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Thread: New Revenge System

  1. #1
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    New Revenge System

    I've come to realize I haven't revenged in months due to the fact everyone's on shield or online when I do so I don't wanna spend hours clicking revenge button when I could be farming.....yes hours because apparently there's a lot of people who have the time and will to constantly have the app open for obvious reasons even if they aren't doing anything... Pretty annoying right?

    Well that's when I got the idea that I see as not being a problem whatsoever.
    Add a guarantee one week Ultimate Revenge! You are now able to revenge someone regardless of shield or online but when you do it doesn't rid of shield or take 100% loot gained from them. Matter of fact when you do this it'd make it to where they only lose 30% of loot and have to pay half on traps. This way its not a huge deal and the best part it can only happen to you once a week!

    The next feature is for normal revenges. Now when scrolling through defended raids it would say either someone's online, has shield, is away, or being raided. Now you can also see how much loot each individual has at that moment too so you never have to waste a shield checking a revenge on a base not worth it or literally too high TH to raid!

    Please feel free to give feedback! Thanks for reading happy clashing!

  2. #2
    Millennial Club Temur's Avatar
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    I think it would be nice something changed about revenging, because I am waiting all the time to revenge, but the player most likely is online, and I wait a long time. My opinion is that there should be a change, but this not exactly the kind of change I am looking for. I don't know exactly what should happen, but I know revenge is not working out for me

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  3. #3
    Millennial Club Rue73's Avatar
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    I like the idea of having it displayed if a player is able to be revenged at that point of time, its very time consuming keep back and forth going down the revenge list not to mention frustrating!!!
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  4. #4
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    Thank you for your feedback. I honestly just want to see either of my ideas on this to be implemented. Revenging is no where near perfected or even worth wasting time on it definitely needs change. The one that'd help a lot is the information shown on the players raiding you. Also thought it'd be nice to set up for one player and one player only at a time is where you have a player Targeted. As soon as they become available for revenge you're notified in or out of game.
    Last edited by Mavaez69; November 19th, 2015 at 01:37 AM.

  5. #5
    Pro Member Jackdopp's Avatar
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    Revenge would be cool, if what would make it cool wasn't ruled out.

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  6. #6
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    I'm not sure of which thread I saw it in but I know the second request has been striked. In higher leagues, players could get cheap shields by using an alternate account or a friend to snipe their TH when they go offline. Then, revenge the second account when the second account's shield expires. SuperCell has placed a 5-7 minute buffer time where a player cannot revenge someone after they get attacked by that player. That gives others 5-7 minutes to attack before he/she can be revenged. 😅 It all makes sense in my head but I feel like I'm making it more confusing...

  7. #7
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    Some change is needed

    As it is now, the Revenge feature is useless. It seems that the consensus is that most people don't even bother with it anymore because 99.9% of the time you can't take revenge. So it's a time waster, and you don't get the league bonus, which is another deterrent from using the feature.

    I think just a simple color change to indicate when the base is actually open to revenge would be a start.

  8. #8
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    Quote Originally Posted by kendrukas View Post
    As it is now, the Revenge feature is useless. It seems that the consensus is that most people don't even bother with it anymore because 99.9% of the time you can't take revenge. So it's a time waster, and you don't get the league bonus, which is another deterrent from using the feature.

    I think just a simple color change to indicate when the base is actually open to revenge would be a start.
    I've tried countless times to change revenge feature. A lot of players don't know about the 5-7 min buffer so they waste a lot of time trying to use a feature that is broken.

    I'd like to see a fix as well or either get rid of the feature all together...but SC had a super bowl commercial highlighting revenge so they can't look silly and backtrack.

    On the brightside for SC...people spending hours pressing revenge not knowing they will never succeed means less time that player is farming, which means less resources, which means possibly more gems spent. (Not to mention people gem war like armies and spells waiting for a specific revenge to open up.)

    For the revenge advocate...our best hope is when they rework the shielding in the new update, it could maybe revitalize revenge due to possibly shorter shield times
    Last edited by Drewby77; November 19th, 2015 at 01:56 PM.

  9. #9
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    A guaranteed Revenge once a week!!

    No one thinks that'd be awesome? I mean honestly I don't see problem and with this feature it'd still make you not lose 100% loot when it happens to you and it can only happen once a week! I also think they need to applly league bonus as well it only makes sense.

  10. #10
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    Quote Originally Posted by Synesthesia View Post
    SuperCell has placed a 5-7 minute buffer time where a player cannot revenge someone after they get attacked by that player. That gives others 5-7 minutes to attack before he/she can be revenged....
    SAY WHAT?! Since when? I try to almost always have an army ready when I go offline that way when I get attacked if I'm able to and if they totally sacked my loot I'm trying right away cause a lot of times the attackers go offline soon with a farm base and that's the best time to catch them for revenge. Did SC really implement this and if so that SUX.

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