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  Click here to go to the first staff post in this thread.   Thread: Loot, League Bonuses and Trophy Offers <-- Discuss it HERE!

  1. #1321
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    Trophy will become irrelevant in order to progress, just keep on barching on dead base or collectors raid forget trophy offer. Most farmers will be on this mode so this would hurt the economy and at high
    er league there will be a never ending clouds

  2. #1322
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    Quote Originally Posted by Vatchio View Post
    i think you are giving too much credit to a company that was allocated a marketing budget by their executives. As to developers who have statistics, you are right they do, but their models could easily be flawed based on incorrect assumptions.

    Clash used to be similar to an open economy with exports imports and cycle resources. The exports which are the collectors, war and win bonuses which are about to be exponentially decreased as TH sniping used to inject huge amounts of in-game currency, resources, into the game, often from bases we wouldn't raid because they aren't rich enough but the player was using a farming base and wanted to renew his shield. This economy is about to be substantially embargoed by the THs not being exposed anymore, therefore the large infusion of exports is going to disappear.

    What will remain is the import economy and with each iteration, as people upgrade buildings walls and heroes the economy will get less and less afluent.

    The cycle economy, the part that we all pass eachother, a finite dwindling resource base will be substantially hampered by the lack of new injected loot by the TH sniping, the proportionate share of the bonus rule and lastly because of the need to use better armies than before to guarrantee the maximum win bonus.

    Before long charties will suffer (donations) and worst of all the economy will stagnate.

    Think of the TH sniping like margin borrowing and the league ein bonus similar to quantitative easing. Supercell was ponying up the liquidity with each snipe. It was a necessary evil in an debt based economy or you will be facing deflation. (Supercell therefore has to reduce their inflated prices or watch their economy in a great deflationary depression.)

    The debt in this game is the gems we buy akin to a low rate of interest on a loan. Every gem purchased creates an asset and a draw on the bank (supercell) to create rss money for infusion into the economy, although that debt is going to quickly dissappear into the economy on guards and boosts or immediate import consumption. There will be no export growth and the cycle economy velocity will slow as people will not be sitting on huge piles of loot. The days of a people sitting on full collectors are over.

    I could go on but as others have said numerous times this is a game. I'm not getting paid for my analysis and like most others, even though i have 2 maxed th9 bases and a th7 and i avidly boost and play 2x 2-4hr sessions a day i will not be buying new gems to fund supercell's need for lost revenue based on its original poor planning mistake. Which brings me to your original point that companies do make mistakes an paying Liam Neeson could easily have been one. Just do a cursory search on any search engine of your choice about companies that have gone under after doing superbowl ads. There are about a dozen including pets.com, e-stamps, netpliance.
    When the economy is bad specially elixir and de then donations would be affected, training troops and spells for war will also suffer, then war clans will fall out and then the future of clash will now be at thehand of the new clashers. THIS UPDATE IS CLEAR WEEDING OUT OLD TIMER NON GEMMER CLASHER good luck to the new clash of clans

  3. #1323
    Senior Member Rolfy's Avatar
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    Quote Originally Posted by Vatchio View Post
    iTH sniping used to inject huge amounts of in-game currency, resources, into the game, often from bases we wouldn't raid because they aren't rich enough
    That is actually, a very good point!


  4. #1324
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    Don't like it

    I'm working on walls and heroes at th9 (currently at 19 on em). I Stick my th outside, and rarely get raided for de.

    I modified my base putting th inside, lost 2500 de right away.

    Perhaps the new farming base will be sticking enough outside to ensure 30%....

    I don't like these changes.

  5. #1325
    Senior Member webyoda's Avatar
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    Clash of gems

    I expect the title says it all, but I will proceed.

    You know after reading nearly this entire thread it occurred to me something that, to my knowledge has not been pointed out. You would think when a game dev like SC has a winning long term product like CoC, they would look to improve the things that people are actually complaining about. Instead they has chosen to change the economy of the game for all players by removing TH snipe, which to my knowledge no one is complaining about at any level. SC is like a really bad home owners association trying to play God with our money and decide for us how to spend it. In this case they have decided to place speed bumps every 3 feet within our neighborhood and charge us for them, then proclaim its an improvement.

    Basically they are breaking the game at all levels even at the top where many lower levels players would say the devs are favoring the top players. For example currently I am Titan 2, and for me to fully train costs 608,000 elixer, plus dark spells, and 1.5 hours. Without TH sniping for additional loot, I will never get as much loot on an attack as I spend to train, thus there is no way I can possibly stay at this level much less progress any higher.

    Then there is the cup problem they think they are solving with all these new complicated rules. Here's a thought, just give people as many cups for a win as you do a loss and let cup pushers push as high as they choose. Done push problem solved in 5 minutes with very little additional programming needed and everyone would be happy. Instead they decide to adjust the trophy push in a minor way that in the long run makes it harder to push because at my level I will now only be able to do 2-3 battles total within the window of time given, then I must be attacked. Yesterday for example, I ran for one 6 hour session, found only 11 battles in the first 6 hours, where I gained 39 cups, then was forced offline and lost 42 cups. I basically played a game and after 6 hours of work had -3 cups to show for it doing legit premium army attacks. How is this fun or fair? Now they are making it so we all get attacked twice as much per 6 hours and this is somehow an improvement?

    SC, fix the problems with the obvious simple solutions and stop trying to monetize this game even more by completely taking the fun out of it for us all.

  6. #1326
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    The changes made today is a step in the right direction.

    THAT BEING SAID, another huge issue with these new changes is the time it takes for army training. If they are forcing us now to use stronger armies they need to reduce training time for everything. Instead of attacking every 20 minutes I can now only attack every 1.5-2 hrs. That will be a huge impact on most players. If they are going to take away the flexibility for different player types that this game used to offer than this is a necessary evil for them to implement.

  7. #1327
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    Amen

    Quote Originally Posted by webyoda View Post
    I expect the title says it all, but I will proceed.

    You know after reading nearly this entire thread it occurred to me something that, to my knowledge has not been pointed out. You would think when a game dev like SC has a winning long term product like CoC, they would look to improve the things that people are actually complaining about. Instead they has chosen to change the economy of the game for all players by removing TH snipe, which to my knowledge no one is complaining about at any level. SC is like a really bad home owners association trying to play God with our money and decide for us how to spend it. In this case they have decided to place speed bumps every 3 feet within our neighborhood and charge us for them, then proclaim its an improvement.

    Basically they are breaking the game at all levels even at the top where many lower levels players would say the devs are favoring the top players. For example currently I am Titan 2, and for me to fully train costs 608,000 elixer, plus dark spells, and 1.5 hours. Without TH sniping for additional loot, I will never get as much loot on an attack as I spend to train, thus there is no way I can possibly stay at this level much less progress any higher.

    Then there is the cup problem they think they are solving with all these new complicated rules. Here's a thought, just give people as many cups for a win as you do a loss and let cup pushers push as high as they choose. Done push problem solved in 5 minutes with very little additional programming needed and everyone would be happy. Instead they decide to adjust the trophy push in a minor way that in the long run makes it harder to push because at my level I will now only be able to do 2-3 battles total within the window of time given, then I must be attacked. Yesterday for example, I ran for one 6 hour session, found only 11 battles in the first 6 hours, where I gained 39 cups, then was forced offline and lost 42 cups. I basically played a game and after 6 hours of work had -3 cups to show for it doing legit premium army attacks. How is this fun or fair? Now they are making it so we all get attacked twice as much per 6 hours and this is somehow an improvement?

    SC, fix the problems with the obvious simple solutions and stop trying to monetize this game even more by completely taking the fun out of it for us all.
    There are so many simpler ways to fix the problems with this game. This update smacks of nothing but greed.

  8. #1328
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    Reducing trap disarm and xbow refill costs addresses part of the problem, but it still gives no one an incentive to defend. There has to be some kind of defence win bonus, that scales low>high depending on what league you are in, that gives a tangible reward to players for getting a defence win, instead of just giving out trophies that 95% of players don't care about and don't consider a reward.

  9. #1329
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    I don't plan on quitting and im nearly maxed so I really don't care.....but this doesn't seem like a great idea. I love the other sneak peaks but this one...not so much.

    It seems like they are pushing the casual players away (again im not a causal player so I really don't care).

    If they really wanted to make the game more about skill, then they should have adjusted trophy count to be based off total destruction. ☕️🐸

  10. #1330
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    Quote Originally Posted by xtalx View Post
    Reducing trap disarm and xbow refill costs addresses part of the problem, but it still gives no one an incentive to defend. There has to be some kind of defence win bonus, that scales low>high depending on what league you are in, that gives a tangible reward to players for getting a defence win, instead of just giving out trophies that 95% of players don't care about and don't consider a reward.


    Yeah if they wanted people to encourage defenses, then they should award the defender league bonuses.

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