View Poll Results: Should the AI be changed to this?

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  • Yes

    2 50.00%
  • No

    2 50.00%
  • Some changes should be made

    0 0%
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Thread: Wallbreaker fix (proposed solution)

  1. #1
    Trainee
    Join Date
    Oct 2015
    Posts
    23

    Wallbreaker fix (proposed solution)



    The game takes an average of all the buildings and pinpoints the centre of those buildings. Every base will each have this co-ordinate or tile. (I will get into why to use this now)
    AI Change: A wallbreaker; when deployed, will travel in a straight line, ignoring any stand-alone walls (walls not connected to the main part of the wall - wallbreakers will only go for wall segments that are at least 10 walls combined, and must have 2 corners somewhere on that wall segment) and will travel straight to that average i spoke about earlier.
    This eliminates the problem of wallbreakers running off to the side, and will be predictable in their movement, like they should be.




    This shows the path that would be taken with the proposed AI.



    In this second photo the yellow lines at the top would be where the current AI would send the wallbreakers.

    The red circle in each of the photo indicates approximately where the (average) of all the buildings would be.

    Thanks to Duncanconstruction (from https://www.reddit.com/r/ClashOfClans) for the inspiration

  2. #2
    Forum All-Star
    Join Date
    Nov 2014
    Posts
    4,402
    No. Wallbreakers are already considerably improved and we have got used to how they work. Fiddling the AIs is not to be done lightly.

  3. #3
    Forum Champion nerfedname's Avatar
    Join Date
    Sep 2015
    Location
    United States
    Posts
    5,313
    Wallbreakers are 99.9% fine and generally 100% predictable in their current form. Perhaps some subtle tweaking could be undertaken, but by and large, if it ain't broke...

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