This has been an issue for awhile.hopefully they can fix it
This has been an issue for awhile.hopefully they can fix it
Best solution is to by providing only single attack available per base.
What about this
instead of a scout button you literally view a picture or screenshot of their base.
During prep day it could update the image every hour, then war day hits and it locks in the screenshot and they still won't be able to practice after a low level hits because once again, it's a screenshot.
Pros
-all around stops the primary purpose of "practicing", finding the best pathways and so on
-also stops players from practicing during war after a low level player has hit
(Basically they can't practice on you at all whether there's a replay or not if the scouting aspect of it is just an image)
Cons
-still doesn't stop them from viewing live traps during the attack (unfortunately no way to stop this unless there's something about the live attack coding that makes it far too complex for team bunny to get their fluffing to work)
-you won't be able to view the range of defenses since it will only be an image you can "scout" during both prep and war day
Based on these trade offs, I'd definitely do it. Yeah you can't view defense ranges, but hey it would make close attacks that much more interesting and above all it would stop team bunny
Actually op solution would make bunny users even more advanced. So you can't scout. Well they don't scout that way. They drop barb and then practice/scout that village carefully...
Think a solution maybe instead of taking away scouting we have multiple bases. eg we can all ready build 3 bases in editor so start war with base 1 when it gets attacked it changes to base 2 attacked again it changes to base 3. this way you can scout but once attacked it will change so the drop one barb is useless
Just figure out how to detect the mod bro.
Last edited by Livevil; November 17th, 2015 at 07:46 AM.
Or, more generally speaking, in war everyone gets one attack only. No more silly 1 barb drop quit as you need all attacks as they all count now (well you can, but you will just lose the war). Then SC only has to patch the "ghxxx" problem, and carrot eating during war is mitigated (they can still try to eat carrot, but just no traps/cc etc). I dont think it's a lot go give up for legit wars. Also, make the view function a JPEG only. This will deter most carrot eaters as they will have to reconstruct the base by hand.
Last edited by Johnnysks; November 17th, 2015 at 07:48 AM.
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Originally Posted by cnaf
Simple solution: Add a practice mode. Done.
What? Did you say traps? Yes, the trap will lose it's "surprise" element in war raids, but it'll be used for it's "damage" element instead, with strategic placements inside the base.
I agree it would drastically change wars and I really doubt it has value as a solution, unless SuperCell wants to change the portion of their customer base that enjoys wars. Here's my analysis. (this also applies to the suggest I saw to reduce # of attacks to just 1)
TH10 on TH10 is insane, TH9 on TH9 is difficult, and TH8 on TH8 is hard for many people, at least on a first attack with a prebuilt army for a random base. However TH10 on TH9 and TH9 on TH8 is not hard at all. As mentioned a decently skilled attacker with a prebuilt army will get 3 stars the vast majority of the time.
If the base is randomized and the chance to apply improved skill to second or even first attacks is reduced, then hitting down a TH increases in value, by a lot. Is it really interesting to watch the similar cookie cutter TH10 on TH10 2 star attacks, followed by TH10 on TH9 3's, TH9 on TH8 3's, and so on down? If your clan doesn't have TH10's then start with 2 star attacks at your max level and cascade the extra attacks down.
In the case of one attack per player, have your good TH9s 2 star TH10s if they can to free up TH10s to 3 star TH9s, etc.
Neither of these resulting changes to war sounds like a good outcome, but they would happen. It would be "the way to war successfully".
Last edited by Sservis; November 17th, 2015 at 07:47 AM.
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