I may just be missing something overall and fully understand that the phrase "wait and see" can fully be applied here, but I just wanted to get my thoughts out there and ask for some feed back.
SC says that farming will be easier after this update and in theory it should be, until the economy dries up and there is very little to farm.
Now what makes me say that? I am talking about loot generation. Forget collector/storage raids when discussing the state of the economy. Those raids are just a shell game moving loot from base to base until an upgrade is performed and then it is removed from the economy as a whole.
What help keeps the balance of that loss to the economy is loot generation and how it is generated in the game.
- Mines and Pumps (Collectors) - Currently unchanged and at a constant rate
- Clan Wars - Largely just gold generation with minimal elixir and at a variable rate based on level of success
- League Bonuses - Will be increased with this update but also will be percentage based. Final result unknown.
The topic I want to focus mainly on is League Bonuses and Town Hall snipes as a form of loot generation.
(And for my example I will be using 10 attacks per day, 1 hour per army build time, and the Crystal 2 bonus since it is listed in the middle of the league list. I do not know what league the average player is located in as I do not have access to this data and thought using C2 would be safe for this example.)
Under the current system of free shield with Town Hall snipe if a player attacks 10 times using their army and gets sniped 10 times in return that is 1 million ([50k gold + 50k elixer] x10 attacks) in total free loot that was generated in to the system from the snipes alone.
Under the new system (
without knowing new percentage based bonus system and using current system) a player can attack 10 times breaking their shield 4 times exposing their base for attack. Assuming a successful attack against each time, only generated 400k loot into the system.
However that isn't completely accurate. Under the current system most snipes happen though the use of the King and/or Queen or an insignificant amount of barbs, archers, and/or minions thus generating "free" loot into the system. Under the new system they will need to bring some sort of army with them to obtain at least 50% or Town Hall destruction thus removing loot from the economy in the form army cost. Assuming a TH8 BArch army (45k in cost) for a low end attack the new system only will have only generated 220k of new loot into the system. For an average attack with at least 1 spell going forward the army cost will be 100k+. This means that at best you the economy will break even in terms of loot generation, but more often than not will see a loss in the economy.
Why should this be seen as a significant problem? If what SuperCell said is true and that 80% of attacks on average across all leagues were snipes (
http://forum.supercell.net/showthrea...-Pat-Interview) that is a lot of loot that is no longer being generated for free and without knowing new bonus system, could actually have a negative overall effect on they economy.
I'm not saying town hall snipes are good for the game at all, but based on current Sneak Peeks and admittedly without fully knowing the new bonus system, I do not see where this loss of loot is made up in the game and could easily see this snowballing into another loot crisis similar to the one the community saw a year or two ago. If it does happen again, hopefully SuperCell will be quicker to acknowledge the issue and make changes needed.