Page 26 of 177 FirstFirst ... 1624252627283676126 ... LastLast
Results 251 to 260 of 1762

  Click here to go to the first staff post in this thread.   Thread: Loot, League Bonuses and Trophy Offers <-- Discuss it HERE!

  1. #251
    Trainee
    Join Date
    Nov 2015
    Posts
    20
    I'm generally pretty understanding of the changes to the game. I get the idea that we might have to give up an oversight in the game (th sniping) in order to get something else and make the game more logical/fairer.

    Taking everything into consideration, I do think that farming may be a little slower though (note I'm not saying it's dead, just slower), because we will be more likely to loose a bigger chunk of our loot before we get a shield. I'm a maxed defense th9 with lvl 20/20 heroes. With the escalating DE cost of each upgrade and 7 days build time, I reckon it would take a minimum of 6 months to get them to lvl 30/30 (probably longer), before the update.

    Now with the changes this could add an extra month or 2 onto this. 6+ months is too long for any game to be doing exactly the same thing, so if CoC are not going to make hero upgrades cheaper or DE farming easier, they will need to figure out a way to keep us motivated for this long.

    No sign of improvements to clan wars that I can see.

    Still hopeful for something else to help.
    Last edited by SuperflyUK; November 25th, 2015 at 02:06 PM.

  2. #252
    New Guy
    Join Date
    Jul 2014
    Posts
    47
    I think what you are missing in your equation is failed attacks onrich bases (30%) will have all those bases shielded for most of the day so it will get worse that THs outside walls.

    But yes mostly everything you are saying is true. They are nerfing the loot in the game. They are forcing us to build expensive armies. Barching at TH8+ is effectively dead. As to the first 2 sneak peeks, I dont think they realize a failed 30% raid is going to create so many shields it is going to be worse than TH sniping. The problem I see more than anything now that I have read the village guard concept, the win bonus and the shield revamps is that I believe that supercell is fully rewarding the first mover advantage of those who sniped/climbed up to titans with the 3hr village guard. How do they not realize the unintended consequences of the arbitrary 15min/1hr/2hr/3hr tiers by league? If you reset everyone to zero trophies then perhaps this would be fair. It is clear the th8s and 9s in titans will soon fall out of those leagues (which is fair) but what is not fair is limiting my play time to get to the higher leagues. Leaders of clans specifically have duties that are not always just about farming resources. It is about making war plans with their clan. Giving me a total of 3hrs versus the previous 6 or (5hrs if I purchase your rubbish guard for 10 gems a day) is just limiting the time i can devote to my clan. Assuming that everyone is a th10 and can defend against one is really inconsiderate too. Clearly we th9s and lower have a harder time now to get to th10 based on less time to double or 3x boost barracks and because you are getting us raided before we want to get off. The truth is no one was buying the overpriced 100/150/200 gem shields and electing to use the smarted player negotiate truce of a 1000 of each resource and a TH snipe for a shield in return for a few trophies and the win bonus. They could have easily just stopped paying out a bonus for under 30% destruction but that wasn't their goal. Their goal was to raise gem revenue. So in-game innovation went out the window so supercell execs can try to raise the revenues of their failing business model. Like all businesses that start to decline instead of spending their revenue in the right place and listening to their clientele they are raising their prices and changing their model thinking the clientele won't notice. WE ARE NOTICING.


    Quote Originally Posted by JDPetrillo View Post
    I'm most concerned about league bonus. Here are my takeaways on league bonus specifically:

    1. League bonus is now rewarded based on percent damage from 0% to 70% damage.

    0% damage rewards 0% league bonus.
    50% damage rewards 80% league bonus.
    70% damage rewards 100% league bonus.

    No details given on the scale for every percentage-point between 0% to 70% damage. For example, what is my league bonus if do 30% damage? What if I do 5% damage?

    And do I need at least one start to earn any amount of league bonus, or do I earn league bonus as long as I do at least 1% damage?

    2. Based on screenshots within the release notes, league bonuses appear to have increased by approximately 12%. For example, 100% league bonus for Champions III is now 200,000. It was 180,000 previously.

    3. The way forward for farmers - in my opinion, new strategy will be to push as high in trophies as possible where you can consistently receive 100% of league bonus by consistently doing at least 70% damage.

    4. As a farmer, aiming to do at least 70% damage on every attack means a few things:

    More time spent training stronger armies.

    More resources spent training stronger armies.

    Less raids per day. Say for example a person has 6 hours per day to farm. A larger portion of that person's time will be spent waiting for armies to train.

    In my view, the end result is less raids less frequently, but bigger hits. Each raid may yield more loot that before, but enough loot to offset the old method of many smaller raids in shorter periods of time? That's my question. Will need to see how it plays out I guess. Hoping for the best. Feeling somewhat optimistic.
    Last edited by Vatchio; November 25th, 2015 at 02:08 PM.

  3. #253
    Centennial Club RoboBoomByYahh's Avatar
    Join Date
    Aug 2014
    Location
    USA
    Posts
    137

    Still

    Why do not get rewarded league bonus for defensive wins? That too would encourage skilled bases just as much as attacking.

  4. #254
    Senior Member Kushster's Avatar
    Join Date
    Jun 2015
    Location
    South Africa
    Posts
    391
    Quote Originally Posted by mgd6912 View Post
    They were right about this update being game changing... everyone is going to be changing games...
    lol!

    10lols
    Retired CoC Player
    TH11 | 1B GG | 3m HH | 250 lava walls | 40/40/20 Royals | Leader of "Martingales"| 1000+ War Stars

    Official Recruiting Thread



  5. #255
    Super Member Roarke's Avatar
    Join Date
    Jun 2014
    Posts
    834
    Quote Originally Posted by Muaath View Post
    But now after the townhall containing loot, this is completely gonna kill town hall sniping. And even no one will put th outside.
    It's almost like that's the whole idea, or something...

    Shocker!

  6. #256
    Forum Elder
    Join Date
    Jun 2015
    Posts
    2,177
    I think the rushers have the right idea. I'm going to TH10 pretty much ASAP and dropping infernos. There's no reason to waste your time maxing out now that you can't get an easy shield and will get rolled by upper THs if you try to save loot.
    Waves at accidentally selected wall breaker as he carries 25 trophies with him...

  7. #257
    Millennial Club NewDamage's Avatar
    Join Date
    Sep 2014
    Location
    South Of Heaven.
    Posts
    1,061
    Quote Originally Posted by twister View Post
    League Bonus loot is now progressive from 0% to 100%, based on destruction percentage of a victorious attack

    As long as you got a victory, your 49% destruction will be worth 78.4% of the loot.

    You get 80% of the loot with 50% destruction (But you still get loot under 50% as long as you are victorious)
    You get 1.6% of the loot per damage % up to 50%.
    From 51% - 70% you get 1 additional %.

    So, a TH snipe 2% victory is only worth 3.2% of bonus loot.
    A 1-star 30% victory is worth (30%dmg x 1.6% loot = 48% loot)
    A 2-star 60% victory is worth (50% x 1.6 = 80% + 10% x 1 = 10 = 90% of loot)

    Make sense?
    Ok, off to get my abacus...I'll need it to not only to work out how much loot I get at each percentage level compared to the available loot each time I hit 'next' (I expect the scouting time of each next is increased to 20 mins while we work it out), but it will certainly come in handy trying to work out the times I am actually allowed to play now...no need to use it for how many gems I will buy each week now as the answer is zero.

    I understand you guys have a tough time on here and you are simply trying to explain what the developers have created, so good luck with this update, because so far it is a complete mess.
    Last edited by NewDamage; November 25th, 2015 at 02:07 PM.

  8. #258
    Pro Member rohitkorde's Avatar
    Join Date
    Jul 2014
    Posts
    705
    Quote Originally Posted by MithrandirM2K View Post
    There will be very little reason to hang out in gold 2 and barch....trophy pushing and max defending will be the future of the game...overall I think the sum total of the changes are good. People that leave were just wanting to take advantage of the free shields and not really play the game as intended...they made changes to try and drive everyone to the league they belong. Un(intended) consequence will be some that play game as it currently is will quit. I think a few of the gem paying goals need a boost and retroactive pay those that already achieved them. 5000 defenses and 5000 infernos destroyed are worth 5000 gems imo

    i think you are right, players will benefit more from pushing into higher leagues even if you are a farmer.
    you still will be using full armies to raid but will get that additional league bonus too in higher leagues.

    dont think collector raids in gold or lower will be as profitable now, thoughts?
    CR - Level 11 - 4000+
    fav card : Lavahound

  9. #259
    Trainee JumpinJack's Avatar
    Join Date
    Nov 2015
    Location
    Cornwall, UK
    Posts
    22

    Hold up, Don't panic just yet...

    OMG...


    Firstly, this is a company that is primarily driven by making a profit, so in that sense, anything they change will have to have a positive impact on the game so not to lose the players that are paying their wages. Second if they do change something and make a hash of it, I am sure they will have to change it back or revise it otherwise if too many people that support their platform end up quitting, well no easy way to say it but bye bye Clash. Thirdly I think they do have to make the game attractive to all level of players and if they just focus their efforts at the gem buying population then it will be a lonely and expensive place to live for the 1%. I do think this will be a good thing in the long run and am looking forward to seeing what they have to offer in the next few changes...

  10. #260
    Banned
    Join Date
    Jun 2015
    Posts
    227
    There will be NO sneak peak tomorrow as Anoushka didn't mention 'see you tomorow' or any other thing like this. >_<

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •