Hi guys,
(THE BOUNCY WALLS, A NEW TRAP!!!)
INTRODUCTION
We have many awesome traps in coc but this trap can be the peak of awesomeness. What if we have bouncy walls which bounce back any troop who wants to break it (Wall Breakers would hate it especially). You may switch any of your walls in the base to BW (Bouncy Walls) but there will be a limited number of walls allowed which will be explained later. Troops which attack from a distance like archers, wizzards and witches will get their archers, spells and skeletons bounced back from the wall respectively, with no damage what-so-ever. Once the troop or its artillery is bounced back of the wall, it will try to find another way in (It is where AI would come into play). Troops will bounce back in the range of 1 to 3 tiles depending on the level of trap and space behind. If there is a wall behind, troop will get stopped by the wall. Only heavy troops like PEKKA, GOLEM and Heroes won't get bounced back and archer queen's miniature xbow will cause equal damage to these walls. BW will be available from TH9 and on-wards. The 3 levels of this trap will cover TH9, TH10 and the upcoming TH11. All BW's must be placed in a straight line or can be placed individually as-well (No corners and compartments of BW).
SPECIFICATIONS
BW will be available in the following numbers;
15 Bouncy Walls at TH9
20 Bouncy Walls at TH10
30 Bouncy Walls at TH11
BW will bounce back in the following manner;
1 tile at level 1
2 tiles at level 2
3 tiles at level 3
BW will get upgraded in the following manner;
Level 1 at TH9
Level 2 at TH10
Level 3 at TH11
To visually make it more attractive, bouncy walls may glow upon impact with any troop or its artillery.
STRATEGY
Bases are usually surrounded by the walls with compartments within. Outer wall covers a much bigger area and you will have to predict from where the attack will start in order to ward off wall breakers from there which will get them killed and it will be the first nail in the coffin. These walls can be placed within the base re-directing the troops to other traps like Giants bombs etc. Strategically, these walls can play a huge role in forcing the attacker to improvise rather than plan and attack in a mainstream way.
WHY FROM TH9?
The last new trap we get is the Skeleton Trap and it is first available at TH8. So, TH9 would be the perfect place to start with BW. Moreover, these walls are more stronger traps then the rest so they must be available at higher Town Hall levels.
Any positive criticism is appreciated and suggestions are highly welcome. Will wait for some feedback !