yet, the only things that might change war a little bit would be a de troop at th10 and th11 itself. But, since i'm th9 on my war account (ofc because of the terrible experience at th10), this wont even affect me.
    lvl 133 - TH10 - 40/40
    lvl 113 - TH10 - 30/32

  4. #334
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    Quote Originally Posted by Yardey View Post
    SC getting the bad news out the way before the fun stuff that comes with the th11, new troops, new spells, new levels of everything.

    If they really want to improve how we attack they would reduce the time it takes to make strong enough armies to properly attack bases.
    Then ppl wouldn't boost barracks or armies so can't see it happening?
    "From then on I knew...God doesn't make the world this way...We do." - Rorschach

  5. #335
    Banned CD722's Avatar
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    Quote Originally Posted by joeypockets View Post
    I politely disagree - Anytime a mechanic changes that adds more resources that is not generated by the most basic means (collectors) is going to see a spike in overall resources available. It's like higher government funding to a business that's already generating organic revenue - the overall cash flow is going to increase.
    I'm afraid you're forgetting the removal of the single biggest revenue stream in the clash economy; sniping. A moderator used the example of 500,000 attacks in Crystal 1 netting an extra 10m DE due to the league bonus "increase" (assuming of course they all reach a significant % of destruction). But those same number of snipes are currently netting 150,000,000 brand new DE.

    And that extra DE doesn't cost any DE to produce, since the TH are outside and accessible. The potential extra 10m (night as well say the potential -140m) is going to cost a significant amount of DE in most cases to reach.

    Any way you since this, there will be less new loot in the economy. I'm just glad I'll be 40/40 before it drops.

  6. #336
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    Bonus Increase???

    Do SC developers actually play coc?

  7. #337
    Centennial Club rdtorres's Avatar
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    Quote Originally Posted by CrazyZed View Post
    will players put TH now out walls??? what you think guys
    No

    10 nos
    PROJECT WAR - #UCVQ8PJ
    LV13 WAR CLAN, 338 WINS. RECRUITING LOYAL MEMBERS.

    War stars-1317. King-32. Queen-35.

  8. #338
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    Quote Originally Posted by rdtorres View Post
    Not sure if this has been asked/answered but will this now mean earthquake can no longer damage a town hall?

    The Town Hall and the Clan Castle are NOT immune to either spell. They will damage them as always.

    The difference with them versus normal storages is they only give up the loot they hold when they are totally destroyed.

  9. #339
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    Quote Originally Posted by JoshSpakrs View Post
    "Ok dear dev team. We have a game called Clash of Clans. Our director just mentioned on the meeting that it doesn't matter that is properly balanced and all mechanics are working fine right now. The main goal for the next update is to get even more money prom players. Any ideas?"

    Yep! Let't check it out:

    1. To make 'shielding' even more complicated. Players will not be able to farm resources (or to protect them) just easily as now due to they will not be able to get shield because of TH is outside of the village and can be easily taken down. This means that any player with more resources would be more likely attacked by other players. Did you get me boss? Many players will be forced to buy missing resources!
    2. What we can also do with those players that can spent more time in a game (when trying to max their loot)? I have a great idea - Personal Break. Let's make farming more restricted! And if there will be many 'haters'? They can BUY personal shield or guard, fair enough.
    3. Looting and league bonuses - guys, using telemetry we've found that there are also many players using some weird cheep armies. I have a great plan boss! We need to distribute loot across more buildings to make it more complicated. Also league bonus can be scaled - less destruction, less bonus. Did you get me? Players will be forced to use more expensive / strong armies to be able to get the loot. Also the time required for army prep. is significantly higher. If you take into consideration Personal Break together with lower frequency of attacks - again, our goal is almost there - to make farming harder and to force players to buy gems / resources for expensive upgrades.


    Any other ideas team?
    Boss, there are still more things on the way. E.g. we can think about no loot from collectors at all. Also we can try to introduce all our changes as a big step for CoC to be more likely 'e-sport', you know. Basically more players would be more likely forced to buy resources however if they spent quite a big amount of money, we should offer them a 'feeling' that they are special ones. Any idea about names / titles? Titan players, League of Ancients, something like that..

    "Great! You are the best team in SC. I hope that our mission will be successful. And if so I have a great surprise for you. Not just one actor - Liam Neeson; we will be able to pay also for Johny Depp, Tom Hanks and Brad Pitt. Our next advertisement will be directed by Mr. Spielberg and our target is not just super bowl but the first broadcast from Mars!"

    Long story short:
    Unfortunately another crappy game mechanic change. I'm really disappointed due to I was considering CoC as just one of those games with some kind of evolution however stable basics. I can see just big push on monetization right now. Guys again - you've scr*wed up Boom Beach before, why are your trying to make the same mistake twice?

    U say it bro...

    Close this threat... all done!

    Zap in Townhall is no longer avaible... please try clan castle... ops... no longer avaible... please try... dont say it...
    You may speak some ideia that comes to pratice... shiiiiuuuuu!

  10. #340
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    AARRRGGHHHH make it stop please

    Also consider when we are defending against these full on attacks, waiting for our 2 hr armies to train wondering whether or not we will need a personal break - defending against full on attacks aint cheap - traps cost gold to refresh, x bows cost elixir to fill, infernos cost de to fill ...... if you are expecting to be hit 3 or 4 times a day thats going to get expensive !!

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