Hopefully theses ideas get to the right people and lead to an improved gaming experience.

1. issue is build time of troops, spells, hero as you get higher level. This makes it hard to farm or trophy push... Without sitting there and pushing buttons for an hour and a half our downloading app to do it for you so you don't get attacked. I'd like this to be under 40 minutes to build full camps of TH10 level troops (including pushing troops for Champ and above leagues) spells and Hero regeneration.
- L30 BK has 88 min heal time and L31 AQ has 90 min heal time.
- Troops building Golems or Lava Hounds are 45 mins each so if you use for it's 90 minutes with 2 in each Dark Barrack. Pekkas are 45 mins each. witches 20 minutes.
- Spell build time Freeze, Rage, Jump are 30 minutes each/heal 20 mins. So 3 Freeze, 1 Rage, 1 Jump takes 150 minutes plus 1 poison spell non-factor.

Solution: No troop should take over 20 mins to build and spell times should be cut in half. Or add a Barrack and Dark Barrack with camps at each level starting at TH9. Heroes should be always on for defense and only heal for purpose of attacking. Except in war the should be always on for defense as they are but also for attacking even if upgrading so you don't have to sit out 3 wars while they upgrade. For regular camp Heroes should be always on for defense...again who wants to sit there and push buttons while they heal. Maybe you get a 8 hour shield if attacked even if you win on defense... 12 hours if starred. Would like button to auto-relish on for bomb replacement, x-bow and Inferno Tower refill and troops request if they get killed when attacked if don't give shield for being attacked. Perhaps these can be rewards at higher TH, Higher level clan, higher clan total points if not in general. Higher TH really need this so maybe higher level TH or League gets you faster build times. Maybe you have shield as troops build...once they stop going into camps you can be attacked...that would save time babysitting while they build without worrying about getting attacked.

2. War - many people don't need a full prep day so each teams leader/co should have the ability to hit ready button when war cc's are full. Then war starts once both hit ready to fit more wars in. Also, would like challange button and one pass per war search with other option accept in case it appears to be large mismatch. Challange friends clans. Also, would be nice to have an A and B team where you can have two wars going on at the same time and both count toward clan level. Also, maybe have internal civil wars where you can have a war within your clan dividing into team A and B. To try or try out people and test defenses.

Like the 1 gem for faster barracks, spell production, hero healing so maybe we'll get that for the two week TH11 update preview period or at launch of December update.