Trophy will become irrelevant in order to progress, just keep on barching on dead base or collectors raid forget trophy offer. Most farmers will be on this mode so this would hurt the economy and at high
er league there will be a never ending clouds
Trophy will become irrelevant in order to progress, just keep on barching on dead base or collectors raid forget trophy offer. Most farmers will be on this mode so this would hurt the economy and at high
er league there will be a never ending clouds
When the economy is bad specially elixir and de then donations would be affected, training troops and spells for war will also suffer, then war clans will fall out and then the future of clash will now be at thehand of the new clashers. THIS UPDATE IS CLEAR WEEDING OUT OLD TIMER NON GEMMER CLASHER good luck to the new clash of clans
I'm working on walls and heroes at th9 (currently at 19 on em). I Stick my th outside, and rarely get raided for de.
I modified my base putting th inside, lost 2500 de right away.
Perhaps the new farming base will be sticking enough outside to ensure 30%....
I don't like these changes.
I expect the title says it all, but I will proceed.
You know after reading nearly this entire thread it occurred to me something that, to my knowledge has not been pointed out. You would think when a game dev like SC has a winning long term product like CoC, they would look to improve the things that people are actually complaining about. Instead they has chosen to change the economy of the game for all players by removing TH snipe, which to my knowledge no one is complaining about at any level. SC is like a really bad home owners association trying to play God with our money and decide for us how to spend it. In this case they have decided to place speed bumps every 3 feet within our neighborhood and charge us for them, then proclaim its an improvement.
Basically they are breaking the game at all levels even at the top where many lower levels players would say the devs are favoring the top players. For example currently I am Titan 2, and for me to fully train costs 608,000 elixer, plus dark spells, and 1.5 hours. Without TH sniping for additional loot, I will never get as much loot on an attack as I spend to train, thus there is no way I can possibly stay at this level much less progress any higher.
Then there is the cup problem they think they are solving with all these new complicated rules. Here's a thought, just give people as many cups for a win as you do a loss and let cup pushers push as high as they choose. Done push problem solved in 5 minutes with very little additional programming needed and everyone would be happy. Instead they decide to adjust the trophy push in a minor way that in the long run makes it harder to push because at my level I will now only be able to do 2-3 battles total within the window of time given, then I must be attacked. Yesterday for example, I ran for one 6 hour session, found only 11 battles in the first 6 hours, where I gained 39 cups, then was forced offline and lost 42 cups. I basically played a game and after 6 hours of work had -3 cups to show for it doing legit premium army attacks. How is this fun or fair? Now they are making it so we all get attacked twice as much per 6 hours and this is somehow an improvement?
SC, fix the problems with the obvious simple solutions and stop trying to monetize this game even more by completely taking the fun out of it for us all.
THAT BEING SAID, another huge issue with these new changes is the time it takes for army training. If they are forcing us now to use stronger armies they need to reduce training time for everything. Instead of attacking every 20 minutes I can now only attack every 1.5-2 hrs. That will be a huge impact on most players. If they are going to take away the flexibility for different player types that this game used to offer than this is a necessary evil for them to implement.
Reducing trap disarm and xbow refill costs addresses part of the problem, but it still gives no one an incentive to defend. There has to be some kind of defence win bonus, that scales low>high depending on what league you are in, that gives a tangible reward to players for getting a defence win, instead of just giving out trophies that 95% of players don't care about and don't consider a reward.
I don't plan on quitting and im nearly maxed so I really don't care.....but this doesn't seem like a great idea. I love the other sneak peaks but this one...not so much.
It seems like they are pushing the casual players away (again im not a causal player so I really don't care).
If they really wanted to make the game more about skill, then they should have adjusted trophy count to be based off total destruction. ☕️🐸