Here is an idea that has been going thru my mind for awhile, a new element that you can acquire thru battling and then used to heal heroes only.
The basic idea is for every 10% of a base that you destroy, you get 1 red crystal, when calaculating the number of crystals awarded it is always rounded down and the attack must have been won by at least two stars. 1 red crystal basically equates to 1 minute of time. When healing the hero if they are 15min and 32 sec away from being fully healed the cost would be 16 red crystals. The button would appear beside the gem button.
Of course you need to store these crystals somewhere, so a new building would be required. The Healers Hut would be the same size as a builders hut and have the same defence. It would be unlocked at Town Hall 7, upgradable by 5 levels and the cost to upgrade is gems.
Red Crystals
"These crystals are formed from the flames of a destroyed village and have been found to have a healing effect on the immortal heroes."
Healers Hut
"A home for the Healer to the Heroes of your village and where red crystals are kept for future use."
Unlocked at level 7
Hitpoints 250, 2x2 tiles of space
Level - Townhall Level - Cost (green gems) - Upgrade (days) - Crystal Storage
1 - 7 - 500. - 1 - 10
2 - 8. - 1000 - 3. - 20
3. - 8. - 1250. - 5. - 30
4. - 9. - 1500. - 7. - 40
5. - 10. - 2000. - 10. - 50
The hut will keep storing crystals while it is being upgraded. I think it will be useful to have this ability to get heroes back in the fight faster as an attacker or defender. Also having the cost be gems instead of gold and elixir would make this building a nice to have and hard to fully upgrade for most people.
So what do you think? Is the cost to high? Need an extra level to make it 6? Would it be somewhat useful?
Stu




