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Thread: The only solution for solving moders in wars

  1. #31
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    This has been an issue for awhile.hopefully they can fix it

  2. #32
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    Best solution is to by providing only single attack available per base.

  3. #33
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    Quote Originally Posted by LachNessMeownster View Post
    As someone who is in a max TH10 clan, I would not be very fond of attacking a base and not knowing what I am attacking.
    While this might fix one problem, it would completely shatter the very meaning of wars.

    Supercell take this matter very seriously, and often have, and will continue to put fixes/obstacles in the paths of those who choose to follow the ways of the dark side.
    What about this

    instead of a scout button you literally view a picture or screenshot of their base.

    During prep day it could update the image every hour, then war day hits and it locks in the screenshot and they still won't be able to practice after a low level hits because once again, it's a screenshot.

    Pros
    -all around stops the primary purpose of "practicing", finding the best pathways and so on
    -also stops players from practicing during war after a low level player has hit
    (Basically they can't practice on you at all whether there's a replay or not if the scouting aspect of it is just an image)

    Cons
    -still doesn't stop them from viewing live traps during the attack (unfortunately no way to stop this unless there's something about the live attack coding that makes it far too complex for team bunny to get their fluffing to work)
    -you won't be able to view the range of defenses since it will only be an image you can "scout" during both prep and war day

    Based on these trade offs, I'd definitely do it. Yeah you can't view defense ranges, but hey it would make close attacks that much more interesting and above all it would stop team bunny

  4. #34
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    Actually op solution would make bunny users even more advanced. So you can't scout. Well they don't scout that way. They drop barb and then practice/scout that village carefully...

  5. #35
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    Quote Originally Posted by irmtfan View Post
    As you know there are a lot of topics everyday in forums about modders and chea***ters in war.
    People just want supercell to do something for it but they dont propose a solution.
    Now Im coming with a solution and I think this is the only solution which remove all modding in wars for good.
    the base is: supercell should remove pre-scouting in war.
    Scout = simulations = modding and che***ting.
    So clash community should know that we should give something to gain something else.
    so my war proposal is:
    - each player should setup 3 war base in prep day. All 3 war base cc will be filled by same troops in prep day to avoid conflict.
    - in war day nobody can scout the opposite clan bases. they should create army and go attack one of the 3 bases of an opponent.
    - when attacker hit attack button he/she has 3 minutes to scout the base and prepare for the attack.
    - nobody can attack the base already attacked before. that means your clan only can attack a player 3 times.
    - the best stars/destruction for each base will be count. for example if all 3 bases of one player attacked for 2 stars the one with more destruction will be count in war.
    - The winning and losing rules is like as it is.


    As you can see 3 minutes scout is the only difference from normal raids. IMO it is even more exciting. assume you are in pushing. everybody know that in high cups you should attack any base which offer good cups regardless of the base design. so it is more challenging.

    Edit: of course you can see the opposite clan normal bases and find their troops, heroes and defenses level before attacks.
    Think a solution maybe instead of taking away scouting we have multiple bases. eg we can all ready build 3 bases in editor so start war with base 1 when it gets attacked it changes to base 2 attacked again it changes to base 3. this way you can scout but once attacked it will change so the drop one barb is useless

  6. #36
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    Just figure out how to detect the mod bro.
    Last edited by Livevil; November 17th, 2015 at 07:46 AM.

  7. #37
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    Quote Originally Posted by Sagar531777 View Post
    Best solution is to by providing only single attack available per base.
    Or, more generally speaking, in war everyone gets one attack only. No more silly 1 barb drop quit as you need all attacks as they all count now (well you can, but you will just lose the war). Then SC only has to patch the "ghxxx" problem, and carrot eating during war is mitigated (they can still try to eat carrot, but just no traps/cc etc). I dont think it's a lot go give up for legit wars. Also, make the view function a JPEG only. This will deter most carrot eaters as they will have to reconstruct the base by hand.
    Last edited by Johnnysks; November 17th, 2015 at 07:48 AM.
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    Quote Originally Posted by cnaf
    And as for those convinced that silence is the best approach - that's silly. Players find out about this from YT, other forums, the web, social media...not on the official Clash forum. Keeping quiet here only promotes the image that it's OK.

  8. #38
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    Simple solution: Add a practice mode. Done.

    What? Did you say traps? Yes, the trap will lose it's "surprise" element in war raids, but it'll be used for it's "damage" element instead, with strategic placements inside the base.

  9. #39
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    Quote Originally Posted by LachNessMeownster View Post
    As someone who is in a max TH10 clan, I would not be very fond of attacking a base and not knowing what I am attacking.
    While this might fix one problem, it would completely shatter the very meaning of wars.

    Supercell take this matter very seriously, and often have, and will continue to put fixes/obstacles in the paths of those who choose to follow the ways of the dark side.
    I agree it would drastically change wars and I really doubt it has value as a solution, unless SuperCell wants to change the portion of their customer base that enjoys wars. Here's my analysis. (this also applies to the suggest I saw to reduce # of attacks to just 1)

    Quote Originally Posted by irmtfan View Post
    Yes. honestly I as a new th10 (but max offense except lab bk36 aq 32) can 3* 90% of th9 bases with golaloon regardless of base design.
    Man we should propose a solution and IMO thats the only solution.
    IMO we can sacrifice scouting benefits for something more important.
    TH10 on TH10 is insane, TH9 on TH9 is difficult, and TH8 on TH8 is hard for many people, at least on a first attack with a prebuilt army for a random base. However TH10 on TH9 and TH9 on TH8 is not hard at all. As mentioned a decently skilled attacker with a prebuilt army will get 3 stars the vast majority of the time.

    If the base is randomized and the chance to apply improved skill to second or even first attacks is reduced, then hitting down a TH increases in value, by a lot. Is it really interesting to watch the similar cookie cutter TH10 on TH10 2 star attacks, followed by TH10 on TH9 3's, TH9 on TH8 3's, and so on down? If your clan doesn't have TH10's then start with 2 star attacks at your max level and cascade the extra attacks down.

    In the case of one attack per player, have your good TH9s 2 star TH10s if they can to free up TH10s to 3 star TH9s, etc.

    Neither of these resulting changes to war sounds like a good outcome, but they would happen. It would be "the way to war successfully".
    Last edited by Sservis; November 17th, 2015 at 07:47 AM.

  10. #40
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    Quote Originally Posted by kellyz3y3 View Post
    Think a solution maybe instead of taking away scouting we have multiple bases. eg we can all ready build 3 bases in editor so start war with base 1 when it gets attacked it changes to base 2 attacked again it changes to base 3. this way you can scout but once attacked it will change so the drop one barb is useless
    yes solving the "drop one barb" simulations is easy. I wanted to propose a final solution.
    If community is happy by this solution supercell can implement it. one attack per one war base.
    Anyway It would be a moving forward.

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