Results 1 to 2 of 2

Thread: "undo" button in village edit mode

  1. #1
    Millennial Club sr55651's Avatar
    Join Date
    Nov 2014
    Posts
    1,377

    "undo" button in village edit mode

    surprised this hasn't been mentioned recently haha

    anyway you're busy designing a base and you misclick, accidentally dragging away a building or a row of walls. then you forget where they were. or you were thinking up a base idea but realized it wouldn't work or something went wrong. this is why I feel that an undo button in village edit mode is a good addition.

  2. #2
    Junior Member
    Join Date
    Aug 2014
    Location
    United States
    Posts
    71

    Undo the Undo

    Quote Originally Posted by sr55651 View Post
    surprised this hasn't been mentioned recently haha

    anyway you're busy designing a base and you misclick, accidentally dragging away a building or a row of walls. then you forget where they were. or you were thinking up a base idea but realized it wouldn't work or something went wrong. this is why I feel that an undo button in village edit mode is a good addition.
    What if you made a great idea, but then you accidentally pressed the undo button? I guess you could have it "ask for permission first," although in honesty, it shouldn't be that hard to figure out where a line of walls belonged. And for what if something went wrong meanwhile designing the base (as in you didn't like were the base is going as it is), then why not tap the "pick up" and just pick up all of the buildings that you didn't like?

    I personally advocate for a different addition: being able to shift the entire base. Imagine building a base, but then you can't fit the extra layer of defense because you made the core of the base too high (assuming that the base is something like a southern teaser)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •