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  Click here to go to the first staff post in this thread.   Thread: Loot, League Bonuses and Trophy Offers <-- Discuss it HERE!

  1. #1311
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    Worst update ever

    Worst update ever.. That's my opinion

  2. #1312
    Pro Member bbkr630's Avatar
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    Quote Originally Posted by JDPetrillo View Post
    These are my unbiased thoughts without any emotions.

    #1.
    League bonus is now rewarded based on percent of damage, from 0% to 70% damage. The key benchmarks are 0%, 50% and 70% damage as follows:

    • 0% damage rewards 0% of league bonus
    • 50% damage rewards 80% of league bonus
    • 70% damage rewards 100% of league bonus

    In addition to those key benchmarks, the scale for everything in-between them works as follows:

    • You earn 1.6% of league bonus for each 1% of damage starting at 1% through 50% damage
    • You earn 1.0% of league bonus for each 1% of damage starting at 51% through 70% damage

    ​Here are some real life scenarios and the outcome:

    • ​You attack a base and do 20% damage. You will be rewarded 32% of league bonus.
    • You attack a base and do 65% damage. You will be rewarded 95% of league bonus.
    • ​You snipe a town hall and only do 2% damage. You will be rewarded 3.2% of league bonus.

    As you can see in the last example, town hall sniping is officially dead now. As an attacker, you will only receive a very small fraction of the league bonus for a town hall snipe. As a defender, many people are now persuaded to protect their town hall. The end result is outside town halls will be few and far between, because most people moved them inside, and the league bonus received for a town hall snipe will not be sufficient to cover the cost of Next'ing. R.I.P. town hall snipes; it was fun.

    #2. Based on screenshots within the release notes, league bonuses appear to have increased by approximately 12%. For example, 100% league bonus for Champions III is now 200,000. It was 180,000 previously. This is not a "significant" increase, in my opinion. In fact, some can argue league bonuses have been significantly decreased because now it takes a lot more than it used to in order to earn 100% of league bonus payout.

    My comments here are strictly based only on the screenshot within the developers notes, which shows a 200,000 league bonus for Champions III. To the best of my knowledge, this hasn't been officially confirmed and its possible "real" league bonus can be different for better or for worse once the update hits. I will update this section if I receive confirmation of new league bonus values. For now, I'm assuming 12% increase based on the screenshot provided.

    #3. The way forward for farmers, in my opinion, will be a new strategy to push as high in trophies as possible where you can consistently receive 100% of league bonus by consistently doing at least 70% damage. You will want to be as high in trophies as possible in order to get the most league bonus, but you will want to make sure you can do at least 50% damage and aim for 70% damage consistently.

    #4. As a farmer, aiming to do at least 50% to 70% damage every attack means a few things:

    • More time spent training stronger armies
    • More resources spent training stronger armies
    • Less raids per day

    Say for example a person has 6 hours per day to farm. A larger percentage of that person's time will now be spent waiting for armies to train and therefore squeezing in less raids than before during that same 6 hour window, especially with the PBT that will also kick you out at least once during that 6 hours.

    In my view, going forward farmers will not raid as frequently as they do now, but their raids will (should) net more loot than they do currently. However, will these fewer high loot raids be enough to offset the cost of less raids per day and more expensive armies? That's my question.

    If I can currently make 1,000,000 in resources today during a 6 hour timeframe with many small raids, will I still be able to make 1,000,000 in resources after update during the same 6 hour timeframe with fewer but bigger raids? I know Supercell is good at finding a balance, but I'm concerned about this one.

    Its still possible that Supercell will give us more gold mines and collectors, another barracks to train faster, lower training time for certain troops, more spell factories, etc. I know some of these sound like a stretch and I might be going out on a limb, but trying to remain optimistic and hoping for the best.
    Thumbs up very good analysing and i agreee 100% specially the league bonus must compansiate for the effort as we are going to raid with expensive armys instead of barching

    Quote Originally Posted by Destructo74 View Post
    So basically the changes so far are BEGGING us to rush to TH10 for the following reasons:

    (1) TH10 has more damage on defense, making it tougher to take down in a raid
    (2) With even less chance of a TH8 attacking you, rushing to TH10 limits the number of players who can attack you.
    (3) Inferno towers for defense of loot.
    (4) higher level troops for raiding

    I see no reason NOT to rush to TH10 at this point with the new changes.

    NO...
    better u get attackd by TH8 than being attacked by TH10 especially we are talking here about rushed townhall 10 which is obviously cant defend against regular or maxed th 10 if u stay at th 8 it is less likely now to be attacked with strong armys of th 10s most of attacks will be giants and barch armys of th8

    sometimes there are players who are not able to do the math and attack your 150 K available loot with an army wich costs 300K and both you and him face an unnecessary loss
    Last edited by bbkr630; November 26th, 2015 at 12:26 PM.

  3. #1313
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    With the way this update is goin... Supercell are trying to make people attck more with better armies... Thats actually a good thing but the only problems will be the cost of such armies and the time ta train the troops and spells... Honestly a well upgraded th9 cnt be hit with anther th9 without using spells... I think with these changes they are bringin they have to lower training costs and time for troops and spells significantly

  4. #1314
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    Lightbulb New loot- 50/70% is a HUGE negative and impacts badly.


    #2. Based on screenshots within the release notes, league bonuses appear to have increased by approximately 12%. For example, 100% league bonus for Champions III is now 200,000. It was 180,000 previously. This is not a "significant" increase, in my opinion. In fact, some can argue league bonuses have been significantly decreased because now it takes a lot more than it used to in order to earn 100% of league bonus payout.

    Not Significant in any way... and i agree immensly that this is a HUGE negative.

    -Food for thought

    Correction it isnt even close to 12%... its barely above 10% increase. and the is only for gold & elixir at champIII 200k each... and DE is only a +20 like... 20 DE comon that is a amount that literally amounts to nothing.

    Old champIII = 1200 DE, New champIII = 1220 WHICH is ROUGHLY a 1.725% increase (@70% win) based on thier picture

    So now i have to actually train dark troops to get my 70%, because getting only 50% on a base nets me a huge net loss in a loot bonus...

    AND if you are like me, you do not have the time to spend 10-20+mins NEXT'ing to find a base with a decent amount of loot to be plundered, most bases in champIII never get above 300K loot available, which is what you have to find in order to get any sort of profit. Due to one simple fact most th10 bases will not be 3 starred by farming armies and you will tend to net 1-2 gold & elixir storage's. so now to get that silly 70% threshold i have to upgrade my farming army to a war army which is highly expensive and very inefficient.

    For example:

    Farm army:
    19 giants x 3500e = 66500e
    93 archer x 500e = 46500e
    13 wiz x 4000e = 52000e

    = 165000 expenses in elixir just for troops

    (hope to not use spells, but do have to in some cases to ensure victory)
    2x rage (33000) + 1 jump(31000) + 1 freeze(35000) + 1 heal(24000)e = 156000

    troop expense + spell expense = 321000

    WHO the heck want to lose money on your raid? cause in order to get 70% on max th10s... you will have to be dropping some spells.. or risk not even getting a star... then u netted 0..


    As a footnote:
    people try to save DE for thier upgrades, to either up thier heros or to upgrade out of the lab. and quite frankly do not want to use DARK TROOP armies in order to hit a silly 70% loot threshold because if we get less than 70% we risk loot loss.
    For example:
    4 max golems = 3000 DE
    5 max witches = 1750 DE
    =4750 DE (just to now train stronger armies to make sure u get your loot threshold)
    then throw in wiz and WB.

    HYPOTHETICAL EXAMPLE
    you then might say well drop lower, to a different league, granted i have thought of that, but if your thinking that then so have you and hundreds of thousands of other clashers have as well. so lets assume i drop to a lower division(btw im max th 10 just farming for DE for heros at this point)... done, easy enough, no problem for us farmers. (gotta make sure i can rofl stomp all these rushed th 10s or th9s and/or get my 70% only using a cheaper farm army, and not spending precious DE)

    now that base(player) is upset i stole all his loot... better yet he now goes out to loot for himself to recover the loot he lost from me pounding him... you guessed it all he finds after 10 mins of NEXT'ing are bases he can barly 50% 1 star for next to no loot because max th10 farmers have dropped due to the ruined bonus loot.

    Supercell states they are very worried about the flow of loot, well they need to tread very carefully here, otherwise they will ensure that loot will dry up... (waiting for collectors to collect enough loot for any upgrade is simply not possible in a timely manner.)

  5. #1315
    Pro Member Wells549's Avatar
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    Cash grab?!?

    The death of th sniping looks to benefit the revenue stream. They didn't boost the league bonus to cover the loss from not 3 starring a base. Combined with people moving to more of a "war" base all the time, it's going to be more difficult to loot. I believe this will cause more people to buy gems. I hope I am wrong, but this is less about gameplay advancement and more about improving the cash flow.

  6. #1316
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    You'll be using 350k in troops/spells to make 350k in loot. But now you get to do it 2-3 times before the shield drops. In real world attacks in the higher leagues it will mean 0% increase in loot. (And that's if you win each and every attack).

    Where as with sniping you're paying 1k for a 200k bonus. Where there is a net gain of 199k resources.

    Borrowing from Peter to pay Tom doesn't increase the loot available. Especially when there are so many loot sinks (re arming, searching and actual upgrades etc).

    Yes sniping is an easy way to do it, but that's that's a huge part of feeding the economy. A 'significant' increase in resources (in reality a loss based on real attack %) doesn't put resources 'into' the game.

  7. #1317
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    Quote Originally Posted by ItsZez View Post
    Answer 1: No, the maximum storage space will stay at 8,000,000 unless they add new storages.

    Answer 2: Yes, goblins will focus the town hall since it is now considered a resource building. They won't focus it over any other resource building though. Hope this helps! ☺
    Makes sense... Cheers!

  8. #1318
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    All in all, i just want supercell to answer if profits were unsatisfactory or not.

    Edit: also, learn from previous loot crisis. There are always hipsters who will defend supercell at any cost. even though they're eventually proven wrong.
    Last edited by omezXA; November 26th, 2015 at 12:53 PM.

  9. #1319
    Fresh Spawn Alinen's Avatar
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    More loot? thatīs a joke

    With this new update they say they are increasing the league bonuses significantly, to be honest they are reducing the loot we will get because now we will be needing to use stronger/expensive armies to farm and that shy 10% give or take doesn't even cover the cost increase of the new armies.
    When you said a significant increase i thought of a minimum 50%/70%, that would cover the army costs at least in the higher leagues.

  10. #1320
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    Quote Originally Posted by WarrenJames View Post
    I'm pretty sure SC learned from the Elixir/wall screw up, I doubt they will even want to come close to doing that again.

    Also, I'm pretty sure they are more informed about this than you are. They do own the servers, collect data from player habits from data logs, have statistical analysis people under their payroll, and have likely spent a year or two on this problem.

    This isn't all planned on a back of an envelop or napkin; they are doing very calculated steps towards fixing mistakes that have been haunting them since almost as soon as the game started.

    Give them some credit... they did hired Liam Neeson for a Superbowl ad after all. You don't do stuff like that by being careless.
    i think you are giving too much credit to a company that was allocated a marketing budget by their executives. As to developers who have statistics, you are right they do, but their models could easily be flawed based on incorrect assumptions.

    Clash used to be similar to an open economy with exports imports and cycle resources. The exports which are the collectors, war and win bonuses which are about to be exponentially decreased as TH sniping used to inject huge amounts of in-game currency, resources, into the game, often from bases we wouldn't raid because they aren't rich enough but the player was using a farming base and wanted to renew his shield. This economy is about to be substantially embargoed by the THs not being exposed anymore, therefore the large infusion of exports is going to disappear.

    What will remain is the import economy and with each iteration, as people upgrade buildings walls and heroes the economy will get less and less afluent.

    The cycle economy, the part that we all pass eachother, a finite dwindling resource base will be substantially hampered by the lack of new injected loot by the TH sniping, the proportionate share of the bonus rule and lastly because of the need to use better armies than before to guarrantee the maximum win bonus.

    Before long charties will suffer (donations) and worst of all the economy will stagnate.

    Think of the TH sniping like margin borrowing and the league ein bonus similar to quantitative easing. Supercell was ponying up the liquidity with each snipe. It was a necessary evil in an debt based economy or you will be facing deflation. (Supercell therefore has to reduce their inflated prices or watch their economy in a great deflationary depression.)

    The debt in this game is the gems we buy akin to a low rate of interest on a loan. Every gem purchased creates an asset and a draw on the bank (supercell) to create rss money for infusion into the economy, although that debt is going to quickly dissappear into the economy on guards and boosts or immediate import consumption. There will be no export growth and the cycle economy velocity will slow as people will not be sitting on huge piles of loot. The days of a people sitting on full collectors are over.

    I could go on but as others have said numerous times this is a game. I'm not getting paid for my analysis and like most others, even though i have 2 maxed th9 bases and a th7 and i avidly boost and play 2x 2-4hr sessions a day i will not be buying new gems to fund supercell's need for lost revenue based on its original poor planning mistake. Which brings me to your original point that companies do make mistakes an paying Liam Neeson could easily have been one. Just do a cursory search on any search engine of your choice about companies that have gone under after doing superbowl ads. There are about a dozen including pets.com, e-stamps, netpliance.
    Last edited by Vatchio; November 26th, 2015 at 01:36 PM.

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