
Originally Posted by
TheRealGinngie
Pre-Update life of a casual:
Collects collectors...doesn't raid because doesn't want to break shield. Gets raided after his 12 hours are up.
Post-Update life of a casual:
Collects collectors... raids because he can attack through his shield. Gets raided after his shield is used up.
Synopsis:
Nothing changed except allowing said casual to raid.
Before someone tries to retort in saying that he will lose shield time, let me state this point:
Yes he will lose 3 hours of his shield time but this is negated due to the net profit after said raid.
One barch collector raid can provide on average 250k, a storage raid will provide 200k-300k so we will keep our average attack at 250k. In the 3 hours that he lost, if he had max collectors, he would produce 63k gold/elixir. So in losing those 3 hours but gaining on average of 250k, his NET profit is always going to be 100k+. The new system allows for a casual to get an attack in here and there without worry. So in my conclusion, I state that this new system will allow casuals to have the freedom to raid and actually progress even faster than before.