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  Click here to go to the first staff post in this thread.   Thread: Village Guard & Personal Breaks <-- discuss it HERE!

  1. #1451
    Noctaire's Avatar
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    I've switched all of my bases over to hybrid bases now. Nearly every attack pulls 2-3 stars and a ton of resources, even on maxed bases. Some of my villages have really good base designs and will sustain two or three attacks before finally succumbing to a higher level player. Of course, that means several back to back attacks losing resources...so more resources lost overall.

    Sniping offered the chance to at least hold on to some resources. Between losing that and the PBT being shortened so radically, I just don't see how I can effectively build up my higher town hall bases when everything costs a zillion coins or elixir.

    The cracks won't show on this update for at least a month, especially with all the loot available to snipers now that the TH will carry the equivalent of one storage for gold/elixir and a fourth of a DE storage. After that, methinks it will tighten up so much as to be unplayable without serious gemming for resources.

  2. #1452
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    i agree

    Quote Originally Posted by o0oAnnyo0o View Post
    Hi, we need a clock to show count down to our personal break time. Why? Because of war.


    • A player is forced offline for 6 minutes after 3 hours of cumulative online time (or Village Guard time) without shield


    It's cumulative onl, so there is no way we can know when will our pbt will hit. You will be very ♥♥♥♥ off if you wait until the end of the war to use your attack (because of reasons, such as, busy, heroes upgrade, cook troops, strategy, etc), and your pbt hit. It would be terrible thing. So at least SC have to show us, so we can be strategic about it.

    currently: if u feel like u r onl for too long, get off for few minutes, and pbt reset. So u dont have to worry about the thing above.
    future: you play here and there, but your ptb hasnt been reset. When you got offline nobody attack you (less than 3hours). Why? Well, max th10 with no loot, for example. Nobody will bother to attack you. And you need to war, and the ptb hit. Games over!!!

    if there is a clock, i would know: ok, i have 30m before i got kick out. Better be offline and come back 30m to war end.
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  3. #1453
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    Really?

    Is being kicked off for 6 min really that big of a deal? I don't get the outrage? I don't understand how it would have any effect on war?

  4. #1454
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Noctaire View Post
    I've switched all of my bases over to hybrid bases now. Nearly every attack pulls 2-3 stars and a ton of resources, even on maxed bases. Some of my villages have really good base designs and will sustain two or three attacks before finally succumbing to a higher level player. Of course, that means several back to back attacks losing resources...so more resources lost overall.

    Sniping offered the chance to at least hold on to some resources. Between losing that and the PBT being shortened so radically, I just don't see how I can effectively build up my higher town hall bases when everything costs a zillion coins or elixir.

    The cracks won't show on this update for at least a month, especially with all the loot available to snipers now that the TH will carry the equivalent of one storage for gold/elixir and a fourth of a DE storage. After that, methinks it will tighten up so much as to be unplayable without serious gemming for resources.
    Keep in mind that this is pre-update. Pre-less likely to find a target that's two Town Halls under you, (Let's say you're a Town Hall 8 right now, though you're probably not) which means a Town Hall 10 will be less likely to hit you. Pre-penalty increase when attacking a Town Hall lower than yours, which means a Town Hall 9 will also be less likely to hit you.

    Plus, you now get the option to attack through shield, meaning if you DO lose 300k resources from an attack and most likely get a 12-hour shield, you can attack three more times in that duration without being attacked...and if you manage your resources wisely - Currently I use GiBarch, for flexibility for both storage and collector raids. I don't see why this strategy wouldn't be viable post-update to get to storages - you should be able to make a decent profit.

    AND, not every attack is guaranteed a three-star, or even the stealing of too much loot.
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  5. #1455
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    Quote Originally Posted by Bjack13 View Post
    Is being kicked off for 6 min really that big of a deal? I don't get the outrage? I don't understand how it would have any effect on war?
    Exactly why you are a fresh spawn

  6. #1456
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    Quote Originally Posted by AnthonyVince View Post
    Keep in mind that this is pre-update. Pre-less likely to find a target that's two Town Halls under you, (Let's say you're a Town Hall 8 right now, though you're probably not) which means a Town Hall 10 will be less likely to hit you. Pre-penalty increase when attacking a Town Hall lower than yours, which means a Town Hall 9 will also be less likely to hit you.

    Plus, you now get the option to attack through shield, meaning if you DO lose 300k resources from an attack and most likely get a 12-hour shield, you can attack three more times in that duration without being attacked...and if you manage your resources wisely - Currently I use GiBarch, for flexibility for both storage and collector raids. I don't see why this strategy wouldn't be viable post-update to get to storages - you should be able to make a decent profit.

    AND, not every attack is guaranteed a three-star, or even the stealing of too much loot.
    I have games with TH6, TH7, TH8, and TH9. Using bases with the TH inside the walls NOW is a decent enough preview of what is to come. Most attacks are from the same TH level; and they actually tend to lose the attack. However, the kill my heroes and clan castle troops, so the next attack has a much higher probability of succeeding, especially if it is one TH above. Every once in a while, I get attacked by a player two TH levels above, but that's actually fairly infrequent.

    And, yes, we will be able to attack through a shield, but that assumes you know when you were attacked and have the time to do so. An overnight attack will exhaust most of that shield, of course.

    Most current attack strategies should work the same post-update as they do today (that was one of my points) although holding on to trophies will be a bit harder due to the lack of snipeable THs. The big problem here is the short PBT and being unable to save much across raiding sessions.

    This update will weed out a lot of players; the casual player and the not-very-good will quickly jettison themselves. Why? Because it will simply be too difficult to get and retain resources to build up the base. By the time you hit TH7, maybe TH8, the game play will drop to the point of taking 6-12 months minimum to upgrade a base (well...without rushing). After this update, you will also no longer be able to play on just what you mine/collect/drill either; in fact, for TH7 and up, resource collectors will simply be a means of slowing down your opponent and increasing the likelihood of getting a shield.

    it's possible there are other changes that will improve gameplay, but I am skeptical that will be the case. In the meantime, I am one raiding maniac right now while I still have the six hour PBT. Of course, on deployment day, I will be sniping like a mad man too; for the first month or so, there will be tons of loot available to TH snipers.

  7. #1457
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    Quote Originally Posted by Bjack13 View Post
    Is being kicked off for 6 min really that big of a deal? I don't get the outrage? I don't understand how it would have any effect on war?
    Yes. Read back through the posts; lots of folks explain why. It's not just the 6 minutes that matters by itself, but the whole thing. For clan wars, you risk being kicked out during the war, in between attacks, and you will have limited availability during the event as well.

    And in order to effectively clan war, you need to build up your base and troops. A three hour PBT and guaranteed resource losses will make that more difficult, especially when all the soft targets ditch the game because it is too difficult to build up their villages. The new shield rules may also expose more bases to multiple attacks in a shorter period of time, resulting in significantly greater resource losses to boot.

  8. #1458
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    Lightbulb About PBT and Army cooking time.

    So when the update comes the pbt now in game is shorten to 3 hours, and then you will have to make a good compositions of army and a spell because of this changes, which will take more time than usual farming army. lots of players are use to barch, bam and gbarch when farming. I feel like this shorten pbt time will make my and some players farming session time consuming for my pbt mostly on higher leagues cos you'll have to wait for your troops and spell to be ready which take half an hour to prepare unless you got lots of gems to boost your barracks and sf. It would be great if some of the troops which take sometime and sf time be reduce.
    Last edited by drowel20; November 27th, 2015 at 04:14 PM.

  9. #1459
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    Confuzzled, but excited.

  10. #1460
    Pro Member RedHotLizotte's Avatar
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    Quote Originally Posted by Noctaire View Post
    Setting aside the fact I hate the PBT being shortened to three hours...what does that mean for boosted barracks, spell factories, and heroes?

    The boosts are all two hours. If I boost two runs, that means the PBT kicks me out in the middle of my second boost. Does the boost timer stop?
    Quote Originally Posted by themariofan View Post
    That's where the 10-gem extension comes in. I think it's actually really reasonable, as it is, on average, a day's worth of obstacle gems, and you probably won't be buying it every day unless you're pushing in high Titan.
    I don't mind spending 10 gems to get a little more raiding in, but not when it is just to get me thru my last hour of boost (that I already spent gems for; heroes, SF, barracks etc.) and still have the times continuously uneven. Honestly I do not see the reasoning or justification between 3 and 4 hours or even 6. Especially when other measures are being put into place to to make additional targets available. Shorten the time, fine. At least make it even to the boost times available so that your online time is maximized.
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